With the SVR4 ABI on PowerPC, vector arguments for vararg calls are passed differently depending on whether they are a fixed or a variable argument. Variable vector arguments always go into memory, fixed vector arguments are put
into vector registers. If there are no free vector registers available, fixed vector arguments are put on the stack.
The NumFixedArgs attribute allows to decide for an argument in a vararg call whether it belongs to the fixed or variable portion of the parameter list.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@74764 91177308-0d34-0410-b5e6-96231b3b80d8
Small refactoring in LowerFORMAL_ARGUMENTS().
Correct minor formatting issues.
Remove size argument of CreateCopyOfByValArgument().
Remove dead argument from CalculateStackSlotSize().
Remove unused variable ReturnAddrIndex from various targets.
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- This more or less amounts to a revert of r65379. I'm curious to know what
happened that caused this variable to become unused.
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have the alignment be calculated up front, and have the back-ends obey whatever
alignment is decided upon.
This allows for future work that would allow for precise no-op placement and the
like.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@74564 91177308-0d34-0410-b5e6-96231b3b80d8
a bunch of code from all the targets, and eliminates nondeterministic
ordering of directives being emitted in the output.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@74096 91177308-0d34-0410-b5e6-96231b3b80d8
C bindings. Change all the backend "Initialize" functions to have C linkage.
Change the "llvm/Config/Targets.def" header to use C-style comments to avoid
compile warnings.
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initialization of all targets (InitializeAllTargets.h) or assembler
printers (InitializeAllAsmPrinters.h). This is a step toward the
elimination of relinked object files, so that we can build normal
archives.
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FP_TO_XINT. Necessary for some cleanups I'm working on. Updated
from the previous version (r72431) to fix a bug and make some things a
bit clearer.
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booleans. This gives a better indication of what the "addReg()" is
doing. Remembering what all of those booleans mean isn't easy, especially if you
aren't spending all of your time in that code.
I took Jakob's suggestion and made it illegal to pass in "true" for the
flag. This should hopefully prevent any unintended misuse of this (by reverting
to the old way of using addReg()).
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Massive check in. This changes the "-fast" flag to "-O#" in llc. If you want to
use the old behavior, the flag is -O0. This change allows for finer-grained
control over which optimizations are run at different -O levels.
Most of this work was pretty mechanical. The majority of the fixes came from
verifying that a "fast" variable wasn't used anymore. The JIT still uses a
"Fast" flag. I'll change the JIT with a follow-up patch.
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use the old behavior, the flag is -O0. This change allows for finer-grained
control over which optimizations are run at different -O levels.
Most of this work was pretty mechanical. The majority of the fixes came from
verifying that a "fast" variable wasn't used anymore. The JIT still uses a
"Fast" flag. I'm not 100% sure if it's necessary to change it there...
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PR2957
ISD::VECTOR_SHUFFLE now stores an array of integers representing the shuffle
mask internal to the node, rather than taking a BUILD_VECTOR of ConstantSDNodes
as the shuffle mask. A value of -1 represents UNDEF.
In addition to eliminating the creation of illegal BUILD_VECTORS just to
represent shuffle masks, we are better about canonicalizing the shuffle mask,
resulting in substantially better code for some classes of shuffles.
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ISD::VECTOR_SHUFFLE now stores an array of integers representing the shuffle
mask internal to the node, rather than taking a BUILD_VECTOR of ConstantSDNodes
as the shuffle mask. A value of -1 represents UNDEF.
In addition to eliminating the creation of illegal BUILD_VECTORS just to
represent shuffle masks, we are better about canonicalizing the shuffle mask,
resulting in substantially better code for some classes of shuffles.
A clean up of x86 shuffle code, and some canonicalizing in DAGCombiner is next.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@69952 91177308-0d34-0410-b5e6-96231b3b80d8
is appropriate. This helps visually differentiate host-oriented
calculations from target-oriented calculations.
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- Fix fabs, fneg for f32 and f64.
- Use BuildVectorSDNode.isConstantSplat, now that the functionality exists
- Continue to improve i64 constant lowering. Lower certain special constants
to the constant pool when they correspond to SPU's shufb instruction's
special mask values. This avoids the overhead of performing a shuffle on a
zero-filled vector just to get the special constant when the memory load
suffices.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@67067 91177308-0d34-0410-b5e6-96231b3b80d8
Incorporate Tilmann's 128-bit operation patch. Evidently, it gets the
llvm-gcc bootstrap a bit further along.
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1. ConstantPoolSDNode alignment field is log2 value of the alignment requirement. This is not consistent with other SDNode variants.
2. MachineConstantPool alignment field is also a log2 value.
3. However, some places are creating ConstantPoolSDNode with alignment value rather than log2 values. This creates entries with artificially large alignments, e.g. 256 for SSE vector values.
4. Constant pool entry offsets are computed when they are created. However, asm printer group them by sections. That means the offsets are no longer valid. However, asm printer uses them to determine size of padding between entries.
5. Asm printer uses expensive data structure multimap to track constant pool entries by sections.
6. Asm printer iterate over SmallPtrSet when it's emitting constant pool entries. This is non-deterministic.
Solutions:
1. ConstantPoolSDNode alignment field is changed to keep non-log2 value.
2. MachineConstantPool alignment field is also changed to keep non-log2 value.
3. Functions that create ConstantPool nodes are passing in non-log2 alignments.
4. MachineConstantPoolEntry no longer keeps an offset field. It's replaced with an alignment field. Offsets are not computed when constant pool entries are created. They are computed on the fly in asm printer and JIT.
5. Asm printer uses cheaper data structure to group constant pool entries.
6. Asm printer compute entry offsets after grouping is done.
7. Change JIT code to compute entry offsets on the fly.
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and extern_weak_odr. These are the same as the non-odr versions,
except that they indicate that the global will only be overridden
by an *equivalent* global. In C, a function with weak linkage can
be overridden by a function which behaves completely differently.
This means that IP passes have to skip weak functions, since any
deductions made from the function definition might be wrong, since
the definition could be replaced by something completely different
at link time. This is not allowed in C++, thanks to the ODR
(One-Definition-Rule): if a function is replaced by another at
link-time, then the new function must be the same as the original
function. If a language knows that a function or other global can
only be overridden by an equivalent global, it can give it the
weak_odr linkage type, and the optimizers will understand that it
is alright to make deductions based on the function body. The
code generators on the other hand map weak and weak_odr linkage
to the same thing.
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them are generic changes.
- Use the "fast" flag that's already being passed into the asm printers instead
of shoving it into the DwarfWriter.
- Instead of calling "MI->getParent()->getParent()" for every MI, set the
machine function when calling "runOnMachineFunction" in the asm printers.
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instruction. The class also consolidates the code for detecting constant
splats that's shared across PowerPC and the CellSPU backends (and might be
useful for other backends.) Also introduces SelectionDAG::getBUID_VECTOR() for
generating new BUILD_VECTOR nodes.
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