eliminate several const_casts.
Make CallSite implicitly convertible to ImmutableCallSite.
Rename the getModRefBehavior for intrinsic IDs to
getIntrinsicModRefBehavior to avoid overload ambiguity with CallSite,
which happens to be implicitly convertible to bool.
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would cause them to fail the way they are, but none of the other intervening patches seem likely either.
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superclass (StaticPassInfo) and a constructor-ful subclass (PassInfo).", it is
breaking teh everything.
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encapsulation to force the users of these classes to know about the internal
data structure of the Operands structure. It also can lead to errors, like in
the MSIL writer.
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if an indirect call site was removed and a direct one was added, not
just if an indirect call site was modified to be direct.
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that can have a big effect :). The first is to enable the
iterative SCC passmanager juice that kicks in when the
scc passmgr detects that a function pass has devirtualized
a call. In this case, it will rerun all the passes it
manages on the SCC, up to the iteration count limit (4). This
is useful because a function pass may devirualize a call, and
we want the inliner to inline it, or pruneeh to infer stuff
about it, etc.
The second patch is to add *all* call sites to the
DevirtualizedCalls list the inliner uses. This list is
about to get renamed, but the jist of this is that the
inliner now reconsiders *all* inlined call sites as candidates
for further inlining. The intuition is this that in cases
like this:
f() { g(1); } g(int x) { h(x); }
We analyze this bottom up, and may decide that it isn't
profitable to inline H into G. Next step, we decide that it is
profitable to inline G into F, and do so, which means that F
now calls H. Even though the call from G -> H may not have been
profitable to inline, the call from F -> H may be (in this case
because a constant allows folding etc).
In my spot checks, this doesn't have a big impact on code. For
example, the LLC output for 252.eon grew from 0.02% (from
317252 to 317308) and 176.gcc actually shrunk by .3% (from 1525612
to 1520964 bytes). 252.eon never iterated in the SCC Passmgr,
176.gcc iterated at most 1 time.
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Add the instruction pointer value for debuggability.
We now get dump output that looks like this:
Call graph node for function: 'f1'<<0x1017086b0>> #uses=1
CS<0x1017046f8> calls external node
Call graph node for function: '_ZNSt6vectorIdSaIdEEC1EmRKdRKS0_'<<0x1017086f0>> #uses=1
CS<0x0> calls external node
Call graph node for function: 'f4'<<0x1017087a0>> #uses=1
CS<0x101708c88> calls function 'f3'
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Fix RefreshCallGraph to use CGN->replaceCallEdge instead of hand
rolling its own loop. replaceCallEdge properly maintains the
reference counts of the nodes, fixing a crash exposed by the
iterative callgraph stuff.
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we have RefreshCallGraph detect when a function pass devirtualizes
a call, and have CGSCCPassMgr iterate (up to a count) when this
happens. This allows (in the example) GVN to devirtualize the
call in foo, then the inliner to inline it away.
This is not currently enabled because I haven't done any analysis
on the (potentially substantial) code size or performance impact of
doing this, and guess what, it exposes callgraph updating bugs in
various passes. This is progress though, and you can play with it
by passing -max-cg-scc-iterations=5 to opt.
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CGSCC can delete nodes in regions of the callgraph that
have already been visited. If new CG nodes are allocated
to the same pointer, we shouldn't abort, just handle it
correctly by assigning a new number. This should restore
stability by removing invalidated pointers that *will* be
reused from the densemap in the iterator.
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Probably the best way to know that all getOperand() calls have been handled
is to replace that API instead of updating.
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to keep the node entries in scc_iterator up to date instead of dangling as
the SCC mutates.
This is a really terrible problem which was causing -g to affect codegen
because it would permute the memory image of the compiler process.
Thanks to Dale for expertly hunting it down.
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to CallGraphSCCPass's instead of passing around a
std::vector<CallGraphNode*>. No functionality change,
but now we have a much tidier interface.
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with a fix for self-hosting
rotate CallInst operands, i.e. move callee to the back
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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with a fix
rotate CallInst operands, i.e. move callee to the back
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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source addition. Apparently the buildbots were wrong about failures.
---
Add some switches helpful for debugging:
-print-before=<Pass Name>
Dump IR before running pass <Pass Name>.
-print-before-all
Dump IR before running each pass.
-print-after-all
Dump IR after running each pass.
These are helpful when tracking down a miscompilation. It is easy to
get IR dumps and do diffs on them, etc.
To make this work well, add a new getPrinterPass API to Pass so that
each kind of pass (ModulePass, FunctionPass, etc.) can create a Pass
suitable for dumping out the kind of object the Pass works on.
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<string> include. For some reason the buildbot choked on this while my
builds did not. It's probably due to a difference in system headers.
---
Add some switches helpful for debugging:
-print-before=<Pass Name>
Dump IR before running pass <Pass Name>.
-print-before-all
Dump IR before running each pass.
-print-after-all
Dump IR after running each pass.
These are helpful when tracking down a miscompilation. It is easy to
get IR dumps and do diffs on them, etc.
To make this work well, add a new getPrinterPass API to Pass so that
each kind of pass (ModulePass, FunctionPass, etc.) can create a Pass
suitable for dumping out the kind of object the Pass works on.
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-print-before=<Pass Name>
Dump IR before running pass <Pass Name>.
-print-before-all
Dump IR before running each pass.
-print-after-all
Dump IR after running each pass.
These are helpful when tracking down a miscompilation. It is easy to
get IR dumps and do diffs on them, etc.
