variants where significant.
This will make it more obvious what is happening when we start using
blends in SSE41.
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support transforming the forms from the new vector shuffle lowering to
use 'movddup' when appropriate.
A bunch of the cases where we actually form 'movddup' don't actually
show up in the test results because something even later than DAG
legalization maps them back to 'unpcklpd'. If this shows back up as
a performance problem, I'll probably chase it down, but it is at least
an encoded size loss. =/
To make this work, also always do this canonicalizing step for floating
point vectors where the baseline shuffle instructions don't provide any
free copies of their inputs. This also causes us to canonicalize
unpck[hl]pd into mov{hl,lh}ps (resp.) which is a nice encoding space
win.
There is one test which is "regressed" by this: extractelement-load.
There, the test case where the optimization it is testing *fails*, the
exact instruction pattern which results is slightly different. This
should probably be fixed by having the appropriate extract formed
earlier in the DAG, but that would defeat the purpose of the test.... If
this test case is critically important for anyone, please let me know
and I'll try to work on it. The prior behavior was actually contrary to
the comment in the test case and seems likely to have been an accident.
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vectors.
e.g. when promoting ctlz from <2 x i32> to <2 x i64> we have to fixup
the result by 32 bits, not 64. PR20917.
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Do
(shl (add x, c1), c2) -> (add (shl x, c2), c1 << c2)
This is already done for multiplies, but since multiplies
by powers of two are turned into shifts, we also need
to handle it here.
This might want checks for isLegalAddImmediate to avoid
transforming an add of a legal immediate with one that isn't.
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r189189 implemented AVX512 unpack by essentially performing a 256-bit unpack
between the low and the high 256 bits of src1 into the low part of the
destination and another unpack of the low and high 256 bits of src2 into the
high part of the destination.
I don't think that's how unpack works. AVX512 unpack simply has more 128-bit
lanes but other than it works the same way as AVX. So in each 128-bit lane,
we're always interleaving certain parts of both operands rather different
parts of one of the operands.
E.g. for this:
__v16sf a = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
__v16sf b = { 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 };
__v16sf c = __builtin_shufflevector(a, b, 0, 8, 1, 9, 4, 12, 5, 13, 16,
24, 17, 25, 20, 28, 21, 29);
we generated punpcklps (notice how the elements of a and b are not interleaved
in the shuffle). In turn, c was set to this:
0 16 1 17 4 20 5 21 8 24 9 25 12 28 13 29
Obviously this should have just returned the mask vector of the shuffle
vector.
I mostly reverted this change and made sure the original AVX code worked
for 512-bit vectors as well.
Also updated the tests because they matched the logic from the code.
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This is an extension of the change made with r215820:
http://llvm.org/viewvc/llvm-project?view=revision&revision=215820
That patch allowed combining of splatted vector FP constants that are multiplied.
This patch allows combining non-uniform vector FP constants too by relaxing the
check on the type of vector. Also, canonicalize a vector fmul in the
same way that we already do for scalars - if only one operand of the fmul is a
constant, make it operand 1. Otherwise, we miss potential folds.
This fold is also done by -instcombine, but it's possible that extra
fmuls may have been generated during lowering.
Differential Revision: http://reviews.llvm.org/D5254
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Summary:
In AT&T annotation for both x86_64 and x32 calls should be printed as
callq in assembly. It's only a matter of correct mnemonic, object output
is ok.
Test Plan: trivial test added
Reviewers: nadav, dschuff, craig.topper
Subscribers: llvm-commits, zinovy.nis
Differential Revision: http://reviews.llvm.org/D5213
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When compiling without SSE2, isTruncStoreLegal(F64, F32) would return Legal, whereas with SSE2 it would return Expand. And since the Target doesn't seem to actually handle a truncstore for double -> float, it would just output a store of a full double in the space for a float hence overwriting other bits on the stack.
Patch by Luqman Aden!
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Previously, fast-isel would not clean up after failing to select a call
instruction, because it would have called flushLocalValueMap() which moves
the insertion point, making SavedInsertPt in selectInstruction() invalid.
Fixing this by making SavedInsertPt a member variable, and having
flushLocalValueMap() update it.
