The value map is currently not used, all values are 'complex mapped' and
LiveIntervalMap::mapValue is used to dig them out.
This is the first step in a series changes leading to the removal of
LiveIntervalMap. Its data structures can be shared among all the live intervals
created by a split, so it is wasteful to create a copy for each.
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An original endpoint is an instruction that killed or defined the original live
range before any live ranges were split.
When splitting global live ranges, avoid creating local live ranges without any
original endpoints. We may still create global live ranges without original
endpoints, but such a range won't be split again, and live range splitting still
terminates.
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Loop splitting is better handled by the more generic global region splitting
based on the edge bundle graph.
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If a live range is used by a terminator instruction, and that live range needs
to leave the block on the stack or in a different register, it can be necessary
to have both sides of the split live at the terminator instruction.
Example:
%vreg2 = COPY %vreg1
JMP %vreg1
Becomes after spilling %vreg2:
SPILL %vreg1
JMP %vreg1
The spill doesn't kill the register as is normally the case.
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A live range cannot be split everywhere in a basic block. A split must go before
the first terminator, and if the variable is live into a landing pad, the split
must happen before the call that can throw.
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If the found value is not live-through the block, we should only add liveness up
to the requested slot index. When the value is live-through, the whole block
should be colored.
Bug found by SSA verification in the machine code verifier.
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These end points come from the inserted copies, and can be passed directly to
useIntv. This simplifies the coloring code.
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The greedy register allocator revealed some problems with the value mapping in
SplitKit. We would sometimes start mapping values before all defs were known,
and that could change a value from a simple 1-1 mapping to a multi-def mapping
that requires ssa update.
The new approach collects all defs and register assignments first without
filling in any live intervals. Only when finish() is called, do we compute
liveness and mapped values. At this time we know with certainty which values map
to multiple values in a split range.
This also has the advantage that we can compute live ranges based on the
remaining uses after rematerializing at split points.
The current implementation has many opportunities for compile time optimization.
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Region splitting includes loop splitting as a subset, and it is more generic.
The splitting heuristics for variables that are live in more than one block are
now:
1. Try to create a region that covers multiple basic blocks.
2. Try to create a new live range for each block with multiple uses.
3. Spill.
Steps 2 and 3 are similar to what the standard spiller is doing.
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Analyze the live range's behavior entering and leaving basic blocks. Compute an
interference pattern for each allocation candidate, and use SpillPlacement to
find an optimal region where that register can be live.
This code is still not enabled.
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The analysis will be needed by both the greedy register allocator and the
X86FloatingPoint pass. It only needs to be computed once when the CFG doesn't
change.
This pass is very fast, usually showing up as 0.0% wall time.
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Edge bundles is an annotation on the CFG that turns it into a bipartite directed
graph where each basic block is connected to an outgoing and an ingoing bundle.
These bundles are useful for identifying regions of the CFG for live range
splitting.
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the loop predecessors.
The register can be live-out from a predecessor without being live-in to the
loop header if there is a critical edge from the predecessor.
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Bypass loops have the current live range live through, but contain no uses or
defs. Splitting around a bypass loop can free registers for other uses inside
the loop by spilling the split range.
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Whenever splitting wants to insert a copy, it checks if the value can be
rematerialized cheaply instead.
Missing features:
- Delete instructions when all uses have been rematerialized.
- Truncate live ranges to the remaining uses after rematerialization.
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source, and let rewrite() clean it up.
This way, kill flags on the inserted copies are fixed as well during rewrite().
We can't just assume that all the copies we insert are going to be kills since
critical edges into loop headers sometimes require both source and dest to be
live out of a block.
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in SSAUpdaterImpl.h
Verifying live intervals revealed that the old method was completely wrong, and
we need an iterative approach to calculating PHI placemant. Fortunately, we have
MachineDominators available, so we don't have to compute that over and over
like SSAUpdaterImpl.h must.
Live-out values are cached between calls to mapValue() and computed in a greedy
way, so most calls will be working with very small block sets.
Thanks to Bob for explaining how this should work.
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proper SSA updating.
This doesn't cause MachineDominators to be recomputed since we are already
requiring MachineLoopInfo which uses dominators as well.
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Critical edges going into a loop are not as bad as critical exits. We can handle
them by splitting the critical edge, or by having both inside and outside
registers live out of the predecessor.
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the remainder register.
Example:
bb0:
x = 1
bb1:
use(x)
...
x = 2
jump bb1
When x is isolated in bb1, the inner part breaks into two components, x1 and x2:
bb0:
x0 = 1
bb1:
x1 = x0
use(x1)
...
x2 = 2
x0 = x2
jump bb1
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When a block has exactly two uses and the register is both live-in and live-out,
don't isolate the block. We would be inserting two copies, so we haven't really
made any progress.
If the live-in and live-out values separate into disconnected components after
splitting, we would be making progress. We can't detect that for now.
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An exit block with a critical edge must only have predecessors in the loop, or
just before the loop. This guarantees that the inserted copies in the loop
predecessors dominate the exit block.
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All registers created during splitting or spilling are assigned to the same
stack slot as the parent register.
When splitting or rematting, we may not spill at all. In that case the stack
slot is still assigned, but it will be dead.
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splitting or spillling, and to help with rematerialization.
