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; The internal font structure for Atari7800 needs a full set of 128
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; characters. Each character is 16 x 8 bits.
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; The font consists of 8 rows of data:
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: row7
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; row6
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; row5
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; row4
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; row3
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; row2
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; row1
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; row0
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; Each row is 256 bytes long
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; As we have 2 bits per pixel we need 2 bytes to represent
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; one character. So we can fit 128 characters in this font
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; When you later use the font you must address the characters as
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; 0, 2, 4, 6, ... 254
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; Odd indices cannot be used.
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.export _font160
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.rodata
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.align 256
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