llvm-6502/lib/Target/Sparc/SparcSubtarget.cpp

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//===-- SparcSubtarget.cpp - SPARC Subtarget Information ------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the SPARC specific subclass of TargetSubtargetInfo.
//
//===----------------------------------------------------------------------===//
#include "SparcSubtarget.h"
#include "Sparc.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/TargetRegistry.h"
#define GET_SUBTARGETINFO_TARGET_DESC
#define GET_SUBTARGETINFO_CTOR
#include "SparcGenSubtargetInfo.inc"
using namespace llvm;
void SparcSubtarget::anchor() { }
SparcSubtarget::SparcSubtarget(const std::string &TT, const std::string &CPU,
const std::string &FS, bool is64Bit) :
SparcGenSubtargetInfo(TT, CPU, FS),
IsV9(false),
V8DeprecatedInsts(false),
IsVIS(false),
Is64Bit(is64Bit),
HasHardQuad(false) {
// Determine default and user specified characteristics
std::string CPUName = CPU;
if (CPUName.empty()) {
if (is64Bit)
CPUName = "v9";
else
CPUName = "v8";
}
IsV9 = CPUName == "v9";
// Parse features string.
ParseSubtargetFeatures(CPUName, FS);
}
int SparcSubtarget::getAdjustedFrameSize(int frameSize) const {
if (is64Bit()) {
// All 64-bit stack frames must be 16-byte aligned, and must reserve space
// for spilling the 16 window registers at %sp+BIAS..%sp+BIAS+128.
frameSize += 128;
// Frames with calls must also reserve space for 6 outgoing arguments
// whether they are used or not. LowerCall_64 takes care of that.
assert(frameSize % 16 == 0 && "Stack size not 16-byte aligned");
} else {
// Emit the correct save instruction based on the number of bytes in
// the frame. Minimum stack frame size according to V8 ABI is:
// 16 words for register window spill
// 1 word for address of returned aggregate-value
// + 6 words for passing parameters on the stack
// ----------
// 23 words * 4 bytes per word = 92 bytes
frameSize += 92;
// Round up to next doubleword boundary -- a double-word boundary
// is required by the ABI.
frameSize = RoundUpToAlignment(frameSize, 8);
}
return frameSize;
}