Document those ValueMap functions that are _not_ locked, so that callers are aware that they need to do the locking themselves.
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lock. This is obviously bad, but at least it's threadsafe! If you know how
to improve this in a pre-Vista friendly well, patches welcome!
Patch by Max Burke.
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>>
>
> It doesn't matter in terms of semantics: because AnalyzeGlobal
> returned false, we're guaranteed the address of the global is never
> taken. I wouldn't be surprised if we end up generating invalid IR in
> some cases, though, because of the semantics of replaceAllUsesWith.
> Do you have a testcase that breaks?
>
>
The problem is replaceAllUsesWith asserts for type mismatch here. Try attached .bc with llvm-ld.
assert(New->getType() == getType() &&
"replaceAllUses of value with new value of different type!");
Since stack is always on address space zero, I don't think that type of GV in a different address space is ever going to match.
The other way is to allow replaceAllUsesWith to ignore address spaces while comparing types. (do we have a way to do that ?).
But then such an optimization may fail the entire idea of user wanting to place a variable into different memory space. The original idea of user might be to save on the stack space (data memory) and hence he asked the variable to be placed into different memory space (program memory). So the best bet here is to deny this optimization by checking
GV->getType()->getAddressSpace() == 0.
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that gets recognized with a SCEVZeroExtendExpr must be an And
with a low-bits mask. With r73540, this is no longer the case.
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There's still some more work to be done here, such as guarding removeAbstractTypeUser() and the printers.
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initialization of all targets (InitializeAllTargets.h) or assembler
printers (InitializeAllAsmPrinters.h). This is a step toward the
elimination of relinked object files, so that we can build normal
archives.
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obscuring what would otherwise be a low-bits mask. Use ComputeMaskedBits
to compute what ShrinkDemandedConstant knew about to reconstruct a
low-bits mask value.
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(this is the case when we have thumb vararg function with single
callee-saved register, which is handled separately).
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to ignore readonly calls, and factor it out of instcombine so
that it can be used by other passes. Patch by Frits van Bommel!
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TurnCopyIntoImpDef turns a copy into implicit_def and remove the val# defined by it. This causes an scavenger assertion later if the def reaches other blocks. Disable the transformation if the value live interval extends beyond its def block.
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support for x86, and UMULO/SMULO for many architectures, including PPC
(PR4201), ARM, and Cell. The resulting expansion isn't perfect, but it's
not bad.
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The problem was that BitcodeReader::materializeModule would read functions
from the bc file in densemap pointer key order (doubly non-deterministic!),
which would cause the use-def chains to be set up for globals in
non-determinstic order. Non-determinstic use/def chains can cause
nondeterminism in many places down-stream.
Many thanks to Julien Lerouge for putting together the pass in the PR that
shows the issue!
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comes after the DW_CFA_def_cfa_register, because the CFA is really ESP from the
start of the function and only gets an offset when the "subl $xxx,%esp"
instruction happens, not the other way around.
And reapply r72898:
The DWARF unwind info was incorrect. While compiling with
`-fomit-frame-pointer', we would lack the DW_CFA_advance_loc information for a
lot of function, and then they would be `0'. The linker (at least on Darwin)
needs to encode the stack size. In some cases, the stack size is too large to
directly encode. So the linker checks to see if there is a "subl $xxx,%esp"
instruction at the point where the `DW_CFA_def_cfa_offset' says the pc was. If
so, the compact encoding records the offset in the function to where the stack
size is embedded. But because the `DW_CFA_advance_loc' instructions are missing,
it looks before the function and dies.
So, instead of emitting the EH debug label before the stack adjustment
operations, emit it afterwards, right before the frame move stuff.
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