The basic issue is that isel (very reasonably!) expects conditional branches
to be folded, so CGP leaving around a bunch dead computation feeding
conditional branches isn't such a good idea. Just fold branches on constants
into unconditional branches.
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have objectsize folding recursively simplify away their result when it
folds. It is important to catch this here, because otherwise we won't
eliminate the cross-block values at isel and other times.
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potentially invalidate it (like inline asm lowering) to be sunk into
their proper place, cleaning up a ton of code.
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instead of DomTree/DomFrontier. This may be interesting for reducing compile
time. This is currently disabled, but seems to work just fine.
When this is enabled, we eliminate two runs of dominator frontier, one in the
"early per-function" optimizations and one in the "interlaced with inliner"
function passes.
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While there, I noticed that the transform "undef >>a X -> undef" was wrong.
For example if X is 2 then the top two bits must be equal, so the result can
not be anything. I fixed this in the constant folder as well. Also, I made
the transform for "X << undef" stronger: it now folds to undef always, even
though X might be zero. This is in accordance with the LangRef, but I must
admit that it is fairly aggressive. Also, I added "i32 X << 32 -> undef"
following the LangRef and the constant folder, likewise fairly aggressive.
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This is a minor extension of SROA to handle a special case that is
important for some ARM NEON operations. Some of the NEON intrinsics
return multiple values, which are handled as struct types containing
multiple elements of the same vector type. The corresponding return
types declared in the arm_neon.h header have equivalent arrays. We
need SROA to recognize that it can split up those arrays and structs
into separate vectors, even though they are not always accessed with
the same type. SROA already handles loads and stores of an entire
alloca by using insertvalue/extractvalue to access the individual
pieces, and that code works the same regardless of whether the type
is a struct or an array. So, all that needs to be done is to check
for compatible arrays and homogeneous structs.
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SROA only split up structs and arrays one level at a time, so padding can
only cause trouble if it is located in between the struct or array elements.
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DT->changeImmediateDominator() trivially ignores identity updates, so there is
really no need for the uniqueing provided by SmallPtrSet.
I expect this to fix PR8954.
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phi nodes. It is called from MergeBlockIntoPredecessor which is
called from GVN, which claims to preserve these.
I'm skeptical that this is the actual problem behind PR8954, but
this is a stab in the right direction.
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without informing memdep. This could cause nondeterminstic weirdness
based on where instructions happen to get allocated, and will hopefully
breath some life into some broken testers.
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larger memsets. Among other things, this fixes rdar://8760394 and
allows us to handle "Example 2" from http://blog.regehr.org/archives/320,
compiling it into a single 4096-byte memset:
_mad_synth_mute: ## @mad_synth_mute
## BB#0: ## %entry
pushq %rax
movl $4096, %esi ## imm = 0x1000
callq ___bzero
popq %rax
ret
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that it was leaving in loops after rotation (between the original latch
block and the original header.
With this change, it is possible for rotated loops to have just a single
basic block, which is useful.
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1. Rip out LoopRotate's domfrontier updating code. It isn't
needed now that LICM doesn't use DF and it is super complex
and gross.
2. Make DomTree updating code a lot simpler and faster. The
old loop over all the blocks was just to find a block??
3. Change the code that inserts the new preheader to just use
SplitCriticalEdge instead of doing an overcomplex
reimplementation of it.
No behavior change, except for the name of the inserted preheader.
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they all ready do). This removes two dominator recomputations prior to isel,
which is a 1% improvement in total llc time for 403.gcc.
The only potentially suspect thing is making GCStrategy recompute dominators if
it used a custom lowering strategy.
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them into the loop preheader, eliminating silly instructions like
"icmp i32 0, 100" in fixed tripcount loops. This also better exposes the
bigger problem with loop rotate that I'd like to fix: once this has been
folded, the duplicated conditional branch *often* turns into an uncond branch.
Not aggressively handling this is pessimizing later loop optimizations
somethin' fierce by making "dominates all exit blocks" checks fail.
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1. Take a flags argument instead of a bool. This makes
it more clear to the reader what it is used for.
2. Add a flag that says that "remapping a value not in the
map is ok".
3. Reimplement MapValue to share a bunch of code and be a lot
more efficient. For lookup failures, don't drop null values
into the map.
4. Using the new flag a bunch of code can vaporize in LinkModules
and LoopUnswitch, kill it.
No functionality change.
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map from ValueMapper.h (giving us access to its utilities)
and add a fastpath in the loop rotation code, avoiding expensive
ssa updator manipulation for values with nothing to update.
