extractelement operations into a bitcast of the pointer,
then a gep, then a scalar load. Disable this when the vector
only has one element, because it leads to infinite loops in
instcombine (PR4908).
This transformation seems like a really bad idea to me, as it
will likely disable CSE of vector load/stores etc and can be
better done in the code generator when profitable. This
goes all the way back to the first days of packed types,
r25299 specifically.
I'll let those people who care about the performance of vector
code decide what to do with this.
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compile-time constant integers or that are out of bounds for their
corresponding static array types. These can cause aliasing that
GlobalOpt assumes won't happen.
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an aggregate store overlapping a different aggregate store, despite
the stores having distinct addresses.
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is missing the inbounds flag. This is slightly conservative, but it
avoids problems with two constants pointing to the same address but
getting distinct entries in the Memory DenseMap.
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- I think there are more instances of this, but I think they are fixed in Dan's
incoming patch. This one was preventing me from doing a bugpoint reduction
though.
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Constant uniquing tables. This allows distinct ConstantExpr objects
with the same operation and different flags.
Even though a ConstantExpr "a + b" is either always overflowing or
never overflowing (due to being a ConstantExpr), it's still necessary
to be able to represent it both with and without overflow flags at
the same time within the IR, because the safety of the flag may
depend on the context of the use. If the constant really does overflow,
it wouldn't ever be safe to use with the flag set, however the use
may be in code that is never actually executed.
This also makes it possible to merge all the flags tests into a single test.
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that these passes are properly preserved.
Fix several transformation passes that claimed to preserve LoopSimplify
form but weren't.
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instead of a bool argument, and to do the dominator check itself.
This makes it eaiser to use when DominatorTree information is
available.
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Removed inverted flag form MaximumSpanningTree, also do not handle so much
information to MaximumSpanningTree.
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simplifylibcalls optimization is thus valid for C++ but not C.
It's not important enough to worry about for C++ apps, so just
remove it.
rdar://7191924
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don't alias. Remove an old and poorly reduced testcase that fails
with this transform for reasons unrelated to the original test.
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Add statistics for regular edge profiling, this enables the comparation of the
number of edges inserted by regular and optimal edge profiling.
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for sanity. This didn't turn up any bugs.
Change CallGraphNode to maintain its "callsite" information in the
call edges list as a WeakVH instead of as an instruction*. This fixes
a broad class of dangling pointer bugs, and makes CallGraph have a number
of useful invariants again. This fixes the class of problem indicated
by PR4029 and PR3601.
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changes: SimplifyDemandedBits can't use the builder yet because it
has the wrong insertion point. This fixes a crash building
MultiSource/Benchmarks/PAQ8p
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instead of CallGraphNode*'s. This also papers over a callgraph
problem where a pass (in this case, MemCpyOpt) introduces a new
function into the module (llvm.memset.i64) but doesn't add it to
the call graph (nor should it, since it is a function pass).
While it might be a good idea for MemCpyOpt to not synthesize
functions in a runOnFunction(), there is no need for FunctionAttrs
to be boneheaded, so fix it there. This fixes an assertion building
176.gcc.
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indirect function pointer, inline it, then go to delete the body.
The problem is that the callgraph had other references to the function,
though the inliner had no way to know it, so we got a dangling pointer
and an invalid iterator out of the deal.
The fix to this is pretty simple: stop the inliner from deleting the
function by knowing that there are references to it. Do this by making
CallGraphNodes contain a refcount. This requires moving deletion of
available_externally functions to the module-level cleanup sweep where
it belongs.
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argpromotion and structretpromote. Basically, when replacing
a function, they used the 'changeFunction' api which changes
the entry in the function map (and steals/reuses the callgraph
node).
This has some interesting effects: first, the problem is that it doesn't
update the "callee" edges in any callees of the function in the call graph.
Second, this covers for a major problem in all the CGSCC pass stuff, which
is that it is completely broken when functions are deleted if they *don't*
reuse a CGN. (there is a cute little fixme about this though :).
This patch changes the protocol that CGSCC passes must obey: now the CGSCC
pass manager copies the SCC and preincrements its iterator to avoid passes
invalidating it. This allows CGSCC passes to mutate the current SCC. However
multiple passes may be run on that SCC, so if passes do this, they are now
required to *update* the SCC to be current when they return.
Other less interesting parts of this patch are that it makes passes update
the CG more directly, eliminates changeFunction, and requires clients of
replaceCallSite to specify the new callee CGN if they are changing it.
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is itself a bitcast. Since we have gep(bitcast(bitcast(y))) in this
case, just wait for the two bitcasts to get zapped. This prevents
instcombine from confusing some aliasing stuff, and allows it to
directly eliminate the load in the testcase.
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