llvm-6502/lib/Transforms/IPO/SimpleStructMutation.cpp

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//===- SwapStructContents.cpp - Swap structure elements around ---*- C++ -*--=//
//
// This pass does a simple transformation that swaps all of the elements of the
// struct types in the program around.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/SwapStructContents.h"
#include "llvm/Transforms/MutateStructTypes.h"
#include "llvm/Analysis/FindUsedTypes.h"
#include "llvm/Analysis/FindUnsafePointerTypes.h"
#include "TransformInternals.h"
#include <algorithm>
#include "llvm/Assembly/Writer.h"
// PruneTypes - Given a type Ty, make sure that neither it, or one of its
// subtypes, occur in TypesToModify.
//
static void PruneTypes(const Type *Ty, set<const StructType*> &TypesToModify,
set<const Type*> &ProcessedTypes) {
if (ProcessedTypes.count(Ty)) return; // Already been checked
ProcessedTypes.insert(Ty);
// If the element is in TypesToModify, remove it now...
if (const StructType *ST = dyn_cast<StructType>(Ty)) {
TypesToModify.erase(ST); // This doesn't fail if the element isn't present
cerr << "Unable to swap type: " << ST << endl;
}
// Remove all types that this type contains as well... do not remove types
// that are referenced only through pointers, because we depend on the size of
// the pointer, not on what the structure points to.
//
for (Type::subtype_iterator I = Ty->subtype_begin(), E = Ty->subtype_end();
I != E; ++I) {
if (!isa<PointerType>(*I))
PruneTypes(*I, TypesToModify, ProcessedTypes);
}
}
static bool FirstLess(const pair<unsigned, unsigned> &LHS,
const pair<unsigned, unsigned> &RHS) {
return LHS.second < RHS.second;
}
static unsigned getIndex(const vector<pair<unsigned, unsigned> > &Vec,
unsigned Field) {
for (unsigned i = 0; ; ++i)
if (Vec[i].first == Field) return i;
}
static inline void GetTransformation(const StructType *ST,
vector<int> &Transform,
enum PrebuiltStructMutation::Transform XForm) {
unsigned NumElements = ST->getElementTypes().size();
Transform.reserve(NumElements);
switch (XForm) {
case PrebuiltStructMutation::SwapElements:
// The transformation to do is: just simply swap the elements
for (unsigned i = 0; i < NumElements; ++i)
Transform.push_back(NumElements-i-1);
break;
case PrebuiltStructMutation::SortElements: {
vector<pair<unsigned, unsigned> > ElList;
// Build mapping from index to size
for (unsigned i = 0; i < NumElements; ++i)
ElList.push_back(make_pair(i, TD.getTypeSize(ST->getElementTypes()[i])));
sort(ElList.begin(), ElList.end(), ptr_fun(FirstLess));
for (unsigned i = 0; i < NumElements; ++i)
Transform.push_back(getIndex(ElList, i));
break;
}
}
}
// doPassInitialization - This does all of the work of the pass
//
PrebuiltStructMutation::TransformsType
PrebuiltStructMutation::getTransforms(Module *M, enum Transform XForm) {
// We need to know which types to modify, and which types we CAN'T modify
FindUsedTypes FUT/*(true)*/; // TODO: Do symbol tables as well
FindUnsafePointerTypes FUPT;
// Simutaneously find all of the types used, and all of the types that aren't
// safe.
//
vector<Pass*> Analyses;
Analyses.push_back(&FUT);
Analyses.push_back(&FUPT);
Pass::runAllPasses(M, Analyses); // Do analyses
// Get the results out of the analyzers...
const set<PointerType*> &UnsafePTys = FUPT.getUnsafeTypes();
const set<const Type *> &UsedTypes = FUT.getTypes();
// Combine the two sets, weeding out non structure types. Closures in C++
// sure would be nice.
set<const StructType*> TypesToModify;
for (set<const Type *>::const_iterator I = UsedTypes.begin(),
E = UsedTypes.end(); I != E; ++I)
if (const StructType *ST = dyn_cast<StructType>(*I))
TypesToModify.insert(ST);
// Go through the Unsafe types and remove all types from TypesToModify that we
// are not allowed to modify, because that would be unsafe.
//
set<const Type*> ProcessedTypes;
for (set<PointerType*>::const_iterator I = UnsafePTys.begin(),
E = UnsafePTys.end(); I != E; ++I) {
//cerr << "Pruning type: " << *I << endl;
PruneTypes(*I, TypesToModify, ProcessedTypes);
}
// Build up a set of structure types that we are going to modify, and
// information describing how to modify them.
map<const StructType*, vector<int> > Transforms;
for (set<const StructType*>::iterator I = TypesToModify.begin(),
E = TypesToModify.end(); I != E; ++I) {
const StructType *ST = *I;
vector<int> &Transform = Transforms[ST]; // Fill in the map directly
GetTransformation(ST, Transform, XForm);
}
return Transforms;
}