Change the informal convention of DBG_VALUE machine instructions so that
we can express a register-indirect address with an offset of 0.
The old convention was that a DBG_VALUE is a register-indirect value if
the offset (operand 1) is nonzero. The new convention is that a DBG_VALUE
is register-indirect if the first operand is a register and the second
operand is an immediate. For plain register values the combination reg,
reg is used. MachineInstrBuilder::BuildMI knows how to build the new
DBG_VALUES.
rdar://problem/13658587
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register-indirect address with an offset of 0.
It used to be that a DBG_VALUE is a register-indirect value if the offset
(operand 1) is nonzero. The new convention is that a DBG_VALUE is
register-indirect if the first operand is a register and the second
operand is an immediate. For plain registers use the combination reg, reg.
rdar://problem/13658587
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This function is often used to decorate dangling instructions, so a
context reference is required to allocate memory for the operands.
Also add a corresponding MachineInstrBuilder method.
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This is supposed to be a mechanical change with no functional effects.
InstrEmitter can generate all types of MachineOperands which revealed
that MachineInstrBuilder was missing a few methods, added by this patch.
Besides providing a context pointer to MI::addOperand(),
MachineInstrBuilder seems like a better fit for this code.
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Use the version that also takes an MF reference instead.
It would technically be possible to extract an MF reference from the MI
as MI->getParent()->getParent(), but that would not work for MIs that
are not inserted into any basic block.
Given the reasonably small number of places this constructor was used at
all, I preferred the compile time check to a run time assertion.
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Just like for addMemOperand(), the function pointer provides a context
for allocating memory. This will make it possible to use a better memory
allocation strategy for the MI operand list, which is currently a slow
std::vector.
Most calls to addOperand() come from MachineInstrBuilder, so give that
class an MF reference as well. Code using BuildMI() won't need changing
at all since the MF reference is already required to allocate a
MachineInstr.
Future patches will fix code that calls MI::addOperand(Op) directly, as
well as code that uses the now deprecated MachineInstrBuilder(MI)
constructor.
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Also add an MIBundleBuilder constructor that takes an existing bundle.
Together these functions make it possible to add instructions to
existing bundles.
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A target index operand looks a lot like a constant pool reference, but
it is completely target-defined. It contains the 8-bit TargetFlags, a
32-bit index, and a 64-bit offset. It is preserved by all code generator
passes.
TargetIndex operands can be used to carry target-specific information in
cases where immediate operands won't suffice.
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MachineOperands that define part of a virtual register must have an
<undef> flag if they are not intended as read-modify-write operands.
The old trick of adding an <imp-def> operand doesn't work any longer.
Fixes PR12177.
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Register masks will be used as a compact representation of large clobber
lists. Currently, an x86 call instruction has some 40 operands
representing call-clobbered registers. That's more than 1kB of useless
operands per call site.
A register mask operand references a bit mask of call-preserved
registers, everything else is clobbered. The bit mask will typically
come from TargetRegisterInfo::getCallPreservedMask().
By abandoning ImplicitDefs for call-clobbered registers, it also becomes
possible to share call instruction descriptions between calling
conventions, and we can get rid of the WINCALL* instructions.
This patch introduces the new operand kind. Future patches will add
RegMask support to target-independent passes before finally the fixed
clobber lists can be removed from call instruction descriptions.
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to finalize MI bundles (i.e. add BUNDLE instruction and computing register def
and use lists of the BUNDLE instruction) and a pass to unpack bundles.
- Teach more of MachineBasic and MachineInstr methods to be bundle aware.
- Switch Thumb2 IT block to MI bundles and delete the hazard recognizer hack to
prevent IT blocks from being broken apart.
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sink them into MC layer.
- Added MCInstrInfo, which captures the tablegen generated static data. Chang
TargetInstrInfo so it's based off MCInstrInfo.
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are from debug info. Add an iterator to MachineRegisterInfo
to skip Debug operands when walking the use list. No
functional change yet.
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- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
This eliminates MachineInstr's std::list member and allows the data to be
created by isel and live for the remainder of codegen, avoiding a lot of
copying and unnecessary translation. This also shrinks MemSDNode.
- Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
fields for MachineMemOperands.
- Change MemSDNode to have a MachineMemOperand member instead of its own
fields with the same information. This introduces some redundancy, but
it's more consistent with what MachineInstr will eventually want.
- Ignore alignment when searching for redundant loads for CSE, but remember
the greatest alignment.
Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.
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The register allocator, when it allocates a register to a virtual register defined by an implicit_def, can allocate any physical register without worrying about overlapping live ranges. It should mark all of operands of the said virtual register so later passes will do the right thing.
This is not the best solution. But it should be a lot less fragile to having the scavenger try to track what is defined by implicit_def.
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booleans. This gives a better indication of what the "addReg()" is
doing. Remembering what all of those booleans mean isn't easy, especially if you
aren't spending all of your time in that code.
I took Jakob's suggestion and made it illegal to pass in "true" for the
flag. This should hopefully prevent any unintended misuse of this (by reverting
to the old way of using addReg()).
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the frame reference. This will help post-RA scheduling determine
that spills to distinct stack slots are independent.
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and add a TargetLowering hook for it to use to determine when this
is legal (i.e. not in PIC mode, etc.)
This allows instruction selection to emit folded constant offsets
in more cases, such as the included testcase, eliminating the need
for explicit arithmetic instructions.
This eliminates the need for the C++ code in X86ISelDAGToDAG.cpp
that attempted to achieve the same effect, but wasn't as effective.
Also, fix handling of offsets in GlobalAddressSDNodes in several
places, including changing GlobalAddressSDNode's offset from
int to int64_t.
The Mips, Alpha, Sparc, and CellSPU targets appear to be
unaware of GlobalAddress offsets currently, so set the hook to
false on those targets.
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ConstantFP* instead of APInt and APFloat directly.
This reduces the amount of time to create ConstantSDNode
and ConstantFPSDNode nodes when ConstantInt* and ConstantFP*
respectively are already available, as is the case in
SelectionDAGBuild.cpp. Also, it reduces the amount of time
to legalize constants into constant pools, and the amount of
time to add ConstantFP operands to MachineInstrs, due to
eliminating ConstantInt::get and ConstantFP::get calls.
It increases the amount of work needed to create new constants
in cases where the client doesn't already have a ConstantInt*
or ConstantFP*, such as legalize expanding 64-bit integer constants
to 32-bit constants. And it adds a layer of indirection for the
accessor methods. But these appear to be outweight by the benefits
in most cases.
It will also make it easier to make ConstantSDNode and
ConstantFPNode more consistent with ConstantInt and ConstantFP.
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MachineMemOperands. The pools are owned by MachineFunctions.
This drastically reduces the number of calls to malloc/free made
during the "Emit" phase of scheduling, as well as later phases
in CodeGen. Combined with other changes, this speeds up the
"instruction selection" phase of CodeGen by 10% in some cases.
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