AKA: Recompile *ALL* the source code!
This one went much better. No manual edits here. I spot-checked for
silliness and grep-checked for really broken edits and everything seemed
good. It all still compiles. Yell if you see something that looks goofy.
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checks to avoid performing compile-time arithmetic on PPCDoubleDouble.
Now that APFloat supports arithmetic on PPCDoubleDouble, those checks
are no longer needed, and we can treat the type like any other.
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isa<> et al. automatically infer when the cast is an upcast (including a
self-cast), so these are no longer necessary.
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since then the entire expression must equal zero (similarly for other operations
with an absorbing element). With this in place a bunch of reassociate code for
handling constants is dead since it is all taken care of when linearizing. No
intended functionality change.
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topologies, it is quite possible for a leaf node to have huge multiplicity, for
example: x0 = x*x, x1 = x0*x0, x2 = x1*x1, ... rapidly gives a value which is x
raised to a vast power (the multiplicity, or weight, of x). This patch fixes
the computation of weights by correctly computing them no matter how big they
are, rather than just overflowing and getting a wrong value. It turns out that
the weight for a value never needs more bits to represent than the value itself,
so it is enough to represent weights as APInts of the same bitwidth and do the
right overflow-avoiding dance steps when computing weights. As a side-effect it
reduces the number of multiplies needed in some cases of large powers. While
there, in view of external uses (eg by the vectorizer) I made LinearizeExprTree
static, pushing the rank computation out into users. This is progress towards
fixing PR13021.
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but with a critical fix to the SelectionDAG code that optimizes copies
from strings into immediate stores: the previous code was stopping reading
string data at the first nul. Address this by adding a new argument to
llvm::getConstantStringInfo, preserving the behavior before the patch.
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ConstantVector. Fix some outright bugs in the implementation of
ConstantArray and Constant struct, which would cause us to not make
one big UndefValue when asking for an array/struct with all undef
elements. Enhance Constant::isAllOnesValue to work with
ConstantDataVector.
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Original log:
Introduce a new ConstantVector::getSplat constructor function to
simplify a really common case.
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add a ConstantDataArray::getString method that corresponds to the (to be
removed) StringRef version of ConstantArray::get, but is dramatically more
efficient.
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and clean up some other misc stuff. Unlike ConstantArray, we will
prefer to emit .fill directives for "String" arrays that all have
the same value, since they are denser than emitting a .ascii
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same semantics as ConstantArray's but much more efficient because they
don't have to return std::string's. The ConstantArray methods will
eventually be removed.
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classes, per PR1324. Not all of their helper functions are implemented,
nothing creates them, and the rest of the compiler doesn't handle them yet.
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functionality into DEFINE_TRANSPARENT_OPERAND_ACCESSORS. A side-effect
of this is that the operand accessors for Constants will tolerate NULL
operands, fixing PR10663.
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patch brings numerous advantages to LLVM. One way to look at it
is through diffstat:
109 files changed, 3005 insertions(+), 5906 deletions(-)
Removing almost 3K lines of code is a good thing. Other advantages
include:
1. Value::getType() is a simple load that can be CSE'd, not a mutating
union-find operation.
2. Types a uniqued and never move once created, defining away PATypeHolder.
3. Structs can be "named" now, and their name is part of the identity that
uniques them. This means that the compiler doesn't merge them structurally
which makes the IR much less confusing.
4. Now that there is no way to get a cycle in a type graph without a named
struct type, "upreferences" go away.
5. Type refinement is completely gone, which should make LTO much MUCH faster
in some common cases with C++ code.
6. Types are now generally immutable, so we can use "Type *" instead
"const Type *" everywhere.
Downsides of this patch are that it removes some functions from the C API,
so people using those will have to upgrade to (not yet added) new API.
"LLVM 3.0" is the right time to do this.
There are still some cleanups pending after this, this patch is large enough
as-is.
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all over the place in different styles and variants. Standardize on two
preferred entrypoints: one that takes a StructType and ArrayRef, and one that
takes StructType and varargs.
In cases where there isn't a struct type convenient, we now add a
ConstantStruct::getAnon method (whose name will make more sense after a few
more patches land).
It would be "really really nice" if the ConstantStruct::get and
ConstantVector::get methods didn't make temporary std::vectors.
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