that get created during loop unswitching, and fix SplitBlockPredecessors'
LCSSA updating code to create new PHIs instead of trying to just move
existing ones.
Also, optimize Loop::verifyLoop, since it gets called a lot. Use
searches on a sorted list of blocks instead of calling the "contains"
function, as is done in other places in the Loop class, since "contains"
does a linear search. Also, don't call verifyLoop from LoopSimplify or
LCSSA, as the PassManager is already calling verifyLoop as part of
LoopInfo's verifyAnalysis.
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that these passes are properly preserved.
Fix several transformation passes that claimed to preserve LoopSimplify
form but weren't.
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LoopSimplify form, which is currently only available on Loops (and
not MachineLoops). Also, move the code out of the header file.
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Optimal edge profiling is only possible when blocks with no predecessors get an
virtual edge (BB,0) that counts the execution frequencies of this
function-exiting blocks.
This patch makes the necessary changes before actually enabling optimal edge profiling.
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This adds a pass to verify the current profile against the flow conditions.
This is very helpful when later on trying to perserve the profiling information
during all passes.
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for sanity. This didn't turn up any bugs.
Change CallGraphNode to maintain its "callsite" information in the
call edges list as a WeakVH instead of as an instruction*. This fixes
a broad class of dangling pointer bugs, and makes CallGraph have a number
of useful invariants again. This fixes the class of problem indicated
by PR4029 and PR3601.
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modify the type and location debug information for these variables to match the
programmer's expectations.
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SCEVUnknowns, as the non-SCEVUnknown cases in the getSCEVAtScope code
can also end up repeatedly climing through the same expression trees,
which can be unusably slow when the trees are very tall.
Also, add a quick check for SCEV pointer equality to the main
SCEV comparison routine, as the full comparison code can be expensive
in the case of large expression trees.
These fix compile-time problems in some pathlogical cases.
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stem from the fact that we have two types of passes that need to update it:
1. callgraphscc and module passes that are explicitly aware of it
2. Functionpasses (and loop passes etc) that are interlaced with CGSCC passes
by the CGSCC Passmgr.
In the case of #1, we can reasonably expect the passes to update the call
graph just like any analysis. However, functionpasses are not and generally
should not be CG aware. This has caused us no end of problems, so this takes
a new approach. Logically, the CGSCC Pass manager can rescan every function
after it runs a function pass over it to see if the functionpass made any
updates to the IR that affect the callgraph. This allows it to catch new calls
introduced by the functionpass.
In practice, doing this would be slow. This implementation keeps track of
whether or not the current scc is dirtied by a function pass, and, if so,
delays updating the callgraph until it is actually needed again. This was
we avoid extraneous rescans, but we still have good invariants when the
callgraph is needed.
Step #2 of the "give Callgraph some sane invariants" is to change CallGraphNode
to use a CallBackVH for the callsite entry of the CallGraphNode. This way
we can immediately remove entries from the callgraph when a FunctionPass is
active instead of having dangling pointers. The current pass tries to tolerate
these dangling pointers, but it is just an evil hack.
This is related to PR3601/4835/4029. This also reverts r80541, a hack working
around the sad lack of invariants.
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indirect function pointer, inline it, then go to delete the body.
The problem is that the callgraph had other references to the function,
though the inliner had no way to know it, so we got a dangling pointer
and an invalid iterator out of the deal.
The fix to this is pretty simple: stop the inliner from deleting the
function by knowing that there are references to it. Do this by making
CallGraphNodes contain a refcount. This requires moving deletion of
available_externally functions to the module-level cleanup sweep where
it belongs.
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argpromotion and structretpromote. Basically, when replacing
a function, they used the 'changeFunction' api which changes
the entry in the function map (and steals/reuses the callgraph
node).
This has some interesting effects: first, the problem is that it doesn't
update the "callee" edges in any callees of the function in the call graph.
Second, this covers for a major problem in all the CGSCC pass stuff, which
is that it is completely broken when functions are deleted if they *don't*
reuse a CGN. (there is a cute little fixme about this though :).
This patch changes the protocol that CGSCC passes must obey: now the CGSCC
pass manager copies the SCC and preincrements its iterator to avoid passes
invalidating it. This allows CGSCC passes to mutate the current SCC. However
multiple passes may be run on that SCC, so if passes do this, they are now
required to *update* the SCC to be current when they return.
Other less interesting parts of this patch are that it makes passes update
the CG more directly, eliminates changeFunction, and requires clients of
replaceCallSite to specify the new callee CGN if they are changing it.
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this eliminates the ATTRIBUTE_USED, which wasn't being used in a manner
acceptable to some GCC versions, according to the buildbots.
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This is a simple AliasAnalysis implementation which works by making
ScalarEvolution queries. ScalarEvolution has a more complete understanding
of arithmetic than BasicAA's collection of ad-hoc checks, so it handles
some cases that BasicAA misses, for example p[i] and p[i+1] within the
same iteration of a loop.
This is currently experimental. It may be that the main use for this pass
will be to help find cases where BasicAA can be profitably extended, or
to help in the development of the overall AliasAnalysis infrastructure,
however it's also possible that it could grow up to become a directly
useful pass.
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This change speeds up llvm-gcc by more then 6% at "-O0 -g" (measured by compiling InstructionCombining.cpp!)
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