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X = sext x; x >s c ? X : C+1 --> X = sext x; X <s C+1 ? C+1 : X
X = sext x; x <s c ? X : C-1 --> X = sext x; X >s C-1 ? C-1 : X
X = zext x; x >u c ? X : C+1 --> X = zext x; X <u C+1 ? C+1 : X
X = zext x; x <u c ? X : C-1 --> X = zext x; X >u C-1 ? C-1 : X
X = sext x; x >u c ? X : C+1 --> X = sext x; X <u C+1 ? C+1 : X
X = sext x; x <u c ? X : C-1 --> X = sext x; X >u C-1 ? C-1 : X
Instead of calculating this with mixed types promote all to the
larger type. This enables scalar evolution to analyze this
expression. PR8866
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into a separate function, so that it can be called from a loop using a worklist
rather than a loop traversing a whole basic block.
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step is to only process instructions in subloops if they have been modified by
an earlier simplification.
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skipping them, but it should probably use a worklist and only revisit those
instructions in subloops that have actually changed. It should probably also
use a worklist after the first iteration like instsimplify now does. Regardless,
it's only 0.3% of opt -O2 time on 403.gcc if it replaces the instcombine placed
in the middle of the loop passes.
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fewer things into the value numbering maps, but any speedup is beneath the noise threshold on my machine
on 403.gcc.
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case where a static caller is itself inlined everywhere else, and
thus may go away if it doesn't get too big due to inlining other
things into it. If there are references to the caller other than
calls, it will not be removed; account for this.
This results in same-day completion of the case in PR8853.
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avoids adding them to the various value numbering tables, resulting in a minor (~3%) speedup for GVN
on 40.gcc.
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when safe.
The testcase is basically this nested loop:
void foo(char *X) {
for (int i = 0; i != 100; ++i)
for (int j = 0; j != 100; ++j)
X[j+i*100] = 0;
}
which gets turned into a single memset now. clang -O3 doesn't optimize
this yet though due to a phase ordering issue I haven't analyzed yet.
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instruction *after* the store. The store will always be deleted
if the transformation kicks in, so we'd do an N^2 scan of every
loop block. Whoops.
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FunctionPass. It probably doesn't have a reason to be a LoopPass, as it will
probably drop the simple fixed point and either use RPO iteration or Duncan's
approach in instsimplify of only revisiting instructions that have changed.
The next step is to preserve LoopSimplify. This looks like it won't be too hard,
although the pass manager doesn't actually seem to respect when non-loop passes
claim to preserve LCSSA or LoopSimplify. This will have to be fixed.
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that are allowed to have metadata operands are intrinsic calls,
and the only ones that take metadata currently return void.
Just reject all void instructions, which should not be value
numbered anyway. To future proof things, add an assert to the
getHashValue impl for calls to check that metadata operands
aren't present.
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nested values, so they can change and drop to null, which can
change the hash and cause havok.
It turns out that it isn't a good idea to value number stuff
with metadata operands anyway, so... don't.
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capacity on the Visited SmallPtrSet. On 403.gcc, this is about a 4.5% speedup of
CodeGenPrepare time (which itself is 10% of time spent in the backend).
This is progress towards PR8889.
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On 176.gcc, this catches 13090 loads and calls, and increases the
number of simple instructions CSE'd from 29658 to 36208.
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of instcombine that is currently in the middle of the loop pass pipeline. This
commit only checks in the pass; it will hopefully be enabled by default later.
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sure that the loop we're promoting into a memcpy doesn't mutate the input
of the memcpy. Before we were just checking that the dest of the memcpy
wasn't mod/ref'd by the loop.
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blocks in a loop, instead of just the header block. This makes it more
aggressive, able to handle Duncan's Ada examples.
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isExitBlockDominatedByBlockInLoop is a relic of the days when domtree was
*just* a tree and didn't have DFS numbers. Checking DFS numbers is faster
and easier than "limiting the search of the tree".
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in the PR, the pass could break LCSSA form when inserting preheaders. It probably
would be easy enough to fix this, but since currently we always go into LCSSA form
after running this pass, doing so is not urgent.
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header for now for memset/memcpy opportunities. It turns out that loop-rotate
is successfully rotating loops, but *DOESN'T MERGE THE BLOCKS*, turning "for
loops" into 2 basic block loops that loop-idiom was ignoring.
With this fix, we form many *many* more memcpy and memsets than before, including
on the "history" loops in the viterbi benchmark, which look like this:
for (j=0; j<MAX_history; ++j) {
history_new[i][j+1] = history[2*i][j];
}
Transforming these loops into memcpy's speeds up the viterbi benchmark from
11.98s to 3.55s on my machine. Woo.
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size of a loop header instead of its own code size estimator.
This allows it to handle bitcasts etc more precisely.
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maintains the guarantee that the DenseSet expects two elements it contains to
not go from inequal to equal under its nose.
As a side-effect, this also lets us switch from iterating to a fixed-point to
actually maintaining a work queue of functions to look at again, and we don't
add thunks to our work queue so we don't need to detect and ignore them.
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