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Fix broken rand() implementation. The high 8 bits were unused, reducing it to a 24-bit implementation (while still doing all the work for a 32-bit one). The best entropy is in the unused high byte, returning these bits in A instead of bits 8-15, which had considerably lower entropy (i.e. rand() & 255 was effectively a 16-bit LCG).
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@ -44,7 +44,6 @@ _rand: clc
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lda rand+1
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adc #$59
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sta rand+1
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pha
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lda rand+2
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adc #$41
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sta rand+2
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@ -53,8 +52,7 @@ _rand: clc
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lda rand+3
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adc #$31
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sta rand+3
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pla ; return bit 8-22 in (X,A)
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rts
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rts ; return bit (16-22,24-31) in (X,A)
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_srand: sta rand+0 ; Store the seed
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stx rand+1
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