This isn't optimal either but fixes a massive compile time regression from the
attribute uniquing work.
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interfaces which could be extracted from it, and must be provided on
construction, to a chained analysis group.
The end goal here is that TTI works much like AA -- there is a baseline
"no-op" and target independent pass which is in the group, and each
target can expose a target-specific pass in the group. These passes will
naturally chain allowing each target-specific pass to delegate to the
generic pass as needed.
In particular, this will allow a much simpler interface for passes that
would like to use TTI -- they can have a hard dependency on TTI and it
will just be satisfied by the stub implementation when that is all that
is available.
This patch is a WIP however. In particular, the "stub" pass is actually
the one and only pass, and everything there is implemented by delegating
to the target-provided interfaces. As a consequence the tools still have
to explicitly construct the pass. Switching targets to provide custom
passes and sinking the stub behavior into the NoTTI pass is the next
step.
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values -- that's not required to fix the bug that was cropping up, and
the values selected made the enumeration's underlying type signed and
introduced some warnings. This fixes the -Werror build.
The underlying issue here was that the DenseMapInfo was casting values
completely outside the range of the underlying storage of the
enumeration to the enumeration's type. GCC went and "optimized" that
into infloops and other misbehavior. By providing designated special
values for these keys in the dense map, we ensure they are indeed
representable and that they won't be used for anything else.
It might be better to reuse None for the empty key and have the
tombstone share the value of the sentinel enumerator, but honestly
having 2 extra enumerators seemed not to matter and this seems a bit
simpler. I'll let Bill shuffle this around (or ask me to shuffle it
around) if he prefers it to look a different way.
I also made the switch a bit more clear (and produce a better assert)
that the enumerators are *never* going to show up and are errors if they
do.
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The Attribute class is eventually going to represent one attribute. So we need
this class to create the set of attributes. Add some iterator methods to the
builder to access its internal bits in a nice way.
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The bit mask thing will be a thing of the past. It's not extensible enough. Get
rid of its use here. Opt instead for using a vector to hold the attributes.
Note: Some of this code will become obsolete once the rewrite is further along.
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* Remove dead methods.
* Use the 'operator==' method instead of 'contains', which isn't needed.
* Fix some comments.
No functionality change.
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before the last time.
--- Reverse-merging r171442 into '.':
U include/llvm/IR/Attributes.h
U lib/IR/Attributes.cpp
U lib/IR/AttributeImpl.h
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The 'operator==' method is a bit clearer and much less verbose for somethings
that should have only one value. Remove from the AttrBuilder for consistency.
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Modify the AttrBuilder class to store the attributes as a set instead of as a
bit mask. The Attribute class will represent only one attribute instead of a
collection of attributes.
This is the wave of the future!
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code that includes Intrinsics.gen directly.
This never showed up in my testing because the old Intrinsics.gen was
still kicking around in the make build system and was correct there. =[
Thankfully, some of the bots to clean rebuilds and that caught this.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Aside from moving the actual files, this patch only updates the build
system and the source file comments under lib/... that are relevant.
I'll be updating other docs and other files in smaller subsequnet
commits.
While I've tried to test this, but it is entirely possible that there
will still be some build system fallout.
Also, note that I've not changed the library name itself: libLLVMCore.a
is still the library name. I'd be interested in others' opinions about
whether we should rename this as well (I think we should, just not sure
what it might break)
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