in a really obscure way, but more importantly has the side effect
of avoiding a GCC warning in the case that IntType is bool.
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method. This will eventually take over load/store dep
queries from getNonLocalDependency. For now it works
fine, but is incredibly slow because it does no caching.
Lets not switch GVN to use it until that is fixed :)
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duplication of logic (in 2 places) to determine what pointer a
load/store touches. This will be addressed in a future commit.
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1. Merge the 'None' result into 'Normal', making loads
and stores return their dependencies on allocations as Normal.
2. Split the 'Normal' result into 'Clobber' and 'Def' to
distinguish between the cases when memdep knows the value is
produced from when we just know if may be changed.
3. Move some of the logic for determining whether readonly calls
are CSEs into memdep instead of it being in GVN. This still
leaves verification that the arguments are hte same to GVN to
let it know about value equivalences in different contexts.
4. Change memdep's call/call dependency analysis to use
getModRefInfo(CallSite,CallSite) instead of doing something
very weak. This only really matters for things like DSA, but
someday maybe we'll have some other decent context sensitive
analyses :)
5. This reimplements the guts of memdep to handle the new results.
6. This simplifies GVN significantly:
a) readonly call CSE is slightly simpler
b) I eliminated the "getDependencyFrom" chaining for load
elimination and load CSE doesn't have to worry about
volatile (they are always clobbers) anymore.
c) GVN no longer does any 'lastLoad' caching, leaving it to
memdep.
7. The logic in DSE is simplified a bit and sped up. A potentially
unsafe case was eliminated.
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heretical from a STL standpoint, but is oh-so-useful for things that
can't throw exceptions when copied, like, well, everything in LLVM.
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the frame reference. This will help post-RA scheduling determine
that spills to distinct stack slots are independent.
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foldMemoryOperand how to "fold" them, by converting them into constant-pool
loads. When they aren't folded, they use xorps/cmpeqd, but for example when
register pressure is high, they may now be folded as memory operands, which
reduces register pressure.
Also, mark V_SET0 isAsCheapAsAMove so that two-address-elimination will
remat it instead of copying zeros around (V_SETALLONES was already marked).
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MERGE_VALUES node with only one operand, so get
rid of special code that only existed to handle
that possibility.
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ReplaceNodeResults: rather than returning a node which
must have the same number of results as the original
node (which means mucking around with MERGE_VALUES,
and which is also easy to get wrong since SelectionDAG
folding may mean you don't get the node you expect),
return the results in a vector.
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instead of std::sort. This shrinks the release-asserts LSR.o file
by 1100 bytes of code on my system.
We should start using array_pod_sort where possible.
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vector instead of a densemap. This shrinks the memory usage of this thing
substantially (the high water mark) as well as making operations like
scanning it faster. This speeds up memdep slightly, gvn goes from
3.9376 to 3.9118s on 403.gcc
This also splits out the statistics for the cached non-local case to
differentiate between the dirty and clean cached case. Here's the stats
for 403.gcc:
6153 memdep - Number of dirty cached non-local responses
169336 memdep - Number of fully cached non-local responses
162428 memdep - Number of uncached non-local responses
yay for caching :)
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getAnalysis<>. getAnalysis<> is apparently extremely expensive.
Doing this speeds up GVN on 403.gcc by 16%!
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ReverseLocalDeps when we update it. This fixes a regression test
failure from my last commit.
Second, for each non-local cached information structure, keep a bit that
indicates whether it is dirty or not. This saves us a scan over the whole
thing in the common case when it isn't dirty.
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instead of containing them by value. This increases the density
(!) of NonLocalDeps as well as making the reallocation case
faster. This speeds up gvn on 403.gcc by 2% and makes room for
future improvements.
I'm not super thrilled with having to explicitly manage the new/delete
of the map, but it is necesary for the next change.
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method that returns its result as a DepResultTy instead of as a
MemDepResult. This reduces conversion back and forth.
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an entry in the nonlocal deps map, don't reset entries
referencing that instruction to [dirty, null], instead, set
them to [dirty,next] where next is the instruction after the
deleted one. Use this information in the non-local deps
code to avoid rescanning entire blocks.
This speeds up GVN slightly by avoiding pointless work. On
403.gcc this makes GVN 1.5% faster.
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former does caching, the later doesn't. This dramatically simplifies
the logic in getDependency and getDependencyFrom.
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Document the Dirty value more precisely, use it for the uninitialized
DepResultTy value. Change reverse mappings to be from an instruction*
instead of DepResultTy, and stop tracking other forms. This makes it more
clear that we only care about the instruction cases.
Eliminate a DepResultTy,bool pair by using Dirty in the local case as well,
shrinking the map and simplifying the code.
This speeds up GVN by ~3% on 403.gcc.
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query. This makes it crystal clear what cases can escape from MemDep that
the clients have to handle. This also gives the clients a nice simplified
interface to it that is easy to poke at.
This patch also makes DepResultTy and MemoryDependenceAnalysis::DepType
private, yay.
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of a pointer/int pair instead of a manually bitmangled pointer.
This forces clients to think a little more about checking the
appropriate pieces and will be useful for internal
implementation improvements later.
I'm not particularly happy with this. After going through this
I don't think that the clients of memdep should be exposed to
the internal type at all. I'll fix this in a subsequent commit.
This has no functionality change.
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but it doesn't make any sense at all.
Also make the method const, private, and fit in 80 cols while we're at it.
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wrappers around the interesting code and use an obscure iterator
abstraction that dates back many many years.
Move EraseDeadInstructions to Transforms/Utils and name it
RecursivelyDeleteTriviallyDeadInstructions.
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and the LiveInterval.h top-level comment and accordingly. This fixes blocks
having spurious live-in registers in boundary cases.
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introduce any new spilling; it just uses unused registers.
Refactor the SUnit topological sort code out of the RRList scheduler and
make use of it to help with the post-pass scheduler.
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simplify header dependencies for front-ends that just want to choose
a scheduler and don't need all the scheduling machinery declarations.
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