Chris Pressey
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169cc1b109
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Bring proto-game up to date with new syntax.
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2018-02-02 17:19:35 +00:00 |
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Chris Pressey
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548905dce4
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Initialized byte tables need not have all 256 bytes initialized.
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2018-02-02 16:31:23 +00:00 |
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Chris Pressey
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7a9b7d0719
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Reverse delta of obstacles in a more conventional way upon bounce.
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2018-01-08 12:10:59 +00:00 |
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Chris Pressey
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439b827e92
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Almost make the bouncing obstacles happen. It's... interesting.
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2017-12-14 12:05:44 +00:00 |
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Chris Pressey
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e2f61faeae
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Fix bug in game.
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2017-12-14 11:59:09 +00:00 |
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Chris Pressey
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be3591ae44
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If player perishes, set a flag that game state will use to change.
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2017-12-14 11:04:19 +00:00 |
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Chris Pressey
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0452d5f2c8
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Add game_state_game_over. Needs a bit of work, though.
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2017-12-14 10:47:57 +00:00 |
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Chris Pressey
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cfb094513f
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Set up obstacles in game.
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2017-12-14 10:13:47 +00:00 |
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Chris Pressey
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1d8f1af964
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Fix bug in copy []+y, a. "Hero" no longer leaves a trail.
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2017-12-13 17:00:21 +00:00 |
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Chris Pressey
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b477c5e786
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Don't trash a in copy if a is the dest of the copy , for now.
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2017-12-13 16:18:36 +00:00 |
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Chris Pressey
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f9dc730f88
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copy []+y, a to indirectly read byte into the a register.
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2017-12-13 16:11:02 +00:00 |
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Chris Pressey
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2e4d01edd3
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Correct the implementation of check_new_position_in_bounds.
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2017-12-13 16:05:18 +00:00 |
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Chris Pressey
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7593da7b18
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Implement check_new_position_in_bounds.
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2017-12-13 15:53:43 +00:00 |
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Chris Pressey
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7c3e1ae62c
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Use trash to avoid writing code that's only to please the analyzer!
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2017-12-13 15:30:20 +00:00 |
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Chris Pressey
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42c7e3006d
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Calculate new position instead of updating to it immediately.
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2017-12-13 14:29:24 +00:00 |
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Chris Pressey
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1478db0fb4
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Use word tables, in game, to store the actors' positions and deltas.
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2017-12-13 13:14:10 +00:00 |
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Chris Pressey
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d9c9dab9e7
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Clear the screen when starting the game.
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2017-12-13 12:32:24 +00:00 |
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Chris Pressey
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9c7082db6e
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Display message on-screen at start of game.
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2017-12-13 12:24:11 +00:00 |
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Chris Pressey
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4854077cce
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Correctly analyze repeat { ... } forever loops.
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2017-12-12 15:18:59 +00:00 |
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Chris Pressey
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3417fd96c7
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Apparently this hack was only needed previously due to a bug?
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2017-12-12 14:55:57 +00:00 |
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Chris Pressey
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7d11273c6c
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Slightly less of a hack. Not very much. But more illustrative.
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2017-12-12 14:40:32 +00:00 |
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Chris Pressey
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5e8f41307d
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Give the "game" a "title screen" of sorts; click to begin.
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2017-12-12 10:58:59 +00:00 |
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Chris Pressey
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b3d2d0bfcf
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Clearing up a little mystery I had here.
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2017-12-12 10:10:58 +00:00 |
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Chris Pressey
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e46c6f6c6e
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Improve error messaging yet more. Game kind of has game states now.
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2017-12-12 09:59:43 +00:00 |
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Chris Pressey
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7323927f72
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Add more notes and basically small cleanups in many places.
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2017-12-11 15:21:40 +00:00 |
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Chris Pressey
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4f919c1d81
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Slightly frustrating, but illuminating, attempt to title screen.
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2017-12-11 14:40:30 +00:00 |
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Chris Pressey
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73810827b9
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"repeat forever" in the main loop, or at least as close as we can.
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2017-12-11 14:21:32 +00:00 |
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Chris Pressey
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b6ae45e0cb
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Add a routine to clear the screen, in the demo game. Untested.
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2017-12-11 14:09:55 +00:00 |
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Chris Pressey
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b395dbcfda
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Spiff up the demo game source a little bit.
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2017-12-11 14:01:57 +00:00 |
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Chris Pressey
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2216fcec17
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copy from word storage to word table and back, indexed by x or y.
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2017-12-11 12:02:48 +00:00 |
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Chris Pressey
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b86e7491d5
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Copy word to word table.
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2017-12-11 11:43:53 +00:00 |
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Chris Pressey
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84ca6c4e96
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Break the ground where we need to implement word table read/write.
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2017-12-08 15:53:18 +00:00 |
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Chris Pressey
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ad8e0647a4
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Use right endianness when copy ing literal word into storage.
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2017-12-07 16:49:43 +00:00 |
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Chris Pressey
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14494bcdbe
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Add beginnings of thing which may one day become a game. Untested.
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2017-12-07 16:14:02 +00:00 |
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Chris Pressey
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92525fd482
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Adding a constant word to a memory location.
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2017-12-07 12:48:56 +00:00 |
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Chris Pressey
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cf679b293a
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Ability to --debug analysis. Make 16-bit addition test pass.
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2017-12-07 11:49:15 +00:00 |
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Chris Pressey
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d84566a880
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Write stored values, and read values, through pointers.
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2017-12-01 13:52:56 +00:00 |
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Chris Pressey
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32389e4422
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Require that the program does ^buf to get at the address of buf.
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2017-12-01 12:36:58 +00:00 |
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Chris Pressey
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19a196f765
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Compile copy[]+y.
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2017-11-24 16:56:55 +00:00 |
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Chris Pressey
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c8c69a2a7d
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Fix problem with test case, and with serializing as zero page.
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2017-11-24 13:42:14 +00:00 |
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Chris Pressey
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22cc7bfc11
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Support copy'ing a word constant to a word location. Joystick eg.
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2017-11-20 15:18:21 +00:00 |
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Chris Pressey
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2c564f0e48
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Add uncommitted example source, and fix names of 2 others.
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2016-06-16 11:14:08 -05:00 |
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Chris Pressey
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3e72580cd2
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Prep for release of 0.6.
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2015-10-23 16:37:18 +01:00 |
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Chris Pressey
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0b2b5d904e
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Implement indirect JSRs with trampolines in theory; doesn't work.
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2015-10-22 15:45:16 +01:00 |
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Chris Pressey
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16450e06d5
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Compile goto's.
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2015-10-21 15:51:52 +01:00 |
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Chris Pressey
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69fa91417c
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Add missing example source
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2015-10-20 17:39:00 +01:00 |
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Chris Pressey
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7d56705530
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Check that the constraints on a routine match those of vector.
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2015-10-19 19:17:27 +01:00 |
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Chris Pressey
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e3fe337730
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Interesting dead end we've got ourselves into here.
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2015-10-18 23:31:17 +01:00 |
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Chris Pressey
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9235c6eacc
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Support line comments.
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2015-10-18 18:54:28 +01:00 |
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Chris Pressey
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a9bd8a3714
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Indexed access, + x / + y, at least for LDA and STA.
--HG--
rename : eg/screen.60p => eg/screen1.60p
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2015-10-18 18:32:20 +01:00 |
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