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cc65/include/lynx.h

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/*****************************************************************************/
/* */
/* lynx.h */
/* */
/* Lynx system specific definitions */
/* */
/* */
/* */
/* (C) 2003 Shawn Jefferson */
/* */
/* Adapted with many changes Ullrich von Bassewitz, 2004-10-09 */
/* */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
/* warranty. In no event will the authors be held liable for any damages */
/* arising from the use of this software. */
/* */
/* Permission is granted to anyone to use this software for any purpose, */
/* including commercial applications, and to alter it and redistribute it */
/* freely, subject to the following restrictions: */
/* */
/* 1. The origin of this software must not be misrepresented; you must not */
/* claim that you wrote the original software. If you use this software */
/* in a product, an acknowledgment in the product documentation would be */
/* appreciated but is not required. */
/* 2. Altered source versions must be plainly marked as such, and must not */
/* be misrepresented as being the original software. */
/* 3. This notice may not be removed or altered from any source */
/* distribution. */
/* */
/*****************************************************************************/
#ifndef _LYNX_H
#define _LYNX_H
/* Check for errors */
#if !defined(__LYNX__)
# error This module may only be used when compiling for the Lynx game console!
#endif
/*****************************************************************************/
/* Data */
/*****************************************************************************/
/* Color defines */
#define COLOR_BLACK 0x00
#define COLOR_RED 0x01
#define COLOR_BLUE 0x02
#define COLOR_GREEN 0x03
#define COLOR_VIOLET 0x04
#define COLOR_PURPLE COLOR_VIOLET
#define COLOR_CYAN 0x05
#define COLOR_PEAGREEN 0x06
#define COLOR_GREY 0x07
#define COLOR_NAVYBLUE 0x08
#define COLOR_LIGHTRED 0x09
#define COLOR_LIGHTBLUE 0x0A
#define COLOR_LIGHTGREEN 0x0B
#define COLOR_LIGHTPURPLE 0x0C
#define COLOR_LIGHTCYAN 0x0D
#define COLOR_YELLOW 0x0E
#define COLOR_WHITE 0x0F
/* TGI color defines (default palette) */
#define TGI_COLOR_BLACK COLOR_BLACK
#define TGI_COLOR_RED COLOR_RED
#define TGI_COLOR_BLUE COLOR_BLUE
#define TGI_COLOR_GREEN COLOR_GREEN
#define TGI_COLOR_VIOLET COLOR_VIOLET
#define TGI_COLOR_PURPLE COLOR_PURPLE
#define TGI_COLOR_CYAN COLOR_CYAN
#define TGI_COLOR_PEAGREEN COLOR_PEAGREEN
#define TGI_COLOR_GREY COLOR_GREY
#define TGI_COLOR_NAVYBLUE COLOR_NAVYBLUE
#define TGI_COLOR_LIGHTRED COLOR_LIGHTRED
#define TGI_COLOR_LIGHTBLUE COLOR_LIGHTBLUE
#define TGI_COLOR_LIGHTGREEN COLOR_LIGHTGREEN
#define TGI_COLOR_LIGHTPURPLE COLOR_LIGHTPURPLE
#define TGI_COLOR_LIGHTCYAN COLOR_LIGHTCYAN
#define TGI_COLOR_YELLOW COLOR_YELLOW
#define TGI_COLOR_WHITE COLOR_WHITE
/*****************************************************************************/
/* Accessing the cart */
/*****************************************************************************/
void __fastcall__ lynx_load (int fileno);
/* Load a file into ram. The first entry is fileno=0. */
void __fastcall__ lynx_exec (int fileno);
/* Load a file into ram and execute it. */
/*****************************************************************************/
/* Accessing the EEPROM */
/*****************************************************************************/
unsigned __fastcall__ lynx_eeprom_read (unsigned char cell);
/* Read a 16 bit word from the given address */
unsigned __fastcall__ lynx_eeprom_write (unsigned char cell, unsigned val);
/* Write the word at the given address */
void __fastcall__ lynx_eeprom_erase (unsigned char cell);
/* Clear the word at the given address */
unsigned __fastcall__ lynx_eeread (unsigned cell);
/* Read a 16 bit word from the given address 93C46 93C66 or 93C86*/
unsigned __fastcall__ lynx_eewrite (unsigned cell, unsigned val);
/* Write the word at the given address 93C46 93C66 or 93C86*/
/*****************************************************************************/
/* TGI extras */
/*****************************************************************************/
#define tgi_sprite(spr) tgi_ioctl(0, spr)
#define tgi_flip() tgi_ioctl(1, (void*)0)
#define tgi_setbgcolor(bgcol) tgi_ioctl(2, (void*)(bgcol))
#define tgi_setframerate(rate) tgi_ioctl(3, (void*)(rate))
#define tgi_busy() tgi_ioctl(4, (void*)0)
#define tgi_updatedisplay() tgi_ioctl(4, (void*)1)
#define tgi_setcollisiondetection(active) tgi_ioctl(5, (void*)(active))
/*****************************************************************************/
/* Sprites */
/*****************************************************************************/
#define SPRCTL0_1_bit_per_pixel 0
#define SPRCTL0_2_bits_per_pixel 0x40
#define SPRCTL0_3_bits_per_pixel 0x80
#define SPRCTL0_4_bits_per_pixel 0xc0
#define SPRCTL0_h_flip 0x20
#define SPRCTL0_v_flip 0x10
#define SPRCTL0_shadow 7
#define SPRCTL0_xor_shadow 6
#define SPRCTL0_non_collide 5
#define SPRCTL0_normal 4
#define SPRCTL0_boundary 3
#define SPRCTL0_boundary_shadow 2
#define SPRCTL0_background_no_coll 1
#define SPRCTL0_background_shadow 0
#define SPRCTL1_literal 0x80
#define SPRCTL1_hsize_vsize_strech_tilt 0x30
#define SPRCTL1_hsize_vsize_strech 0x20
#define SPRCTL1_hsize_vsize 0x10
#define SPRCTL1_no_palette 0x08
#define SPRCTL1_skip_sprite 0x04
#define SPRCTL1_start_drawing_up 0x02
#define SPRCTL1_start_drawing_left 0x01
#define SPRCOLL_dont_collide 0x20
#define SPRCOLL_number_0_3 0x00
/* End of lynx.h */
#endif