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Atari colors into _gtia.h; NMIRES/NMIST as union

Use a C "union" to give both read (NMIST) and write (NMIRES) labels
to their shared register in ANTIC. (h/t @groessler).

Consolodate duplicated color definitions (HUE_..., COLOR_... and TGI_COLOR_...;
and the "_gtia_mkcolor()" macro), found in both "atari.h" and "atari5200.h",
moving it to "_gtia.h", which they both share (and which makes the most sense).
This commit is contained in:
Bill Kendrick 2019-01-17 22:44:25 -08:00
parent 32525e0ddb
commit af8eb57f63
4 changed files with 79 additions and 119 deletions

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@ -64,10 +64,15 @@ struct __antic {
unsigned char penh; /* (R) light pen horizontal position */
unsigned char penv; /* (R) light pen vertical position */
unsigned char nmien; /* (W) non-maskable interrupt enable */
unsigned char nmires;
/* (W) ("NMIRES") nmi reset -- clears the interrupt request register; resets all of the NMI status together
** (R) ("NMIST") nmi status -- holds cause for the NMI interrupt
*/
union {
/* (W) ("NMIRES") nmi reset -- clears the interrupt request register;
** resets all of the NMI status together
*/
unsigned char nmires;
/* (R) ("NMIST") nmi status -- holds cause for the NMI interrupt */
unsigned char nmist;
};
};

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@ -98,10 +98,77 @@ struct __gtia_write {
#define PMG_SIZE_QUAD 0x2 /* four color clocks per pixel */
/* COLPM0-COLPM3, COLPF0-COLPF3, COLBK color registers:
** See the "HUE_..." #defines in "atari.h" for the hue values;
** Bitwise OR (|) with 0x00 (darkest) through 0x0F (lightest) (only even values are unique)
/* COLPM0-COLPM3, COLPF0-COLPF3, COLBK color registers */
/*****************************************************************************/
/* Color definitions */
/*****************************************************************************/
/* Make a GTIA color value */
#define _gtia_mkcolor(hue,lum) (((hue) << 4) | ((lum) << 1))
/* Luminance values go from 0 (black) to 7 (white) */
/* Hue values */
/* (These can vary depending on TV standard (NTSC vs PAL),
** tint potentiometer settings, TV tint settings, emulator palette, etc.)
*/
#define HUE_GREY 0
#define HUE_GOLD 1
#define HUE_GOLDORANGE 2
#define HUE_REDORANGE 3
#define HUE_ORANGE 4
#define HUE_MAGENTA 5
#define HUE_PURPLE 6
#define HUE_BLUE 7
#define HUE_BLUE2 8
#define HUE_CYAN 9
#define HUE_BLUEGREEN 10
#define HUE_BLUEGREEN2 11
#define HUE_GREEN 12
#define HUE_YELLOWGREEN 13
#define HUE_YELLOW 14
#define HUE_YELLOWRED 15
/* Color defines, similar to c64 colors (untested) */
/* Note that the conio color implementation is monochrome
** (bgcolor and textcolor are only placeholders)
*/
/* Use the defines with the setcolor() or _atari_xxxcolor() functions */
#define COLOR_BLACK _gtia_mkcolor(HUE_GREY,0)
#define COLOR_WHITE _gtia_mkcolor(HUE_GREY,7)
#define COLOR_RED _gtia_mkcolor(HUE_REDORANGE,1)
#define COLOR_CYAN _gtia_mkcolor(HUE_CYAN,3)
#define COLOR_VIOLET _gtia_mkcolor(HUE_PURPLE,4)
#define COLOR_GREEN _gtia_mkcolor(HUE_GREEN,2)
#define COLOR_BLUE _gtia_mkcolor(HUE_BLUE,2)
#define COLOR_YELLOW _gtia_mkcolor(HUE_YELLOW,7)
#define COLOR_ORANGE _gtia_mkcolor(HUE_ORANGE,5)
#define COLOR_BROWN _gtia_mkcolor(HUE_YELLOW,2)
#define COLOR_LIGHTRED _gtia_mkcolor(HUE_REDORANGE,6)
#define COLOR_GRAY1 _gtia_mkcolor(HUE_GREY,2)
#define COLOR_GRAY2 _gtia_mkcolor(HUE_GREY,3)
#define COLOR_LIGHTGREEN _gtia_mkcolor(HUE_GREEN,6)
#define COLOR_LIGHTBLUE _gtia_mkcolor(HUE_BLUE,6)
#define COLOR_GRAY3 _gtia_mkcolor(HUE_GREY,5)
/* TGI color defines */
#define TGI_COLOR_BLACK COLOR_BLACK
#define TGI_COLOR_WHITE COLOR_WHITE
#define TGI_COLOR_RED COLOR_RED
#define TGI_COLOR_CYAN COLOR_CYAN
#define TGI_COLOR_VIOLET COLOR_VIOLET
#define TGI_COLOR_GREEN COLOR_GREEN
#define TGI_COLOR_BLUE COLOR_BLUE
#define TGI_COLOR_YELLOW COLOR_YELLOW
#define TGI_COLOR_ORANGE COLOR_ORANGE
#define TGI_COLOR_BROWN COLOR_BROWN
#define TGI_COLOR_LIGHTRED COLOR_LIGHTRED
#define TGI_COLOR_GRAY1 COLOR_GRAY1
#define TGI_COLOR_GRAY2 COLOR_GRAY2
#define TGI_COLOR_LIGHTGREEN COLOR_LIGHTGREEN
#define TGI_COLOR_LIGHTBLUE COLOR_LIGHTBLUE
#define TGI_COLOR_GRAY3 COLOR_GRAY3
/*****************************************************************************/

