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mirror of https://github.com/catseye/SixtyPical.git synced 2024-11-25 07:32:16 +00:00
Commit Graph

384 Commits

Author SHA1 Message Date
Chris Pressey
afd083052e Update syntax in proto-game. 2018-02-05 18:14:44 +00:00
Chris Pressey
74f8675761 Start of typedef support. 2018-02-05 18:12:48 +00:00
Chris Pressey
0be721667a Kind-of not-pretty syntax refactor to support adding typedefs. 2018-02-05 17:01:25 +00:00
Chris Pressey
15072eff52 The evaluator doesn't add much and keeps falling behind; remove it. 2018-02-05 13:17:23 +00:00
Chris Pressey
20c824743e Fix table access bug where index wasn't required to be initialized. 2018-02-05 12:35:19 +00:00
Chris Pressey
11d6c08369 In fact the 'src' should never (I think?) be 'touched'. 2018-02-05 12:08:33 +00:00
Chris Pressey
7dfd2cfe0c Allow copying a routine directly into a vector table. 2018-02-05 12:04:28 +00:00
Chris Pressey
b7abdea733 Revert changes to example game. 2018-02-05 11:19:59 +00:00
Chris Pressey
bbd3a84c00 Retain silly 'name inside the type' syntax (a la C) for now. 2018-02-05 11:18:35 +00:00
Chris Pressey
7dba93ae88 Add to HISTORY 2018-02-02 17:57:57 +00:00
Chris Pressey
a082aee001 NOt 100% sure it's correct, but it seems close. 2018-02-02 17:56:50 +00:00
Chris Pressey
13e6654088 Executable types are compatible with other executable types. 2018-02-02 17:48:57 +00:00
Chris Pressey
0fff8e4f0a Begin to implement vector tables, stuck at a type equality problem. 2018-02-02 17:45:07 +00:00
Chris Pressey
169cc1b109 Bring proto-game up to date with new syntax. 2018-02-02 17:19:35 +00:00
Chris Pressey
eb1974eb8a Vector tables can be parsed. 2018-02-02 17:18:25 +00:00
Chris Pressey
b29716fccf Constraints for vector come immediately after the type expression. 2018-02-02 17:16:31 +00:00
Chris Pressey
4abedc0442 Centralize helper, use it elsewhere. 2018-02-02 17:05:15 +00:00
Chris Pressey
548905dce4 Initialized byte tables need not have all 256 bytes initialized. 2018-02-02 16:31:23 +00:00
Chris Pressey
55ae845345
Merge pull request #4 from catseye/develop-0.10
Develop 0.10
2018-01-08 12:22:35 +00:00
Chris Pressey
c786bc4e0c Prep for release of 0.10. 2018-01-08 12:21:38 +00:00
Chris Pressey
7a9b7d0719 Reverse delta of obstacles in a more conventional way upon bounce. 2018-01-08 12:10:59 +00:00
Chris Pressey
439b827e92 Almost make the bouncing obstacles happen. It's... interesting. 2017-12-14 12:05:44 +00:00
Chris Pressey
e2f61faeae Fix bug in game. 2017-12-14 11:59:09 +00:00
Chris Pressey
d69766afbe Marginally more informative error message. 2017-12-14 11:54:39 +00:00
Chris Pressey
be3591ae44 If player perishes, set a flag that game state will use to change. 2017-12-14 11:04:19 +00:00
Chris Pressey
0452d5f2c8 Add game_state_game_over. Needs a bit of work, though. 2017-12-14 10:47:57 +00:00
Chris Pressey
cfb094513f Set up obstacles in game. 2017-12-14 10:13:47 +00:00
Chris Pressey
1d8f1af964 Fix bug in copy []+y, a. "Hero" no longer leaves a trail. 2017-12-13 17:00:21 +00:00
Chris Pressey
c84473224b Some TODO notes. 2017-12-13 16:23:28 +00:00
Chris Pressey
b477c5e786 Don't trash a in copy if a is the dest of the copy, for now. 2017-12-13 16:18:36 +00:00
Chris Pressey
f9dc730f88 copy []+y, a to indirectly read byte into the a register. 2017-12-13 16:11:02 +00:00
Chris Pressey
2e4d01edd3 Correct the implementation of check_new_position_in_bounds. 2017-12-13 16:05:18 +00:00
Chris Pressey
7593da7b18 Implement check_new_position_in_bounds. 2017-12-13 15:53:43 +00:00
Chris Pressey
7c3e1ae62c Use trash to avoid writing code that's only to please the analyzer! 2017-12-13 15:30:20 +00:00
Chris Pressey
c7861d375c trash indicates a value is no longer considered meaningful. 2017-12-13 15:23:06 +00:00
Chris Pressey
42c7e3006d Calculate new position instead of updating to it immediately. 2017-12-13 14:29:24 +00:00
Chris Pressey
5f535c963e Subtract word (constant or memory location) from word memory location. 2017-12-13 14:07:59 +00:00
Chris Pressey
1478db0fb4 Use word tables, in game, to store the actors' positions and deltas. 2017-12-13 13:14:10 +00:00
Chris Pressey
d9c9dab9e7 Clear the screen when starting the game. 2017-12-13 12:32:24 +00:00
Chris Pressey
9c7082db6e Display message on-screen at start of game. 2017-12-13 12:24:11 +00:00
Chris Pressey
75cc1f6b25 Factor out utility method for selecting addressing mode. 2017-12-13 12:14:26 +00:00
Chris Pressey
f87bcf5ee4 Initial work on initialized byte tables. 2017-12-12 16:41:49 +00:00
Chris Pressey
50390b0787 Can copy a literal word to a word table. 2017-12-12 16:04:59 +00:00
Chris Pressey
63f75a26b4 Initialized word type memory locations. 2017-12-12 15:34:51 +00:00
Chris Pressey
4854077cce Correctly analyze repeat { ... } forever loops. 2017-12-12 15:18:59 +00:00
Chris Pressey
0145c6d34f I guess we can note that, even though not 100% sure why it was. 2017-12-12 14:59:20 +00:00
Chris Pressey
3417fd96c7 Apparently this hack was only needed previously due to a bug? 2017-12-12 14:55:57 +00:00
Chris Pressey
7d11273c6c Slightly less of a hack. Not very much. But more illustrative. 2017-12-12 14:40:32 +00:00
Chris Pressey
0194d37bbd forward modifier on location expression, instead of assign. 2017-12-12 14:23:34 +00:00
Chris Pressey
b7b28830d7 Introducing a new pseudo-opcode is rarely an elegant solution. 2017-12-12 14:09:17 +00:00