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First cut of "overwrite" segment docs.
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@ -512,13 +512,15 @@ What we are doing here is telling the linker, that all segments go into the
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the linker will first write the <tt/CODE/ segment, then the <tt/RODATA/
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segment, then the <tt/DATA/ segment - but it will not write the <tt/BSS/
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segment. Why? Here enters the segment type: For each segment specified, you may also
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specify a segment attribute. There are four possible segment attributes:
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specify a segment attribute. There are five possible segment attributes:
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<tscreen><verb>
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ro means readonly
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rw means read/write
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bss means that this is an uninitialized segment
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zp a zeropage segment
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ro means readonly
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rw means read/write
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bss means that this is an uninitialized segment
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zp a zeropage segment
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overwrite a segment that overwrites another one
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</verb></tscreen>
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So, because we specified that the segment with the name BSS is of type bss,
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@ -618,6 +620,54 @@ the command line, with "-1.bin" and "-2.bin" appended respectively. Because
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'%' is used as an escape char, the sequence "%%" has to be used if a single
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percent sign is required.
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<sect1>OVERWRITE segments<p>
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There are situations when you may wish to overwrite some part (or parts) of a
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segment with another one. Perhaps you are modifying an OS ROM that has its
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public subroutines at fixed, well-known addresses, and you want to prevent them
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from shifting to other locations in memory if your changed code takes less
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space. Or you are updating a block of code available in binary-only form with
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fixes that are scattered in various places. Generally, whenever you want to
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minimize disturbance to an existing code brought on by your updates, OVERWRITE
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segments are worth considering.
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Here is an example:
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<tscreen><verb>
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MEMORY {
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RAM: file = "", start = $6000, size = $2000, type=bss;
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ROM: file = %O, start = $8000, size = $8000, type=ro;
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}
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</verb></tscreen>
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Nothing unusual so far, just two memory blocks - one RAM, one ROM. Now let's
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look at the segment configuration:
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<tscreen><verb>
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SEGMENTS {
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RAM: load = RAM, type = bss;
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ORIGINAL: load = ROM, type = ro;
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FASTCOPY: load = ROM, start=$9000, type = overwrite;
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JMPPATCH1: load = ROM, start=$f7e8, type = overwrite;
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DEBUG: load = ROM, start=$8000, type = overwrite;
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VERSION: load = ROM, start=$e5b7, type = overwrite;
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}
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</verb></tscreen>
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Segment named ORIGINAL contains the original code, disassembled or provided in
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a binary form. Subsequent four segments will be relocated to addresses
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specified by their "start" attributes ("offset" can also be used) and then will
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overwrite whatever was at these locations in the ORIGINAL segment. In the end,
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resulting binary output file will thus contain original data with the exception
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of four sequences starting at $9000, $f7e8, $8000 and $e5b7, which will sport
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code from their respective segments. How long these sequences will be depends
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on the lengths of corresponding segments - they can even overlap, so think what
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you're doing.
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Finally, note that OVERWRITE segments should be the final segments loaded to a
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particular memory area, and that they need at least one of "start" or "offset"
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attributes specified.
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<sect1>LOAD and RUN addresses (ROMable code)<p>
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Let us look now at a more complex example. Say, you've successfully tested
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