cache prefetch and now that the info from "prefetch" to "ARMPreload" is present,
only add a testcase for PLI.
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sharp all or nothing transition when one extra predecessor was added. Now
we still test first ones for merging.
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spartan right now, but I plan to encode more information in this enum to improve
the correctness and reliability of SRoA. At least this first pass makes it
possible to make VectorTy an actual VectorType.
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The logic for reserving R4 for use as a scratch needs to match that for
actually using it. Also, it's not necessary for immediate <=508, so adjust
the value checked.
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might overflow. Re-typing the alloca to a larger type (e.g. double)
hoists a shift into the alloca, potentially exposing overflow in the
expression. rdar://problem/9265821
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intrinsics. In fact, we'll optimize a bitcast to that when possible. Detect it
when looking for the lifetime intrinsics.
No test case, noticed by inspection.
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In particular, don't spill dirty registers only to satisfy a hint. It is
not worth it.
The attached test case provides an example where the fast allocator
would spill a register when other registers are available.
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Instead of scalarizing, and doing an element-by-element truncat, use vector
truncate.
Add support for scalarization of vectors: i8 -> <1 x i1> (from Duncan's
testcase).
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Make the hash tables as small as possible while ensuring that all
lookups can be done in less than 8 probes.
Cut the aliases hash table in half by only storing a < b pairs - it
is a symmetric relation.
Use larger multipliers on the initial hash function to ensure that it
properly covers the whole table, and to resolve some clustering in the
very regular ARM register bank.
This reduces the size of most of these tables by 4x - 8x. For instance,
the ARM tables shrink from 48 KB to 8 KB.
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The constant hash tables for sub-registers and overlaps are generated
the same way, so extract a function to generate and print the hash
table.
Also use the information computed by CodeGenRegisters.cpp instead of the
locally data.
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we try to branch to them.
Before we were creating successor lists with duplicated entries. Fixing that
found a bug in isBlockOnlyReachableByFallthrough that would causes it to
return the wrong answer for
-----------
...
jne foo
jmp bar
foo:
----------
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Besides moving structural computations to CodeGenRegisters.cpp, this
also well-defines the order of these lists:
- Sub-register lists come from a pre-order traversal of the graph
defined by the SubRegs lists in the .td files.
- Super-register lists are topologically ordered so no register comes
before any of its sub-registers. When the sub-register graph is not a
tree, independent super-registers appear in numerical order.
- Lists of overlapping registers are ordered according to register
number.
This reverses the order of the super-regs lists, but nobody was
depending on that. The previous order of the overlaps lists was odd, and
it may have depended on the precise behavior of std::stable_sort.
The old computations are still there, but will be removed shortly.
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functionality change.
Later on, we'll use the flag to emit SEH pseudo-ops that describe how the
call frame was built.
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