This patch adds support to recognize patterns such as fadd,fsub,fadd,fsub.../add,sub,add,sub... and
vectorizes them as vector shuffles if they are profitable.
These patterns of vector shuffle can later be converted to instructions such as addsubpd etc on X86.
Thanks to Arnold and Hal for the reviews. http://reviews.llvm.org/D4015
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If we have common uses on separate paths in the tree; process the one with greater common depth first.
This makes sure that we do not assume we need to extract a load when it is actually going to be part of a vectorized tree.
Review: http://reviews.llvm.org/D3800
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Turns out that there is a very cheap way of testing whether a block is dead,
just look it up in the DomTree. We have to do this anyways so just ignore
unreachable blocks before sorting by domination. This restores a proper
ordering for std::stable_sort when dead code is present.
Covered by existing tests & buildbots running in STL debug mode (MSVC).
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There is no total ordering if the CFG is disconnected. We don't care if we
catch all CSE opportunities in dead code either so just exclude ignore them in
the assert.
PR19646
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When can't assume a vectorized tree is rooted in an instruction. The IRBuilder
could have constant folded it. When we rebuild the build_vector (the series of
InsertElement instructions) use the last original InsertElement instruction. The
vectorized tree root is guaranteed to be before it.
Also, we can't assume that the n-th InsertElement inserts the n-th element into
a vector.
This reverts r207746 which reverted the revert of the revert of r205018 or so.
Fixes the test case in PR19621.
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There is no point in creating it if we're not going to vectorize
anything. Creating the map is expensive as it creates large values.
No functionality change.
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=[
Turns out that this was the root cause of PR19621. We found a crasher
only recently (likely due to improvements elsewhere in the SLP
vectorizer) but the reduced test case failed all the way back to here.
I've confirmed that reverting this patch both fixes the reduced test
case in PR19621 and the actual source file that led to it, so it seems
to really be rooted here. I've replied to the commit thread with
discussion of my (feeble) attempts to debug this. Didn't make it very
far, so reverting now that we have a good test case so that things can
get back to healthy while the debugging carries on.
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definition below all of the header #include lines, lib/Transforms/...
edition.
This one is tricky for two reasons. We again have a couple of passes
that define something else before the includes as well. I've sunk their
name macros with the DEBUG_TYPE.
Also, InstCombine contains headers that need DEBUG_TYPE, so now those
headers #define and #undef DEBUG_TYPE around their code, leaving them
well formed modular headers. Fixing these headers was a large motivation
for all of these changes, as "leaky" macros of this form are hard on the
modules implementation.
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The vectorizer only knows how to vectorize intrinics by widening all operands by
the same factor.
Patch by Tyler Nowicki!
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Some Intrinsics are overloaded to the extent that return type equality (all
that's been checked up to now) does not guarantee that the arguments are the
same. In these cases SLP vectorizer should not recurse into the operands, which
can be achieved by comparing them as "Function *" rather than simply the ID.
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This reverts commit r205018.
Conflicts:
lib/Transforms/Vectorize/SLPVectorizer.cpp
test/Transforms/SLPVectorizer/X86/insert-element-build-vector.ll
This is breaking libclc build.
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Extract element instructions that will be removed when vectorzing lower the
cost.
Patch by Arch D. Robison!
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Extracts coming from phis were being hoisted, while all others were
sunk to their uses. This was inconsistent and didn't seem to serve a
purpose. Changing all extracts to be sunk to uses is a prerequisite
for adding block frequency to the SLP vectorizer's cost model.
I benchmarked the change in isolation (without block frequency). I
only saw noise on x86 and some potentially significant improvements on
ARM. No major regressions is good enough for me.
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This reverts commit 86cb795388643710dab34941ddcb5a9470ac39d8.
The problems previously found have been resolved through other CLs.
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This requires a number of steps.
1) Move value_use_iterator into the Value class as an implementation
detail
2) Change it to actually be a *Use* iterator rather than a *User*
iterator.
3) Add an adaptor which is a User iterator that always looks through the
Use to the User.
4) Wrap these in Value::use_iterator and Value::user_iterator typedefs.
5) Add the range adaptors as Value::uses() and Value::users().
6) Update *all* of the callers to correctly distinguish between whether
they wanted a use_iterator (and to explicitly dig out the User when
needed), or a user_iterator which makes the Use itself totally
opaque.
Because #6 requires churning essentially everything that walked the
Use-Def chains, I went ahead and added all of the range adaptors and
switched them to range-based loops where appropriate. Also because the
renaming requires at least churning every line of code, it didn't make
any sense to split these up into multiple commits -- all of which would
touch all of the same lies of code.