To make this work well, add a new getPrinterPass API to Pass so that
each kind of pass (ModulePass, FunctionPass, etc.) can create a Pass
suitable for dumping out the kind of object the Pass works on.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@100143 91177308-0d34-0410-b5e6-96231b3b80d8
I have audited all getOperandNo calls now, fixing
hidden assumptions. CallSite related uglyness will
be eliminated successively.
Note this patch has a long and griveous history,
for all the back-and-forths have a look at
CallSite.h's log.
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This time I did a self-hosted bootstrap on Linux x86-64,
with no problems. Let's see how darwin 64-bit self-hosting
goes. At the first sign of failure I'll back this out.
Maybe the valgrind bots give me a hint of what may be wrong
(it at all).
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and T->isPointerTy(). Convert most instances of the first form to the second form.
Requested by Chris.
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missing ones are libsupport, libsystem and libvmcore. libvmcore is
currently blocked on bugpoint, which uses EH. Once it stops using
EH, we can switch it off.
This #if 0's out 3 unit tests, because gtest requires RTTI information.
Suggestions welcome on how to fix this.
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isPodLike type trait. This is a generally useful type trait for
more than just DenseMap, and we really care about whether something
acts like a pod, not whether it really is a pod.
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The hasNoModRefInfoForCalls isn't worth it as a filter because
basicaa provides m/r info and everything chains to it, so remove
it.
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This patch forbids implicit conversion of DenseMap::const_iterator to
DenseMap::iterator which was possible because DenseMapIterator inherited
(publicly) from DenseMapConstIterator. Conversion the other way around is now
allowed as one may expect.
The template DenseMapConstIterator is removed and the template parameter
IsConst which specifies whether the iterator is constant is added to
DenseMapIterator.
Actually IsConst parameter is not necessary since the constness can be
determined from KeyT but this is not relevant to the fix and can be addressed
later.
Patch by Victor Zverovich!
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Remove LowerAllocations pass.
Update some more passes to treate free calls just like they were treating FreeInst.
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Chris claims we should never have visibility_hidden inside any .cpp file but
that's still not true even after this commit.
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Update all analysis passes and transforms to treat free calls just like FreeInst.
Remove RaiseAllocations and all its tests since FreeInst no longer needs to be raised.
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code that stops the timer doesn't have to search to find the timer
object before it stops the timer. This avoids a lock acquisition
and a few other things done with the timer running.
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argpromote to avoid invalidating an iterator. This fixes PR4977.
All clang tests now pass with expensive checking (on my system
at least).
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CGSCC passes make change to ensure they are updating the callgraph correctly
(when assertions are enabled).
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for sanity. This didn't turn up any bugs.
Change CallGraphNode to maintain its "callsite" information in the
call edges list as a WeakVH instead of as an instruction*. This fixes
a broad class of dangling pointer bugs, and makes CallGraph have a number
of useful invariants again. This fixes the class of problem indicated
by PR4029 and PR3601.
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stem from the fact that we have two types of passes that need to update it:
1. callgraphscc and module passes that are explicitly aware of it
2. Functionpasses (and loop passes etc) that are interlaced with CGSCC passes
by the CGSCC Passmgr.
In the case of #1, we can reasonably expect the passes to update the call
graph just like any analysis. However, functionpasses are not and generally
should not be CG aware. This has caused us no end of problems, so this takes
a new approach. Logically, the CGSCC Pass manager can rescan every function
after it runs a function pass over it to see if the functionpass made any
updates to the IR that affect the callgraph. This allows it to catch new calls
introduced by the functionpass.
In practice, doing this would be slow. This implementation keeps track of
whether or not the current scc is dirtied by a function pass, and, if so,
delays updating the callgraph until it is actually needed again. This was
we avoid extraneous rescans, but we still have good invariants when the
callgraph is needed.
Step #2 of the "give Callgraph some sane invariants" is to change CallGraphNode
to use a CallBackVH for the callsite entry of the CallGraphNode. This way
we can immediately remove entries from the callgraph when a FunctionPass is
active instead of having dangling pointers. The current pass tries to tolerate
these dangling pointers, but it is just an evil hack.
This is related to PR3601/4835/4029. This also reverts r80541, a hack working
around the sad lack of invariants.
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indirect function pointer, inline it, then go to delete the body.
The problem is that the callgraph had other references to the function,
though the inliner had no way to know it, so we got a dangling pointer
and an invalid iterator out of the deal.
The fix to this is pretty simple: stop the inliner from deleting the
function by knowing that there are references to it. Do this by making
CallGraphNodes contain a refcount. This requires moving deletion of
available_externally functions to the module-level cleanup sweep where
it belongs.
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argpromotion and structretpromote. Basically, when replacing
a function, they used the 'changeFunction' api which changes
the entry in the function map (and steals/reuses the callgraph
node).
This has some interesting effects: first, the problem is that it doesn't
update the "callee" edges in any callees of the function in the call graph.
Second, this covers for a major problem in all the CGSCC pass stuff, which
is that it is completely broken when functions are deleted if they *don't*
reuse a CGN. (there is a cute little fixme about this though :).
This patch changes the protocol that CGSCC passes must obey: now the CGSCC
pass manager copies the SCC and preincrements its iterator to avoid passes
invalidating it. This allows CGSCC passes to mutate the current SCC. However
multiple passes may be run on that SCC, so if passes do this, they are now
required to *update* the SCC to be current when they return.
Other less interesting parts of this patch are that it makes passes update
the CG more directly, eliminates changeFunction, and requires clients of
replaceCallSite to specify the new callee CGN if they are changing it.
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