Specifically these calls return their argument verbatim, as a low-level
optimization. However, this makes high-level optimizations
harder. We undo any uses of this optimization that the front-end
emitted. We redo them later in the contract pass.
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This is done to avoid odd test failures, like the one fixed in r171243.
While there, FileCheck'ize tests.
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This is done to avoid odd test failures, like the one fixed in r171243.
My previous regex was not good enough to find these.
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through the static helper functions. This is already true throughout the
codebase.
Slowly, I'm going to re-implement these static helpers in terms of a new
process based interface which can expose more information, and remove
the program object entirely.
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Implement the old API in terms of the new one. This simplifies the
implementation on Windows which can now re-use the self_process's once
initialization.
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a union. These don't actually work for by-value function arguments, and
MSVC warns if they exist even while (we hope) it aligns the argument
correctly due to the other union member.
This means MSVC will miss out on optimizations based on the alignment of
the buffer, but really, there aren't that many for x86 and MSVC is
likely not doing a great job of optimizing LLVM and Clang anyways.
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The new code is an improved copy of the code I deleted from Analysis/Loads.cpp.
One less compute-constant-gep-offset implementation. yay :)
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This adds AlignedCharArray<Alignment, Size>. A templated struct that contains
a member named buffer of type char[Size] that is aligned to Alignment.
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I actually made a think-o when writing this FIXME since I wrote LangRef
but it should actually have said WritingAnLLVMBackend.
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Fix a truly odd namespace qualifier that was flat out wrong in the
process. The fully qualified namespace would have been
llvm::sys::TimeValue, llvm::TimeValue makes no sense.
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The coding style used here is not LLVM's style because this is modeled
after a Boost interface and thus done in the style of a candidate C++
standard library interface. I'll probably end up proposing it as
a standard C++ library if it proves to be reasonably portable and
useful.
This is just the most basic parts of the interface -- getting the
process ID out of it. However, it helps sketch out some of the boiler
plate such as the base class, derived class, shared code, and static
factory function. It also introduces a unittest so that I can
incrementally ensure this stuff works.
However, I've not even compiled this code for Windows yet. I'll try to
fix any Windows fallout from the bots, and if I can't fix it I'll revert
and get someone on Windows to help out. There isn't a lot more that is
mandatory, so soon I'll switch to just stubbing out the Windows side and
get Michael Spencer to help with implementation as he can test it
directly.
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LLVM libraries. Also, clean up the doxygen and formatting of the
existing interfaces.
With this change I'm calling the existing interface "legacy" because I'd
like to replace it with something much better. My end goal is to expose
a common set of interfaces for inspecting various properties of
a process, and implementations to expose those both for the current
process and for child processes. This will also expose more rich
interfaces for spawning and controling a subprocess, notably to use
system calls like wait3 and wait4 where available and gather detailed
resource usage stats about the subprocess.
My plan (discussed with Michael Spencer on IRC) is to base this loosely
around the proposed Boost.Process interface, but to implement
a relatively small subset of that functionality based around the needs
of LLVM, Clang, the Clang driver, etc.
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The later API is nicer than the former, and is correct regarding wrap-around offsets (if anyone cares).
There are a few more places left with duplicated code, which I'll remove soon.
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