The result is still not quite optimal. The Value::use_iterator is a nice
regular iterator, but Value::user_iterator is an iterator over User*s
rather than over the User objects themselves. As a consequence, it fits
a bit awkwardly into the range-based world and it has the weird
extra-dereferencing 'operator->' that so many of our iterators have.
I think this could be fixed by providing something which transforms
a range of T&s into a range of T*s, but that *can* be separated into
another patch, and it isn't yet 100% clear whether this is the right
move.
However, this change gets us most of the benefit and cleans up
a substantial amount of code around Use and User. =]
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Instead, have a DataLayoutPass that holds one. This will allow parts of LLVM
don't don't handle passes to also use DataLayout.
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'OK_NonUniformConstValue' to identify operands which are constants but
not constant splats.
The cost model now allows returning 'OK_NonUniformConstValue'
for non splat operands that are instances of ConstantVector or
ConstantDataVector.
With this change, targets are now able to compute different costs
for instructions with non-uniform constant operands.
For example, On X86 the cost of a vector shift may vary depending on whether
the second operand is a uniform or non-uniform constant.
This patch applies the following changes:
- The cost model computation now takes into account non-uniform constants;
- The cost of vector shift instructions has been improved in
X86TargetTransformInfo analysis pass;
- BBVectorize, SLPVectorizer and LoopVectorize now know how to distinguish
between non-uniform and uniform constant operands.
Added a new test to verify that the output of opt
'-cost-model -analyze' is valid in the following configurations: SSE2,
SSE4.1, AVX, AVX2.
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Ideally only those transform passes that run at -O0 remain enabled,
in reality we get as close as we reasonably can.
Passes are responsible for disabling themselves, it's not the job of
the pass manager to do it for them.
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This reverts commit r200576. It broke 32-bit self-host builds by
vectorizing two calls to @llvm.bswap.i64, which we then fail to expand.
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transform accordingly. Based on similar code from Loop vectorization.
Subsequent commits will include vectorization of function calls to
vector intrinsics and form function calls to vector library calls.
Patch by Raul Silvera! (Much delayed due to my not running dcommit)
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Sweep the codebase for common typos. Includes some changes to visible function
names that were misspelt.
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can be used by both the new pass manager and the old.
This removes it from any of the virtual mess of the pass interfaces and
lets it derive cleanly from the DominatorTreeBase<> template. In turn,
tons of boilerplate interface can be nuked and it turns into a very
straightforward extension of the base DominatorTree interface.
The old analysis pass is now a simple wrapper. The names and style of
this split should match the split between CallGraph and
CallGraphWrapperPass. All of the users of DominatorTree have been
updated to match using many of the same tricks as with CallGraph. The
goal is that the common type remains the resulting DominatorTree rather
than the pass. This will make subsequent work toward the new pass
manager significantly easier.
Also in numerous places things became cleaner because I switched from
re-running the pass (!!! mid way through some other passes run!!!) to
directly recomputing the domtree.
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directory. These passes are already defined in the IR library, and it
doesn't make any sense to have the headers in Analysis.
Long term, I think there is going to be a much better way to divide
these matters. The dominators code should be fully separated into the
abstract graph algorithm and have that put in Support where it becomes
obvious that evn Clang's CFGBlock's can use it. Then the verifier can
manually construct dominance information from the Support-driven
interface while the Analysis library can provide a pass which both
caches, reconstructs, and supports a nice update API.
But those are very long term, and so I don't want to leave the really
confusing structure until that day arrives.
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subsequent changes are easier to review. About to fix some layering
issues, and wanted to separate out the necessary churn.
Also comment and sink the include of "Windows.h" in three .inc files to
match the usage in Memory.inc.
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We use CSEBlocks to initialize a worklist:
SmallVector<BasicBlock *, 8> CSEWorkList(CSEBlocks.begin(), CSEBlocks.end());
so it must have a deterministic order.
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We were creating external uses for scalar values in MustGather entries that also
had a ScalarToTreeEntry (they also are present in a vectorized tuple). This
meant we would keep a value 'alive' as a scalar and vectorized causing havoc.
This is not necessary because when we create a MustGather vector we explicitly
create external uses entries for the insertelement instructions of the
MustGather vector elements.
Fixes PR18129.
radar://15582184
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This patch tries to avoid unrelated changes other than fixing a few
hyphen-related ambiguities and contractions in nearby lines.
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may be removed and optimized in future iterations. Instead we save a list of basic blocks that we need to CSE.
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we generate PHI nodes with multiple entries from the same basic block but
with different values. Enabling CSE on ExtractElement instructions make sure
that all of the RAUWed instructions are the same.
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