'invoke' instruction. You will get a situation like this:
bb:
%ehptr = eh.exception()
%sel = eh.selector(%ehptr, @per, 0);
...
bb2:
invoke _Unwind_Resume_or_Rethrow(%ehptr) %normal unwind to %lpad
lpad:
...
The unwinder will see the %sel call as a clean-up and, if it doesn't have a
catch further up the call stack, it will skip running it. But there *is* another
catch up the stack -- the catch for the %lpad. However, we can't see that. This
is fixed in code-gen, where we detect this situation, and convert the "clean-up"
selector call into a "catch-all" selector call. This gives us the correct
semantics.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@99671 91177308-0d34-0410-b5e6-96231b3b80d8
to encode the byte location of the extracted result in the concatenation of the
operands, from the least significant end.
Modify VEXTd and VEXTq classes to use the format.
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follow the N3RegFrm's operand order of D:Vd N:Vn M:Vm. The operand order of
N3RegVShFrm is D:Vd M:Vm N:Vn (notice that M:Vm is the first src operand).
Add a parent class N3Vf which requires passing a Format argument and which the
N3V class is modified to inherit from. N3V class represents the "normal"
3-Register NEON Instructions with N3RegFrm.
Also add a multiclass N3VSh_QHSD to represent clusters of NEON 3-Register Shift
Instructions and replace 8 invocations with it.
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Examples are VABA (Vector Absolute Difference and Accumulate), VABAL (Vector
Absolute Difference and Accumulate Long), and VABD (Vector Absolute Difference).
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dispatch to the appropriate routines to handle the different interpretations of
the shift amount encoded in the imm6 field. The Vd, Vm fields are interpreted
the same between the two, though.
See, for example, A8.6.367 VQSHL, VQSHLU (immediate) for N2RegVShLFrm format and
A8.6.368 VQSHRN, VQSHRUN for N2RegVShRFrm format.
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exactly two passes in that case, and don't ever need to recompute any layout,
so this is a nice baseline for relaxation performance.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@99563 91177308-0d34-0410-b5e6-96231b3b80d8
- Still O(N^2), just a faster form, and now its the MCAsmLayout's fault.
On the .s I am tuning against (combine.s from 403.gcc):
--
ddunbar@lordcrumb:MC$ diff stats-before.txt stats-after.txt
5,10c5,10
< 1728 assembler - Number of assembler layout and relaxation steps
< 7707 assembler - Number of emitted assembler fragments
< 120588 assembler - Number of emitted object file bytes
< 2233448 assembler - Number of evaluated fixups
< 1727 assembler - Number of relaxed instructions
< 6723845 mcexpr - Number of MCExpr evaluations
---
> 3 assembler - Number of assembler layout and relaxation steps
> 7707 assembler - Number of emitted assembler fragments
> 120588 assembler - Number of emitted object file bytes
> 14796 assembler - Number of evaluated fixups
> 1727 assembler - Number of relaxed instructions
> 67889 mcexpr - Number of MCExpr evaluations
--
Feel free to LOL at the -before numbers, if you like.
I am a little surprised we make more than 2 relaxation passes. It's pretty
trivial for us to do relaxation out-of-order if that would give a speedup.
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Remove much horribleness from X86InstrFormats as a result. Similar
simplifications are probably possible for other targets.
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the custom insertion hook deletes the instruction, then we try to set dead
flags on it. Neither the code that I added nor the code that was there
before was safe.
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On Nehalem and newer CPUs there is a 2 cycle latency penalty on using a register
in a different domain than where it was defined. Some instructions have
equvivalents for different domains, like por/orps/orpd.
The SSEDomainFix pass tries to minimize the number of domain crossings by
changing between equvivalent opcodes where possible.
This is a work in progress, in particular the pass doesn't do anything yet. SSE
instructions are tagged with their execution domain in TableGen using the last
two bits of TSFlags. Note that not all instructions are tagged correctly. Life
just isn't that simple.
The SSE execution domain issue is very similar to the ARM NEON/VFP pipeline
issue handled by NEONMoveFixPass. This pass may become target independent to
handle both.
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