Use LiveRangeEdit in InlineSpiller and SplitKit. This will eventually make it
possible to share remat code between InlineSpiller and SplitKit.
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Before we would also split around a loop if any peripheral block had multiple
uses. This could cause repeated splitting when splitting a different live range
would insert uses into the periphery.
Now -spiller=inline passes the nightly test suite again.
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functions: computeRemainder and rewrite.
When the remainder breaks up into multiple components, remember to rewrite those
uses as well.
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connected components. These components should be allocated different virtual
registers because there is no reason for them to be allocated together.
Add the ConnectedVNInfoEqClasses class to calculate the connected components,
and move values to new LiveIntervals.
Use it from SplitKit::rewrite by creating new virtual registers for the
components.
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never kept after splitting.
Keeping the original interval made sense when the split region doesn't modify
the register, and the original is spilled. We can get the same effect by
detecting reloaded values when spilling around copies.
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Insert copy after defining instruction.
Fix LiveIntervalMap::extendTo to properly handle live segments starting before
the current basic block.
Make sure the open live range is extended to the inserted copy's use slot.
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creating it before and subtracting split ranges.
This way, the SSA update code in LiveIntervalMap can properly create and use new
phi values in dupli. Now it is possible to create split regions where a value
escapes along two different CFG edges, creating phi values outside the split
region.
This is a work in progress and probably quite broken.
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great deal because we don't have to worry about maintaining SSA form.
Unconditionally copy back to dupli when the register is live out of the split
range, even if the live-out value was defined outside the range. Skipping the
back-copy only makes sense when the live range is going to spill outside the
split range, and we don't know that it will. Besides, this was a hack to avoid
SSA update issues.
Clear up some confusion about the end point of a half-open LiveRange. Methinks
LiveRanges need to be closed so both start and end are included in the range.
The low bits of a SlotIndex are symbolic, so a half-open range doesn't really
make sense. This would be a pervasive change, though.
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The Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 16.00.30319.01
implements parts of C++0x based on the draft standard. An old version of
the draft had a bug that makes std::pair<T1*, T2*>(something, 0) fail to
compile. This is because the template<class U, class V> pair(U&& x, V&& y)
constructor is selected, even though it later fails to implicitly convert
U and V to frist_type and second_type.
This has been fixed in n3090, but it seems that Microsoft is not going to
update msvc.
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We must complete the DFS, otherwise we might miss needed phi-defs, and
prematurely color live ranges with a non-dominating value.
This is not a big deal since we get to color more of the CFG and the next
mapValue call will be faster.
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LiveIntervalMap maps values from a parent LiveInterval to a child interval that
is a strict subset. It will create phi-def values as needed to preserve the
VNInfo SSA form in the child interval.
This leads to an algorithm very similar to the one in SSAUpdaterImpl.h, but with
enough differences that the code can't be reused:
- We don't need to manipulate PHI instructions.
- LiveIntervals have kills.
- We have MachineDominatorTree.
- We can use df_iterator.
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The earliestStart argument is entirely specific to linear scan allocation, and
can be easily calculated by RegAllocLinearScan.
Replace std::vector with SmallVector.
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When a live range is contained a single block, we can split it around
instruction clusters. The current approach is very primitive, splitting before
and after the largest gap between uses.
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numbers match. The old check could accidentally leave holes in openli.
Also let useIntv add all ranges for the phi-def value inserted by
enterIntvAtEnd. This works as long at the value mapping is established in
enterIntvAtEnd.
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This can happen if the original interval has been broken into two disconnected
parts. Ideally, we should be able to detect when the graph is disconnected and
create separate intervals, but that code is not implemented yet.
Example:
Two basic blocks are both branching to a loop header. Our interval is defined in
both basic blocks, and live into the loop along both edges.
We decide to split the interval around the loop. The interval is split into an
inside part and an outside part. The outside part now has two disconnected
segments, one in each basic block.
If we later decide to split the outside interval into single blocks, we get one
interval per basic block and an empty dupli for the remainder.
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split intervals. THis means the analysis can be used for multiple splits as long
as curli doesn't shrink.
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Before spilling a live range, we split it into a separate range for each basic
block where it is used. That way we only get one reload per basic block if the
new smaller ranges can allocate to a register.
This type of splitting is already present in the standard spiller.
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When splitting a live range, the new registers have fewer uses and the
permissible register class may be less constrained. Recompute the register class
constraint from the uses of new registers created for a split. This may let them
be allocated from a larger set, possibly avoiding a spill.
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necessary.
Sometimes, live range splitting doesn't shrink the current interval, but simply
changes some instructions to use a new interval. That makes the original more
suitable for spilling. In this case, we don't need to duplicate the original.
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After heavy editing of a live interval, it is much easier to simply renumber the
live values instead of trying to keep track of the unused ones.
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We are now at a point where we can split around simple single-entry, single-exit
loops, although still with some bugs.
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The spillers can pluck the analyses they need from the pass reference.
Switch some never-null pointers to references.
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Determine which loop exit blocks need a 'pre-exit' block inserted.
Recognize when this would be impossible.
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This is a work in progress. So far we have some basic loop analysis to help
determine where it is useful to split a live range around a loop.
The actual loop splitting code from Splitter.cpp is also going to move in here.
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