Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.
This approximately matches what the shader compiler does.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206335 91177308-0d34-0410-b5e6-96231b3b80d8
There was a problem with the old pattern, so we were copying some
larger immediates into registers when we could have been encoding
them in the instruction.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@200932 91177308-0d34-0410-b5e6-96231b3b80d8