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@ -91,77 +91,6 @@
#define CH_VLINE 0x7C
/*****************************************************************************/
/* Color definitions */
/*****************************************************************************/
/* Make a GTIA color value */
#define _gtia_mkcolor(hue,lum) (((hue) << 4) | ((lum) << 1))
/* Luminance values go from 0 (black) to 7 (white) */
/* Hue values */
/* (These can vary depending on TV standard (NTSC vs PAL),
** tint potentiometer settings, TV tint settings, emulator palette, etc.)
*/
#define HUE_GREY 0
#define HUE_GOLD 1
#define HUE_GOLDORANGE 2
#define HUE_REDORANGE 3
#define HUE_ORANGE 4
#define HUE_MAGENTA 5
#define HUE_PURPLE 6
#define HUE_BLUE 7
#define HUE_BLUE2 8
#define HUE_CYAN 9
#define HUE_BLUEGREEN 10
#define HUE_BLUEGREEN2 11
#define HUE_GREEN 12
#define HUE_YELLOWGREEN 13
#define HUE_YELLOW 14
#define HUE_YELLOWRED 15
/* Color defines, similar to c64 colors (untested) */
/* Note that the conio color implementation is monochrome
** (bgcolor and textcolor are only placeholders)
*/
/* Use the defines with the setcolor() or _atari_xxxcolor() functions */
#define COLOR_BLACK _gtia_mkcolor(HUE_GREY,0)
#define COLOR_WHITE _gtia_mkcolor(HUE_GREY,7)
#define COLOR_RED _gtia_mkcolor(HUE_REDORANGE,1)
#define COLOR_CYAN _gtia_mkcolor(HUE_CYAN,3)
#define COLOR_VIOLET _gtia_mkcolor(HUE_PURPLE,4)
#define COLOR_GREEN _gtia_mkcolor(HUE_GREEN,2)
#define COLOR_BLUE _gtia_mkcolor(HUE_BLUE,2)
#define COLOR_YELLOW _gtia_mkcolor(HUE_YELLOW,7)
#define COLOR_ORANGE _gtia_mkcolor(HUE_ORANGE,5)
#define COLOR_BROWN _gtia_mkcolor(HUE_YELLOW,2)
#define COLOR_LIGHTRED _gtia_mkcolor(HUE_REDORANGE,6)
#define COLOR_GRAY1 _gtia_mkcolor(HUE_GREY,2)
#define COLOR_GRAY2 _gtia_mkcolor(HUE_GREY,3)
#define COLOR_LIGHTGREEN _gtia_mkcolor(HUE_GREEN,6)
#define COLOR_LIGHTBLUE _gtia_mkcolor(HUE_BLUE,6)
#define COLOR_GRAY3 _gtia_mkcolor(HUE_GREY,5)
/* TGI color defines */
#define TGI_COLOR_BLACK COLOR_BLACK
#define TGI_COLOR_WHITE COLOR_WHITE
#define TGI_COLOR_RED COLOR_RED
#define TGI_COLOR_CYAN COLOR_CYAN
#define TGI_COLOR_VIOLET COLOR_VIOLET
#define TGI_COLOR_GREEN COLOR_GREEN
#define TGI_COLOR_BLUE COLOR_BLUE
#define TGI_COLOR_YELLOW COLOR_YELLOW
#define TGI_COLOR_ORANGE COLOR_ORANGE
#define TGI_COLOR_BROWN COLOR_BROWN
#define TGI_COLOR_LIGHTRED COLOR_LIGHTRED
#define TGI_COLOR_GRAY1 COLOR_GRAY1
#define TGI_COLOR_GRAY2 COLOR_GRAY2
#define TGI_COLOR_LIGHTGREEN COLOR_LIGHTGREEN
#define TGI_COLOR_LIGHTBLUE COLOR_LIGHTBLUE
#define TGI_COLOR_GRAY3 COLOR_GRAY3
/*****************************************************************************/
/* Masks for joy_read */
/*****************************************************************************/

