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Don't use php to save old IRQ state
git-svn-id: svn://svn.cc65.org/cc65/trunk@869 b7a2c559-68d2-44c3-8de9-860c34a00d81
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@ -153,7 +153,6 @@ _mouse_show:
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_mouse_box:
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ldy #0 ; Stack offset
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php
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sei ; Disable interrupts
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sta YMax
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@ -179,7 +178,7 @@ _mouse_box:
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lda (sp),y
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sta XMin+1 ; minx
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plp ; Enable interrupts
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cli ; Enable interrupts
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jmp addysp1 ; Drop params, return
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@ -195,7 +194,6 @@ _mouse_pos:
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ldy #0 ; Structure offset
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php
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sei ; Disable interrupts
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lda XPos ; Transfer the position
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@ -210,7 +208,7 @@ _mouse_pos:
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iny
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sta (ptr1),y
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plp ; Restore initial interrupt state
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cli ; Restore initial interrupt state
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rts ; Done
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@ -404,7 +402,7 @@ MoveSprite:
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MoveSprite1:
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lda VIC_SPR_HI_X ; Get high X bits of all sprites
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and NotMask-1,x ; Mask out sprite bit
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ldy XPos+1 ; Test Y position
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ldy XPos+1 ; Test Y position
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beq @L1
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ora BitMask-1,x ; Set high X bit
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@L1: sta VIC_SPR_HI_X ; Set hi X sprite values
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@ -412,14 +410,14 @@ MoveSprite1:
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; Set the low X byte
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txa
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asl a ; Index*2
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asl a ; Index*2
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tax
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lda XPos
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sta VIC_SPR0_X-2,x ; Set low byte
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; Set the Y position
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ldy YPos+1 ; Negative or too large?
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ldy YPos+1 ; Negative or too large?
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bne MoveSpriteDone ; Jump if yes
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lda YPos
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sta VIC_SPR0_Y-2,x ; Set Y position
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