This removes some redundant code at -O0, and more importantly fixes PR20863.
Differential Revision: http://reviews.llvm.org/D5249
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I hadn't actually run all the tests yet and these combines have somewhat
surprisingly far reaching effects.
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support for MOVDDUP which is really important for matrix multiply style
operations that do lots of non-vector-aligned load and splats.
The original motivation was to add support for MOVDDUP as the lack of it
regresses matmul_f64_4x4 by 5% or so. However, all of the rules here
were somewhat suspicious.
First, we should always be using the floating point domain shuffles,
regardless of how many copies we have to make as a movapd is *crazy*
faster than the domain switching cost on some chips. (Mostly because
movapd is crazy cheap.) Because SHUFPD can't do the copy-for-free trick
of the PSHUF instructions, there is no need to avoid canonicalizing on
UNPCK variants, so do that canonicalizing. This also ensures we have the
chance to form MOVDDUP. =]
Second, we assume SSE2 support when doing any vector lowering, and given
that we should just use UNPCKLPD and UNPCKHPD as they can operate on
registers or memory. If vectors get spilled or come from memory at all
this is going to allow the load to be folded into the operation. If we
want to optimize for encoding size (the only difference, and only
a 2 byte difference) it should be done *much* later, likely after RA.
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parsing (and latent bug in the instruction definitions).
This is effectively a revert of r136287 which tried to address
a specific and narrow case of immediate operands failing to be accepted
by x86 instructions with a pretty heavy hammer: it introduced a new kind
of operand that behaved differently. All of that is removed with this
commit, but the test cases are both preserved and enhanced.
The core problem that r136287 and this commit are trying to handle is
that gas accepts both of the following instructions:
insertps $192, %xmm0, %xmm1
insertps $-64, %xmm0, %xmm1
These will encode to the same byte sequence, with the immediate
occupying an 8-bit entry. The first form was fixed by r136287 but that
broke the prior handling of the second form! =[ Ironically, we would
still emit the second form in some cases and then be unable to
re-assemble the output.
The reason why the first instruction failed to be handled is because
prior to r136287 the operands ere marked 'i32i8imm' which forces them to
be sign-extenable. Clearly, that won't work for 192 in a single byte.
However, making thim zero-extended or "unsigned" doesn't really address
the core issue either because it breaks negative immediates. The correct
fix is to make these operands 'i8imm' reflecting that they can be either
signed or unsigned but must be 8-bit immediates. This patch backs out
r136287 and then changes those places as well as some others to use
'i8imm' rather than one of the extended variants.
Naturally, this broke something else. The custom DAG nodes had to be
updated to have a much more accurate type constraint of an i8 node, and
a bunch of Pat immediates needed to be specified as i8 values.
The fallout didn't end there though. We also then ceased to be able to
match the instruction-specific intrinsics to the instructions so
modified. Digging, this is because they too used i32 rather than i8 in
their signature. So I've also switched those intrinsics to i8 arguments
in line with the instructions.
In order to make the intrinsic adjustments of course, I also had to add
auto upgrading for the intrinsics.
I suspect that the intrinsic argument types may have led everything down
this rabbit hole. Pretty happy with the result.
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computation was totally wrong, but somehow it didn't really show up with
llc.
I've added an assert that triggers on multiple existing test cases and
updated one of them to show the correct value.
There appear to still be more bugs lurking around insertps's mask. =/
However, note that this only really impacts the new vector shuffle
lowering.
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This reverts commit r217211.
Both the bfd ld and gold outputs were valid. They were using a Rela relocation,
so the value present in the relocated location was not used, which caused me
to misread the output.
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shuffle lowering for integer vectors and share it from v4i32, v8i16, and
v16i8 code paths.
Ironically, the SSE2 v16i8 code for this is now better than the SSSE3!
=] Will have to fix the SSSE3 code next to just using a single pshufb.
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vzext patterns and insert-element patterns that for SSE4 have dedicated
instructions.
With this we can enable the experimental mode in a regression test that
happens to cover some of the past set of issues. You can see that the
new logic does significantly better here on the floating point cases.
