Chris Pressey
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5e8f41307d
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Give the "game" a "title screen" of sorts; click to begin.
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2017-12-12 10:58:59 +00:00 |
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Chris Pressey
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b3d2d0bfcf
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Clearing up a little mystery I had here.
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2017-12-12 10:10:58 +00:00 |
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Chris Pressey
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e46c6f6c6e
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Improve error messaging yet more. Game kind of has game states now.
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2017-12-12 09:59:43 +00:00 |
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Chris Pressey
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7323927f72
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Add more notes and basically small cleanups in many places.
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2017-12-11 15:21:40 +00:00 |
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Chris Pressey
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4f919c1d81
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Slightly frustrating, but illuminating, attempt to title screen.
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2017-12-11 14:40:30 +00:00 |
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Chris Pressey
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73810827b9
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"repeat forever" in the main loop, or at least as close as we can.
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2017-12-11 14:21:32 +00:00 |
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Chris Pressey
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b6ae45e0cb
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Add a routine to clear the screen, in the demo game. Untested.
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2017-12-11 14:09:55 +00:00 |
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Chris Pressey
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b395dbcfda
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Spiff up the demo game source a little bit.
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2017-12-11 14:01:57 +00:00 |
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Chris Pressey
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2216fcec17
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copy from word storage to word table and back, indexed by x or y.
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2017-12-11 12:02:48 +00:00 |
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Chris Pressey
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b86e7491d5
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Copy word to word table.
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2017-12-11 11:43:53 +00:00 |
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Chris Pressey
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84ca6c4e96
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Break the ground where we need to implement word table read/write.
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2017-12-08 15:53:18 +00:00 |
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Chris Pressey
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ad8e0647a4
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Use right endianness when copy ing literal word into storage.
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2017-12-07 16:49:43 +00:00 |
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Chris Pressey
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14494bcdbe
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Add beginnings of thing which may one day become a game. Untested.
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2017-12-07 16:14:02 +00:00 |
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Chris Pressey
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92525fd482
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Adding a constant word to a memory location.
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2017-12-07 12:48:56 +00:00 |
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Chris Pressey
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cf679b293a
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Ability to --debug analysis. Make 16-bit addition test pass.
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2017-12-07 11:49:15 +00:00 |
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Chris Pressey
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d84566a880
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Write stored values, and read values, through pointers.
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2017-12-01 13:52:56 +00:00 |
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Chris Pressey
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32389e4422
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Require that the program does ^buf to get at the address of buf.
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2017-12-01 12:36:58 +00:00 |
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Chris Pressey
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19a196f765
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Compile copy[]+y.
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2017-11-24 16:56:55 +00:00 |
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Chris Pressey
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c8c69a2a7d
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Fix problem with test case, and with serializing as zero page.
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2017-11-24 13:42:14 +00:00 |
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Chris Pressey
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22cc7bfc11
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Support copy'ing a word constant to a word location. Joystick eg.
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2017-11-20 15:18:21 +00:00 |
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Chris Pressey
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2c564f0e48
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Add uncommitted example source, and fix names of 2 others.
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2016-06-16 11:14:08 -05:00 |
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Chris Pressey
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3e72580cd2
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Prep for release of 0.6.
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2015-10-23 16:37:18 +01:00 |
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Chris Pressey
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0b2b5d904e
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Implement indirect JSRs with trampolines in theory; doesn't work.
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2015-10-22 15:45:16 +01:00 |
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Chris Pressey
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16450e06d5
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Compile goto's.
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2015-10-21 15:51:52 +01:00 |
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Chris Pressey
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69fa91417c
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Add missing example source
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2015-10-20 17:39:00 +01:00 |
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Chris Pressey
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7d56705530
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Check that the constraints on a routine match those of vector.
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2015-10-19 19:17:27 +01:00 |
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Chris Pressey
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e3fe337730
|
Interesting dead end we've got ourselves into here.
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2015-10-18 23:31:17 +01:00 |
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Chris Pressey
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9235c6eacc
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Support line comments.
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2015-10-18 18:54:28 +01:00 |
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Chris Pressey
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a9bd8a3714
|
Indexed access, + x / + y, at least for LDA and STA.
--HG--
rename : eg/screen.60p => eg/screen1.60p
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2015-10-18 18:32:20 +01:00 |
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Chris Pressey
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522c771208
|
Add explicitly-addressed memory locations.
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2015-10-18 16:22:36 +01:00 |
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Chris Pressey
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49e42af953
|
Implement if not and repeat forever .
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2015-10-18 15:32:28 +01:00 |
|
Chris Pressey
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c5998ed240
|
Compile repeat loops.
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2015-10-18 13:55:40 +01:00 |
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Chris Pressey
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b794d8d273
|
Get serialization of relative labels correct.
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2015-10-17 18:11:23 +01:00 |
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Chris Pressey
|
e62fd85ccf
|
Compile access of defined memory locations.
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2015-10-17 15:46:28 +01:00 |
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Chris Pressey
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643a48a2c5
|
Compiler object, labels, compile 'call'... It prints 'A'!
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2015-10-17 15:06:50 +01:00 |
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Chris Pressey
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d0e3dfbf84
|
Add tests for compilation, BASIC header, load-n-go script.
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2015-10-17 12:28:39 +01:00 |
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Chris Pressey
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f92056d640
|
REBOOT the entire language & implementation as version 0.2-PRE.
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2015-10-16 09:30:24 +01:00 |
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Cat's Eye Technologies
|
5a794a46e6
|
Name flags in routine outputs. Refactor game, add check_button.
|
2014-04-13 13:42:15 +01:00 |
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Cat's Eye Technologies
|
730f9f1cb1
|
Make game even more interesting -- 619 bytes.
|
2014-04-13 13:14:04 +01:00 |
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Cat's Eye Technologies
|
cbd88abc89
|
Vector tables, and copy routine into a vector table.
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2014-04-13 12:41:26 +01:00 |
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Cat's Eye Technologies
|
eec59ac8a9
|
Make game more interesting (and 544 bytes long...)
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2014-04-13 12:24:21 +01:00 |
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Cat's Eye Technologies
|
13d38dc45f
|
Immediate, or register, on LHS of copy command.
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2014-04-13 12:12:53 +01:00 |
|
Cat's Eye Technologies
|
26448ccce5
|
More access of word tables. Game works with a word table now!
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2014-04-13 12:06:36 +01:00 |
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Cat's Eye Technologies
|
cbeac87a73
|
Beginnings of using word tables
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2014-04-13 11:41:40 +01:00 |
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Cat's Eye Technologies
|
cac23cc7d0
|
Two kinds of actor. We now need vector tables!
|
2014-04-12 21:45:27 +01:00 |
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Cat's Eye Technologies
|
04678ca809
|
Block-level decls are visible in inner blocks.
|
2014-04-12 21:27:04 +01:00 |
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Cat's Eye Technologies
|
23185b8045
|
Work on game a bit. Multiple actors.
|
2014-04-12 21:20:45 +01:00 |
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Cat's Eye Technologies
|
8acde175ad
|
mergeRoutCtxs does not need to throw poisoning errors.
|
2014-04-12 20:37:42 +01:00 |
|
Cat's Eye Technologies
|
af7d65ee09
|
Fix example programs; allow externals to be called.
--HG--
rename : eg/hi.60p => eg/hello-world.60p
|
2014-04-12 19:13:13 +01:00 |
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Cat's Eye Technologies
|
9a0896c90f
|
Explicit with syntax.
|
2014-04-11 21:26:27 +01:00 |
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