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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 23:52:26 +00:00
CLK/Outputs/CRT/Internals
2016-04-10 15:58:43 -04:00
..
CRTConstants.hpp Realising I've managed to confuse input and output, started shift to 'source' for what 'input' was. 2016-04-10 15:58:43 -04:00
CRTInputBufferBuilder.cpp Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow. 2016-03-19 22:46:17 -04:00
CRTInputBufferBuilder.hpp Commented out sync; it can probably be implicit. 2016-03-20 21:42:05 -04:00
CRTOpenGL.cpp Realising I've managed to confuse input and output, started shift to 'source' for what 'input' was. 2016-04-10 15:58:43 -04:00
CRTOpenGL.hpp Realising I've managed to confuse input and output, started shift to 'source' for what 'input' was. 2016-04-10 15:58:43 -04:00
CRTRunBuilder.cpp Keeping a buffer permanently bound is apparently illegal. So back to copying in on demand. Which I think still improves on synchronisation, but not much. 2016-03-18 21:11:09 -04:00
CRTRunBuilder.hpp Keeping a buffer permanently bound is apparently illegal. So back to copying in on demand. Which I think still improves on synchronisation, but not much. 2016-03-18 21:11:09 -04:00
Flywheel.hpp
OpenGL.hpp
Shader.cpp
Shader.hpp
TextureTarget.cpp
TextureTarget.hpp