Goto statements jumping into previous inner blocks are pretty confusing
to read even though in this case they are valid. No reason to not use
while loops there.
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In the case where the constant comes from a cloned cast instruction, the
materialization code has to go before the cloned cast instruction.
This commit fixes the method that finds the materialization insertion point
by making it aware of this case.
This fixes <rdar://problem/15532441>
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diagnostic that includes location information.
Currently if one has this assembly:
.quad (0x1234 + (4 * SOME_VALUE))
where SOME_VALUE is undefined ones gets the less than
useful error message with no location information:
% clang -c x.s
clang -cc1as: fatal error: error in backend: expected relocatable expression
With this fix one now gets a more useful error message
with location information:
% clang -c x.s
x.s:5:8: error: expected relocatable expression
.quad (0x1234 + (4 * SOME_VALUE))
^
To do this I plumbed the SMLoc through the MCObjectStreamer
EmitValue() and EmitValueImpl() interfaces so it could be used
when creating the MCFixup.
rdar://12391022
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Evidently tablegen doesn't infer this from the HasBMI2 predicate on the BZHI
instructions. This should fix the recent bot failures.
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The point of these calls is to allow Thumb-1 code to make use of the VFP unit
to perform its operations. This is not desirable with -msoft-float, since most
of the reasons you'd want that apply equally to the runtime library.
rdar://problem/13766161
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This reverts commit r206780.
This commit was regressing gdb.opt/inline-locals.exp in the GDB 7.5 test
suite. Reverting until I can fix the issue.
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Don't introduce new operations on an illegal sub 32-bit type.
Do the operations on a 32-bit value, and then use a truncating store.
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The branch that skips irreducible backedges was only active when
propagating mass at the top-level. In particular, when propagating mass
through a loop recognized by `LoopInfo` with irreducible control flow
inside, irreducible backedges would not be skipped.
Not sure where that idea came from, but the result was that mass was
lost until after loop exit. Added a testcase that covers this case.
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Store pointers directly to loops inside the nodes. This could have been
done without changing the type stored in `std::vector<>`. However,
rather than computing the number of loops before constructing them
(which `LoopInfo` doesn't provide directly), I've switched to a
`vector<unique_ptr<LoopData>>`.
This adds some heap overhead, but the number of loops is typically
small.
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This was implicitly with copy assignment before, which fails to actually
clear `std::vector<>`'s heap storage. Move assignment would work, but
since MSVC can't imply those anyway, explicitly `clear()`-ing members
makes more sense.
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definition below all the header #include lines. This updates most of the
miscellaneous other lib/... directories. A few left though.
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definition below all of the header #include lines, lib/Transforms/...
edition.
This one is tricky for two reasons. We again have a couple of passes
that define something else before the includes as well. I've sunk their
name macros with the DEBUG_TYPE.
Also, InstCombine contains headers that need DEBUG_TYPE, so now those
headers #define and #undef DEBUG_TYPE around their code, leaving them
well formed modular headers. Fixing these headers was a large motivation
for all of these changes, as "leaky" macros of this form are hard on the
modules implementation.
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definition below all the header #include lines, lib/Analysis/...
edition.
This one has a bit extra as there were *other* #define's before #include
lines in addition to DEBUG_TYPE. I've sunk all of them as a block.
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of a '.inc' file before including actual headers. In this case we had
both duplicated a header's include and were including a standard header.
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system headers above the includes of generated '.inc' files that
actually contain code. In a few targets this was already done pretty
consistently, but it wasn't done *really* consistently anywhere. It is
strictly cleaner IMO and necessary in a bunch of places where the
DEBUG_TYPE is referenced from the generated code. Consistency with the
necessary places trumps. Hopefully the build bots are OK with the
movement of intrin.h...
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define below all header includes in the lib/CodeGen/... tree. While the
current modules implementation doesn't check for this kind of ODR
violation yet, it is likely to grow support for it in the future. It
also removes one layer of macro pollution across all the included
headers.
Other sub-trees will follow.
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