A follow-up to this change and the previous ones will hoist the logic
into helpers so it can be shared across element type sizes as in this
particular case it generalizes cleanly.
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abilities of INSERTPS which are really powerful and come up in very
important contexts such as forming diagonal matrices, etc.
With this I ended up being able to remove the somewhat weird helper
I added for INSERTPS because we can collapse the entire state to a no-op
mask. Added a bunch of tests for inserting into a zero-ish vector.
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'insertps' patterns.
This replaces two shuffles with a single insertps in very common cases.
My next patch will extend this to leverage the zeroing capabilities of
insertps which will allow it to be used in a much wider set of cases.
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This CL replaces the constant DarwinX86AsmBackend.PushInstrSize with a method
that lets the backend account for different sizes of "push %reg" instruction
sizes.
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The only valid lowering of atomic stores in the X86 backend was mov from
register to memory. As a result, storing an immediate required a useless copy
of the immediate in a register. Now these can be compiled as a simple mov.
Similarily, adding/and-ing/or-ing/xor-ing an
immediate to an atomic location (but through an atomic_store/atomic_load,
not a fetch_whatever intrinsic) can now make use of an 'add $imm, x(%rip)'
instead of using a register. And the same applies to inc/dec.
This second point matches the first issue identified in
http://llvm.org/bugs/show_bug.cgi?id=17281
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Also fix a small copy-paste bug in X86ISelLowering where Chain should
have been used in place of DAG.getEntryToken().
Fixes PR20828.
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We have been using .init-array for most systems for quiet some time,
but tools like llc are still defaulting to .ctors because the old
option was never changed.
This patch makes llc default to .init-array and changes the option to
be -use-ctors.
Clang is not affected by this. It has its own fancier logic.
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Summary:
Fixes a FIXME in MachineSinking. Instead of using the simple heuristics
in isPostDominatedBy, use the real MachinePostDominatorTree. The old
heuristics caused instructions to sink unnecessarily, and might create
register pressure.
Test Plan:
Added a NVPTX codegen test to verify that our change is in effect. It also
shows the unnecessary register pressure caused by over-sinking. Updated
affected tests in AArch64 and X86.
Reviewers: eliben, meheff, Jiangning
Reviewed By: Jiangning
Subscribers: jholewinski, aemerson, mcrosier, llvm-commits
Differential Revision: http://reviews.llvm.org/D4814
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Summary:
If a variadic function body contains a musttail call, then we copy all
of the remaining register parameters into virtual registers in the
function prologue. We track the virtual registers through the function
body, and add them as additional registers to pass to the call. Because
this is all done in virtual registers, the register allocator usually
gives us good code. If the function does a call, however, it will have
to spill and reload all argument registers (ew).
Forwarding regparms on x86_32 is not implemented because most compilers
don't support varargs in 32-bit with regparms.
Reviewers: majnemer
Subscribers: aemerson, llvm-commits
Differential Revision: http://reviews.llvm.org/D5060
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We've rejected these kinds of functions since r28405 in 2006 because
it's impossible to lower the return of a callee cleanup varargs
function. However there are lots of legal ways to leave such a function
without returning, such as aborting. Today we can leave a function with
a musttail call to another function with the correct prototype, and
everything works out.
I'm removing the verifier check declaring that a normal return from such
a function is UB.
Reviewed By: nlewycky
Differential Revision: http://reviews.llvm.org/D5059
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The new solution is to not use this lowering if there are any dynamic
allocas in the current function. We know up front if there are dynamic
allocas, but we don't know if we'll need to create stack temporaries
with large alignment during lowering. Conservatively assume that we will
need such temporaries.
Reviewed By: hans
Differential Revision: http://reviews.llvm.org/D5128
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Added new types to Legalizer.
Fixed getSetCCResultType function
Added lowering tests.
Reviewed by Elena Demikhovsky.
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On MachO, putting a symbol that doesn't start with a 'L' or 'l' in one of the
__TEXT,__literal* sections prevents the linker from merging the context of the
section.
Since private GVs are the ones the get mangled to start with 'L' or 'l', we now
only put those on the __TEXT,__literal* sections.
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file.
