the hash_code. I'm not sure what I was thinking here, the use cases for
special values are in the *keys*, not in the hashes of those keys.
We can always resurrect this if needed, or clients can accomplish the
same goal themselves. This makes the general case somewhat faster (~5
cycles faster on my machine) and smaller with less branching.
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The inline table needs to be constructed ahead of time so that it doesn't try to
create new strings while we're emitting everything.
This reverts commit a8ff9bccb399183cdd5f1c3cec2bda763664b4b0.
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floating point equality comparisons into integer ones with -ffast-math. The
issue is the optimization causes +0.0 != -0.0.
Now the optimization is only done when one side is known to be 0.0. The other
side's sign bit is masked off for the comparison.
rdar://10964603
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to keep this around -- updating golden tests is annoying otherwise.
Thanks to Benjamin for pointing this omission out on IRC.
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to do more invasive refactoring here to get FoldingSet to use size_t or
even hash_code directly, but for now this is a good first step to remove
Yet Another Hashing Algorithm from LLVM.
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This function could have r12 live across a function call when compiling
thumb1 code.
The test case for this is not included because it is very long. It must
provoke emergency spilling near a function call. The behavior is
provoked by MultiSource/Applications/JM/lencod, and it triggers an
assertion in the scavenger.
<rdar://problem/10963642>
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fixups that are being used to determine section offsets. Reduces
the total number of fixups by 50% for a non-trivial testcase.
Part of rdar://10413936
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and stores was added.
- SelectAddr should return false if Parent is an unaligned f32 load or store.
- Only aligned load and store nodes should be matched to select reg+imm
floating point instructions.
- MIPS does not have support for f64 unaligned load or store instructions.
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so that the test will not fail when run on an Intel Atom
processor, due to the Atom scheduler producing an instruction sequence that is
different from that which is normally expected.
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of the proposed standard hashing interfaces (N3333), and to use
a modified and tuned version of the CityHash algorithm.
Some of the highlights of this change:
-- Significantly higher quality hashing algorithm with very well
distributed results, and extremely few collisions. Should be close to
a checksum for up to 64-bit keys. Very little clustering or clumping of
hash codes, to better distribute load on probed hash tables.
-- Built-in support for reserved values.
-- Simplified API that composes cleanly with other C++ idioms and APIs.
-- Better scaling performance as keys grow. This is the fastest
algorithm I've found and measured for moderately sized keys (such as
show up in some of the uniquing and folding use cases)
-- Support for enabling per-execution seeds to prevent table ordering
or other artifacts of hashing algorithms to impact the output of
LLVM. The seeding would make each run different and highlight these
problems during bootstrap.
This implementation was tested extensively using the SMHasher test
suite, and pased with flying colors, doing better than the original
CityHash algorithm even.
I've included a unittest, although it is somewhat minimal at the moment.
I've also added (or refactored into the proper location) type traits
necessary to implement this, and converted users of GeneralHash over.
My only immediate concerns with this implementation is the performance
of hashing small keys. I've already started working to improve this, and
will continue to do so. Currently, the only algorithms faster produce
lower quality results, but it is likely there is a better compromise
than the current one.
Many thanks to Jeffrey Yasskin who did most of the work on the N3333
paper, pair-programmed some of this code, and reviewed much of it. Many
thanks also go to Geoff Pike Pike and Jyrki Alakuijala, the original
authors of CityHash on which this is heavily based, and Austin Appleby
who created MurmurHash and the SMHasher test suite.
Also thanks to Nadav, Tobias, Howard, Jay, Nick, Ahmed, and Duncan for
all of the review comments! If there are further comments or concerns,
please let me know and I'll jump on 'em.
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Allows us to de-virtualize the function and provides access to it in
the instruction printer, which is useful for handling composite
physical registers (e.g., ARM register lists).
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This reverts commit 151760.
We want to move getSubReg() from TargetRegisterInfo into MCRegisterInfo,
but to do that, the type of the lookup table needs to be the same for
all targets.
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This allows us to make TRC non-polymorphic and value-initializable, eliminating a huge static
initializer and a ton of cruft from the generated code.
Shrinks ARMBaseRegisterInfo.o by ~100k.
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Simply treat bundles as instructions. Spill code is inserted between
bundles, never inside a bundle. Rewrite all operands in a bundle at
once.
Don't attempt and memory operand folding inside bundles.
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* Add begin_dynamic_table() / end_dynamic_table() private interface to ELFObjectFile.
* Add begin_libraries_needed() / end_libraries_needed() interface to ObjectFile, for grabbing the list of needed libraries for a shared object or dynamic executable.
* Implement this new interface completely for ELF, leave stubs for COFF and MachO.
* Add 'llvm-readobj' tool for dumping ObjectFile information.
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This allows the function to be inlined, and makes it suitable for use in
getInstructionIndex().
Also provide a const version. C++ is great for touch typing practice.
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- The search bounds are constant, in the worst case (ARM target) it will scan over 30 uint16_ts.
- This method isn't very hot, I had problems finding a testcase where it's called more than a dozen of times (no perf impact).
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So with darwin's otool(1) an x86_64 hello world .o file will print:
leaq L_.str(%rip), %rax ## literal pool for: Hello world
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Instead of nested switch statements, use a lookup table. On ARM, this replaces
a 23k (x86_64 release build) function with a 16k table. Its not unlikely to
be faster, as well.
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std::vector.
- Good for 1-2% speedup on writing PCH for Cocoa.h.
- Clang side API match to follow shortly, there wasn't an easy way to make this
non-breaking.
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