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SixtyPical
SixtyPical is a very low-level programming language, similar to 6502 assembly, with block structure and static analysis through abstract interpretation.
It is a work in progress, currently at the proof-of-concept stage.
It is expected that a common use case for SixtyPical would be retroprogramming for the Commodore 64, VIC-20, Apple ][, etc.
Many SixtyPical instructions map precisely to 6502 opcodes. However, SixtyPical is not an assembly language. The programmer does not have total control over the layout of code and data in memory. The language has a type system which distinguishes addresses from non-addresses (16-bit values for which it does not make sense to treat them as addresses.) Some 6502 opcodes have no SixtyPical equivalent. Some SixtyPical instructions are named after 6502 opcodes, but generate slightly different (safer, but intuitively related) sequences of opcodes. Et cetera.
sixtypical
is the reference implementation of SixtyPical. It is written in
Haskell. It can currently parse and analyze a SixtyPical program, and will
eventually be able to compile it to an Ophis assembler listing.
Concepts
Routines
Instead of the assembly-language subroutine, SixtyPical provides the routine as the abstraction for a reusable sequence of code.
A routine may be called, or may be included inline, by another routine.
There is one top-level routine called main
which represents the entire
program.
The instructions of a routine are analyzed using abstract interpretation. One thing we specifically do is determine which registers and memory locations are not affected by the routine.
If a register is not affected by a routine, then a caller of that routine may assume that the value in that register is retained.
Of course, a routine may intentionally affect a register or memory location, as an output. It must declare this. We're not there yet.
Addresses
The body of a routine may not refer to an address literally. It must use a symbol that was declared previously.
An address may be declared with reserve
, which is like .data
or .bss
in an assembler. This is an address into the program's data. It is global
to all routines.
An address may be declared with locate
, which is like .alias
in an
assembler, with the understanding that the value will be treated "like an
address." This is generally an address into the operating system or hardware
(e.g. kernal routine, I/O port, etc.)
Inside a routine, an address may be declared with temporary
. This is like
static
in C, except the value at that address is not guaranteed to be
retained between invokations of the routine. Such addresses may only be used
within the routine where they are declared. If analysis indicates that two
temporary addresses are never used simultaneously, they may be merged
to the same address.
An address knows if it is an address of a byte, of a word, or of a table.
Blocks
Each routine is a block. It may be composed of inner blocks, attached to some instructions.
SixtyPical does not have instructions that map literally to the 6502 branch instructions. Instead, each branch instruction has a corresponding "if-then-else"-like construct with the same name as the branch instruction. These test instructions each have two blocks, for the then and the else.
The abstract states of the machine at each of the different block exits are merged during analysis. If any register or memory location is treated inconsistently (e.g. updated in one branch of the test, but not the other,) that register cannot subsequently be used without a declaration to the effect that we know what's going on. (This is all a bit fuzzy right now.)
There is also no rts
instruction. It is included at the end of a routine,
but only when the routine is used as a subroutine.
There are also with instructions, which are associated with an opcode
that has a natural symmetrical opcode (e.g. pha
, sei
). These instructions
take a block. The natural symmetrical opcode is inserted at the end of the
block.
Loops
Still need to figure this out.
Typical repeat
loop looks like:
ldy #0
_loop:
lda #65
sta screen, y
iny
cpy #250
bne _loop
This might be
routine blah {
ldy# 0
repeat bne {
lda# 65
sta,y screen
iny
cpy# 250
}
}
Note, screen
must be a byte table
here.
TODO
- Parse HEX values like $40A3
- Fuller machine model
- Addressing modes; rename instructions to match
Tests
-> Tests for functionality "Parse SixtyPical program"
-> Functionality "Parse SixtyPical program" is implemented by
-> shell command "bin/sixtypical parse %(test-file)"
-> Tests for functionality "Check SixtyPical program"
-> Functionality "Check SixtyPical program" is implemented by
-> shell command "bin/sixtypical check %(test-file)"
main
must be present.
| routine main {
| nop
| }
= True
| routine frog {
| nop
| }
? missing 'main' routine
A program may reserve and assign.
| reserve word score
| assign word screen 4000
| routine main {
| lda screen
| tax
| tay
| cmp score
| ldx score
| txa
| ldy score
| tya
| }
= True
All declarations (reserve
s and assign
s) must come before any routines
.
| routine main {
| lda score
| }
| reserve word score
? expecting "routine"
All locations used in all routines must be declared first.
| reserve word score
| routine main {
| lda score
| cmp screen
| }
? undeclared location
Even in inner blocks.
| reserve word score
| assign word screen 4000
| routine main {
| lda score
| cmp screen
| beq {
| lda score
| } else {
| lda fnord
| }
| }
? undeclared location
No duplicate declarations.
| reserve word score
| assign word score 4000
| routine main {
| nop
| }
? duplicate declaration
-> Tests for functionality "Emit ASM for SixtyPical program"
-> Functionality "Emit ASM for SixtyPical program" is implemented by
-> shell command "bin/sixtypical emit %(test-file)"
| reserve word score
| assign word screen 4000
| routine main {
| lda screen
| tax
| stx score
| tay
| sty score
| cmp score
| ldx score
| txa
| ldy score
| tya
| sta screen
| }
= .org 0
= .word $0801
= .org $0801
= .byte $10, $08, $c9, $07, $9e, $32, $30, $36, $31, $00, $00, $00
= jmp main
= score: .word 0
= .alias screen 4000
= main:
= lda screen
= tax
= stx score
= tay
= sty score
= cmp score
= ldx score
= txa
= ldy score
= tya
= sta screen
= rts