Changing code that is covered by these tests is just too hard to debug
currently, and now it will be clear the nature of the changes.
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we stopped efficiently lowering sextload using the SSE41 instructions
for that operation.
This is a consequence of a bad predicate I used thinking of the memory
access needs. The code actually handles the cases where the predicate
doesn't apply, and handles them much better. =] Simple fix and a test
case added. Fixes PR20767.
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This combine is essentially combining target-specific nodes back into target
independent nodes that it "knows" will be combined yet again by a target
independent DAG combine into a different set of target-independent nodes that
are legal (not custom though!) and thus "ok". This seems... deeply flawed. The
crux of the problem is that we don't combine un-legalized shuffles that are
introduced by legalizing other operations, and thus we don't see a very
profitable combine opportunity. So the backend just forces the input to that
combine to re-appear.
However, for this to work, the conditions detected to re-form the unlegalized
nodes must be *exactly* right. Previously, failing this would have caused poor
code (if you're lucky) or a crasher when we failed to select instructions.
After r215611 we would fall back into the legalizer. In some cases, this just
"fixed" the crasher by produces bad code. But in the test case added it caused
the legalizer and the dag combiner to iterate forever.
The fix is to make the alignment checking in the x86 side of things match the
alignment checking in the generic DAG combine exactly. This isn't really a
satisfying or principled fix, but it at least make the code work as intended.
It also highlights that it would be nice to detect the availability of under
aligned loads for a given type rather than bailing on this optimization. I've
left a FIXME to document this.
Original commit message for r215611 which covers the rest of the chang:
[SDAG] Fix a case where we would iteratively legalize a node during
combining by replacing it with something else but not re-process the
node afterward to remove it.
In a truly remarkable stroke of bad luck, this would (in the test case
attached) end up getting some other node combined into it without ever
getting re-processed. By adding it back on to the worklist, in addition
to deleting the dead nodes more quickly we also ensure that if it
*stops* being dead for any reason it makes it back through the
legalizer. Without this, the test case will end up failing during
instruction selection due to an and node with a type we don't have an
instruction pattern for.
It took many million runs of the shuffle fuzz tester to find this.
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these DAG combines.
The DAG auto-CSE thing is truly terrible. Due to it, when RAUW-ing
a node with its operand, you can cause its uses to CSE to itself, which
then causes their uses to become your uses which causes them to be
picked up by the RAUW. For nodes that are determined to be "no-ops",
this is "fine". But if the RAUW is one of several steps to enact
a transformation, this causes the DAG to really silently eat an discard
nodes that you would never expect. It took days for me to actually
pinpoint a test case triggering this and a really frustrating amount of
time to even comprehend the bug because I never even thought about the
ability of RAUW to iteratively consume nodes due to CSE-ing them into
itself.
To fix this, we have to build up a brand-new chain of operations any
time we are combining across (potentially) intervening nodes. But once
the logic is added to do this, another issue surfaces: CombineTo eagerly
deletes the one node combined, *but no others*. This is... really
frustrating. If deleting it makes its operands become dead, those
operand nodes often won't go onto the worklist in the
order you would want -- they're already on it and not near the top. That
means things higher on the worklist will get combined prior to these
dead nodes being GCed out of the worklist, and if the chain is long, the
immediate users won't be enough to re-detect where the root of the chain
is that became single-use again after deleting the dead nodes. The
better way to do this is to never immediately delete nodes, and instead
to just enqueue them so we can recursively delete them. The
combined-from node is typically not on the worklist anyways by virtue of
having been popped off.... But that in turn breaks other tests that
*require* CombineTo to delete unused nodes. :: sigh ::
Fortunately, there is a better way. This whole routine should have been
returning the replacement rather than using CombineTo which is quite
hacky. Switch to that, and all the pieces fall together.
I suspect the same kind of miscompile is possible in the half-shuffle
folding code, and potentially the recursive folding code. I'll be
switching those over to a pattern more like this one for safety's sake
even though I don't immediately have any test cases for them. Note that
the only way I got a test case for this instance was with *heavily* DAG
combined 256-bit shuffle sequences generated by my fuzzer. ;]
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