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Turn off mouse polling interrupt if the mouse hasn't been moved for

some time. Turn it back on when the mouse is moved again.
Since the polling interrupt runs at a rather high frequency (1kHz),
this saves many processor cycles when the mouse is inactive.
This commit is contained in:
Christian Groessler 2014-02-14 01:40:21 +01:00
parent e22fc15589
commit b477023783

View File

@ -11,6 +11,13 @@
; is being built.
;
;DEBUG = 1
DISABLE_TIMEOUT = 30 ; # of vertical blank interrupts after which, if
; no mouse motion occurred, the polling IRQ gets
; disabled.
; VBI frequency is 50Hz for PAL and 60Hz for NTSC
.include "zeropage.inc"
.include "mouse-kernel.inc"
.include "atari.inc"
@ -98,6 +105,10 @@ Buttons: .res 1 ; Button mask
XPosWrk: .res 2
YPosWrk: .res 2
irq_enabled: .res 1 ; flag indicating that the high frequency polling interrupt is enabled
old_porta_vbi: .res 1 ; previous PORTA value of the VBI interrupt (IRQ)
how_long: .res 1 ; counter for how many VBI interrupts the mouse hasn't been moved
.if .defined (AMIGA_MOUSE) .or .defined (ST_MOUSE)
dumx: .res 1
dumy: .res 1
@ -226,10 +237,17 @@ INSTALL:
sta AUDF1
sta STIMER
.if 0 ; the IRQ will now be dynamically enabled when the mouse is moved
lda POKMSK
ora #%00000001 ; timer 1 enable
sta POKMSK
sta IRQEN
sta irq_enabled
.endif
lda PORTA
and #$0f
sta old_porta_vbi
; Done, return zero (= MOUSE_ERR_OK)
@ -444,23 +462,60 @@ IOCTL: lda #<MOUSE_ERR_INV_IOCTL ; We don't support ioclts for now
; MUST return carry clear.
;
IRQ:
IRQ: lda PORTA ; mouse port contents
and #$0f ; check port 1 only
ldx irq_enabled
bne @L1
; Turn mouse polling IRQ back on in case it disabled itself due to CRITIC
; flag being set.
; IRQ is disabled, check for mouse motion and enable IRQ if mouse motion detected
cmp old_porta_vbi
beq @L3 ; no motion
; Turn mouse polling IRQ back on
lda POKMSK
ora #%00000001 ; timer 1 enable
sta POKMSK
sta IRQEN
sta irq_enabled
bne @L3
; not reached
; IRQ is enabled
@L1: cmp old_porta_vbi ; mouse motion since last VBI?
sta old_porta_vbi
beq @L2 ; no, increment timeout to disable IRQ
lda #0
sta how_long ; yes, reinitialize wait counter
beq @L3
; not reached
@L2: inc how_long ; no motion, increment wait counter
lda how_long
cmp #DISABLE_TIMEOUT ; timeout?
bcc @L3 ; no
lda #0 ; yes, turn off IRQ
sta how_long
; no mouse input -- turn IRQ off
sta irq_enabled
lda POKMSK
and #%11111110 ; timer 1 disable
sta IRQEN
sta POKMSK
; Check for a pressed button and place the result into Buttons
ldx #0
@L3: ldx #0
lda TRIG0 ; joystick #0 trigger
bne @L0 ; not pressed
bne @L4 ; not pressed
ldx #MOUSE_BTN_LEFT
@L0: stx Buttons
@L4: stx Buttons
jsr CPREP
@ -471,20 +526,19 @@ IRQ:
tax
cpy XMin
sbc XMin+1
bpl @L2
bpl @L5
ldy XMin
ldx XMin+1
jmp @L3
@L2: txa
jmp @L6
@L5: txa
cpy XMax
sbc XMax+1
bmi @L3
bmi @L6
ldy XMax
ldx XMax+1
@L3: sty XPos
@L6: sty XPos
stx XPos+1
tya
jsr CMOVEX
@ -495,25 +549,35 @@ IRQ:
tax
cpy YMin
sbc YMin+1
bpl @L4
bpl @L7
ldy YMin
ldx YMin+1
jmp @L5
@L4: txa
jmp @L8
@L7: txa
cpy YMax
sbc YMax+1
bmi @L5
bmi @L8
ldy YMax
ldx YMax+1
@L5: sty YPos
@L8: sty YPos
stx YPos+1
tya
jsr CMOVEY
jsr CDRAW
.ifdef DEBUG
; print on upper right corner 'E' or 'D', indicating the IRQ is enabled or disabled
ldy irq_enabled
beq @L9
lda #37 ; screen code for 'E'
.byte $2c ; bit opcode, eats next 2 bytes
@L9: lda #36 ; screen code for 'D'
ldy #39
sta (SAVMSC),y
.endif
clc
rts
@ -721,6 +785,11 @@ disable_me:
and #%11111110 ; timer 1 disable
sta IRQEN
sta POKMSK
lda #0
sta irq_enabled
lda PORTA
and #$0f
sta old_porta_vbi
.ifdef __ATARIXL__
rts
.else