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Commit Graph

413 Commits

Author SHA1 Message Date
Chris Pressey
439b827e92 Almost make the bouncing obstacles happen. It's... interesting. 2017-12-14 12:05:44 +00:00
Chris Pressey
e2f61faeae Fix bug in game. 2017-12-14 11:59:09 +00:00
Chris Pressey
d69766afbe Marginally more informative error message. 2017-12-14 11:54:39 +00:00
Chris Pressey
be3591ae44 If player perishes, set a flag that game state will use to change. 2017-12-14 11:04:19 +00:00
Chris Pressey
0452d5f2c8 Add game_state_game_over. Needs a bit of work, though. 2017-12-14 10:47:57 +00:00
Chris Pressey
cfb094513f Set up obstacles in game. 2017-12-14 10:13:47 +00:00
Chris Pressey
1d8f1af964 Fix bug in copy []+y, a. "Hero" no longer leaves a trail. 2017-12-13 17:00:21 +00:00
Chris Pressey
c84473224b Some TODO notes. 2017-12-13 16:23:28 +00:00
Chris Pressey
b477c5e786 Don't trash a in copy if a is the dest of the copy, for now. 2017-12-13 16:18:36 +00:00
Chris Pressey
f9dc730f88 copy []+y, a to indirectly read byte into the a register. 2017-12-13 16:11:02 +00:00
Chris Pressey
2e4d01edd3 Correct the implementation of check_new_position_in_bounds. 2017-12-13 16:05:18 +00:00
Chris Pressey
7593da7b18 Implement check_new_position_in_bounds. 2017-12-13 15:53:43 +00:00
Chris Pressey
7c3e1ae62c Use trash to avoid writing code that's only to please the analyzer! 2017-12-13 15:30:20 +00:00
Chris Pressey
c7861d375c trash indicates a value is no longer considered meaningful. 2017-12-13 15:23:06 +00:00
Chris Pressey
42c7e3006d Calculate new position instead of updating to it immediately. 2017-12-13 14:29:24 +00:00
Chris Pressey
5f535c963e Subtract word (constant or memory location) from word memory location. 2017-12-13 14:07:59 +00:00
Chris Pressey
1478db0fb4 Use word tables, in game, to store the actors' positions and deltas. 2017-12-13 13:14:10 +00:00
Chris Pressey
d9c9dab9e7 Clear the screen when starting the game. 2017-12-13 12:32:24 +00:00
Chris Pressey
9c7082db6e Display message on-screen at start of game. 2017-12-13 12:24:11 +00:00
Chris Pressey
75cc1f6b25 Factor out utility method for selecting addressing mode. 2017-12-13 12:14:26 +00:00
Chris Pressey
f87bcf5ee4 Initial work on initialized byte tables. 2017-12-12 16:41:49 +00:00
Chris Pressey
50390b0787 Can copy a literal word to a word table. 2017-12-12 16:04:59 +00:00
Chris Pressey
63f75a26b4 Initialized word type memory locations. 2017-12-12 15:34:51 +00:00
Chris Pressey
4854077cce Correctly analyze repeat { ... } forever loops. 2017-12-12 15:18:59 +00:00
Chris Pressey
0145c6d34f I guess we can note that, even though not 100% sure why it was. 2017-12-12 14:59:20 +00:00
Chris Pressey
3417fd96c7 Apparently this hack was only needed previously due to a bug? 2017-12-12 14:55:57 +00:00
Chris Pressey
7d11273c6c Slightly less of a hack. Not very much. But more illustrative. 2017-12-12 14:40:32 +00:00
Chris Pressey
0194d37bbd forward modifier on location expression, instead of assign. 2017-12-12 14:23:34 +00:00
Chris Pressey
b7b28830d7 Introducing a new pseudo-opcode is rarely an elegant solution. 2017-12-12 14:09:17 +00:00
Chris Pressey
dbbd99ffe5 Change how backpatching instructions is implemented. 2017-12-12 13:54:35 +00:00
Chris Pressey
19dd089a03 Allow call and goto routines defined further down in the source. 2017-12-12 13:17:00 +00:00
Chris Pressey
45bc4bd0a0 Tighten assumption when comparing LocationRefs. 2017-12-12 12:54:16 +00:00
Chris Pressey
60df162625 Refactor: common method to backpatch labels. 2017-12-12 12:51:19 +00:00
Chris Pressey
8dc44673fa LocationRefs are equal if names/type are; this needed __str__ tho. 2017-12-12 12:45:47 +00:00
Chris Pressey
de6c96fef8 Prep for developing version 0.10. 2017-12-12 12:27:29 +00:00
Chris Pressey
073a56e091 Rename .markdown -> .md to fix broken link, and for consistency. 2017-12-12 12:26:18 +00:00
Chris Pressey
53074bc224
Merge pull request #3 from catseye/develop-0.9
Develop 0.9
2017-12-12 11:14:51 +00:00
Chris Pressey
22c336dfe9 Prep for release of version 0.9. 2017-12-12 11:14:09 +00:00
Chris Pressey
5e8f41307d Give the "game" a "title screen" of sorts; click to begin. 2017-12-12 10:58:59 +00:00
Chris Pressey
b3d2d0bfcf Clearing up a little mystery I had here. 2017-12-12 10:10:58 +00:00
Chris Pressey
e46c6f6c6e Improve error messaging yet more. Game kind of has game states now. 2017-12-12 09:59:43 +00:00
Chris Pressey
82e33ab476 Improve error messaging when constraints are exceeded. 2017-12-12 09:42:16 +00:00
Chris Pressey
ec2e051518 Constraint sets may only contain labels, which are resolved late. 2017-12-11 17:49:02 +00:00
Chris Pressey
2a71c7e247 Add failing test for a vector being able to name itself in outputs. 2017-12-11 16:57:18 +00:00
Chris Pressey
7323927f72 Add more notes and basically small cleanups in many places. 2017-12-11 15:21:40 +00:00
Chris Pressey
4f919c1d81 Slightly frustrating, but illuminating, attempt to title screen. 2017-12-11 14:40:30 +00:00
Chris Pressey
73810827b9 "repeat forever" in the main loop, or at least as close as we can. 2017-12-11 14:21:32 +00:00
Chris Pressey
85f9d6fc95 Some notes in the README. 2017-12-11 14:18:47 +00:00
Chris Pressey
b6ae45e0cb Add a routine to clear the screen, in the demo game. Untested. 2017-12-11 14:09:55 +00:00
Chris Pressey
b395dbcfda Spiff up the demo game source a little bit. 2017-12-11 14:01:57 +00:00