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@ -46,47 +46,6 @@
/* the addresses of the static drivers */
extern void atr5200std_joy[]; /* referred to by joy_static_stddrv[] */
/* make GTIA color value */
#define _gtia_mkcolor(hue,lum) (((hue) << 4) | ((lum) << 1))
/* luminance values go from 0 (black) to 7 (white) */
/* hue values */
#define HUE_GREY 0
#define HUE_GOLD 1
#define HUE_GOLDORANGE 2
#define HUE_REDORANGE 3
#define HUE_ORANGE 4
#define HUE_MAGENTA 5
#define HUE_PURPLE 6
#define HUE_BLUE 7
#define HUE_BLUE2 8
#define HUE_CYAN 9
#define HUE_BLUEGREEN 10
#define HUE_BLUEGREEN2 11
#define HUE_GREEN 12
#define HUE_YELLOWGREEN 13
#define HUE_YELLOW 14
#define HUE_YELLOWRED 15
/* Color defines, similar to c64 colors (untested) */
#define COLOR_BLACK _gtia_mkcolor(HUE_GREY,0)
#define COLOR_WHITE _gtia_mkcolor(HUE_GREY,7)
#define COLOR_RED _gtia_mkcolor(HUE_REDORANGE,1)
#define COLOR_CYAN _gtia_mkcolor(HUE_CYAN,3)
#define COLOR_VIOLET _gtia_mkcolor(HUE_PURPLE,4)
#define COLOR_GREEN _gtia_mkcolor(HUE_GREEN,2)
#define COLOR_BLUE _gtia_mkcolor(HUE_BLUE,2)
#define COLOR_YELLOW _gtia_mkcolor(HUE_YELLOW,7)
#define COLOR_ORANGE _gtia_mkcolor(HUE_ORANGE,5)
#define COLOR_BROWN _gtia_mkcolor(HUE_YELLOW,2)
#define COLOR_LIGHTRED _gtia_mkcolor(HUE_REDORANGE,6)
#define COLOR_GRAY1 _gtia_mkcolor(HUE_GREY,2)
#define COLOR_GRAY2 _gtia_mkcolor(HUE_GREY,3)
#define COLOR_LIGHTGREEN _gtia_mkcolor(HUE_GREEN,6)
#define COLOR_LIGHTBLUE _gtia_mkcolor(HUE_BLUE,6)
#define COLOR_GRAY3 _gtia_mkcolor(HUE_GREY,5)
/* Masks for joy_read */
#define JOY_UP_MASK 0x01
#define JOY_DOWN_MASK 0x02