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Codegen pass definition cleanup. No functionality.
Moving toward a uniform style of pass definition to allow easier target configuration. Globally declare Pass ID. Globally declare pass initializer. Use INITIALIZE_PASS consistently. Add a call to the initializer from CodeGen.cpp. Remove redundant "createPass" functions and "getPassName" methods. While cleaning up declarations, cleaned up comments (sorry for large diff). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@150100 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -45,14 +45,11 @@ namespace {
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};
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}
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char DeadMachineInstructionElim::ID = 0;
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char &llvm::DeadMachineInstructionElimID = DeadMachineInstructionElim::ID;
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INITIALIZE_PASS(DeadMachineInstructionElim, "dead-mi-elimination",
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"Remove dead machine instructions", false, false)
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FunctionPass *llvm::createDeadMachineInstructionElimPass() {
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return new DeadMachineInstructionElim();
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}
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bool DeadMachineInstructionElim::isDead(const MachineInstr *MI) const {
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// Technically speaking inline asm without side effects and no defs can still
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// be deleted. But there is so much bad inline asm code out there, we should
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