versions of creation functions. Eventually, the "insertion point" versions
of these should just be removed, we do have IRBuilder afterall.
Do a massive rewrite of much of pattern match. It is now shorter and less
redundant and has several other widgets I will be using in other patches.
Among other changes, m_Div is renamed to m_IDiv (since it only matches
integer divides) and m_Shift is gone (it used to match all binops!!) and
we now have m_LogicalShift for the one client to use.
Enhance IRBuilder to have "isExact" arguments to things like CreateUDiv
and reduce redundancy within IRbuilder by having these methods chain to
each other more instead of duplicating code.
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auto-simplifier). This has a big impact on Ada code, but not much else.
Unfortunately the impact is mostly negative! This is due to PR9004 (aka
SCCP failing to resolve conditional branch conditions in the destination
blocks of the branch), in which simple correlated expressions are not
resolved but complicated ones are, so simplifying has a bad effect!
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overflow (nsw flag), which was disabled because it breaks 254.gap. I have
informed the GAP authors of the mistake in their code, and arranged for the
testsuite to use -fwrapv when compiling this benchmark.
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to do this and more, but would only do it if X/Y had only one use. Spotted as the
most common missed simplification in SPEC by my auto-simplifier, now that it knows
about nuw/nsw/exact flags. This removes a bunch of multiplications from 447.dealII
and 483.xalancbmk. It also removes a lot from tramp3d-v4, which results in much
more inlining.
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benchmarks, and that it can be simplified to X/Y. (In general you can only
simplify (Z*Y)/Y to Z if the multiplication did not overflow; if Z has the
form "X/Y" then this is the case). This patch implements that transform and
moves some Div logic out of instcombine and into InstructionSimplify.
Unfortunately instcombine gets in the way somewhat, since it likes to change
(X/Y)*Y into X-(X rem Y), so I had to teach instcombine about this too.
Finally, thanks to the NSW/NUW flags, sometimes we know directly that "Z*Y"
does not overflow, because the flag says so, so I added that logic too. This
eliminates a bunch of divisions and subtractions in 447.dealII, and has good
effects on some other benchmarks too. It seems to have quite an effect on
tramp3d-v4 but it's hard to say if it's good or bad because inlining decisions
changed, resulting in massive changes all over.
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optimized code are:
(non-negative number)+(power-of-two) != 0 -> true
and
(x | 1) != 0 -> true
Instcombine knows about the second one of course, but only does it if X|1
has only one use. These fire thousands of times in the testsuite.
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auto-simplier the transform most missed by early-cse is (zext X) != 0 -> X != 0.
This patch adds this transform and some related logic to InstructionSimplify
and removes some of the logic from instcombine (unfortunately not all because
there are several situations in which instcombine can improve things by making
new instructions, whereas instsimplify is not allowed to do this). At -O2 this
often results in more than 15% more simplifications by early-cse, and results in
hundreds of lines of bitcode being eliminated from the testsuite. I did see some
small negative effects in the testsuite, for example a few additional instructions
in three programs. One program, 483.xalancbmk, got an additional 35 instructions,
which seems to be due to a function getting an additional instruction and then
being inlined all over the place.
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These were not recommended by my auto-simplifier since they don't fire often enough.
However they do fire from time to time, for example they remove one subtraction from
the final bitcode for 483.xalancbmk.
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simplification in fully optimized code. It occurs sporadically in the testsuite, and
many times in 403.gcc: the final bitcode has 131 fewer subtractions after this change.
The reason that the multiplies are not eliminated is the same reason that instcombine
did not catch this: they are used by other instructions (instcombine catches this with
a more general transform which in general is only profitable if the operands have only
one use).
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simplification present in fully optimized code (I think instcombine fails to
transform some of these when "X-Y" has more than one use). Fires here and
there all over the test-suite, for example it eliminates 8 subtractions in
the final IR for 445.gobmk, 2 subs in 447.dealII, 2 in paq8p etc.
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threading of shifts over selects and phis while there. This fires here and
there in the testsuite, to not much effect. For example when compiling spirit
it fires 5 times, during early-cse, resulting in 6 more cse simplifications,
and 3 more terminators being folded by jump threading, but the final bitcode
doesn't change in any interesting way: other optimizations would have caught
the opportunity anyway, only later.
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While there, I noticed that the transform "undef >>a X -> undef" was wrong.
For example if X is 2 then the top two bits must be equal, so the result can
not be anything. I fixed this in the constant folder as well. Also, I made
the transform for "X << undef" stronger: it now folds to undef always, even
though X might be zero. This is in accordance with the LangRef, but I must
admit that it is fairly aggressive. Also, I added "i32 X << 32 -> undef"
following the LangRef and the constant folder, likewise fairly aggressive.
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is "X != 0 -> X" when X is a boolean. This occurs a lot because of the way
llvm-gcc converts gcc's conditional expressions. Add this, and a few other
similar transforms for completeness.
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numbering, in which it considers (for example) "%a = add i32 %x, %y" and
"%b = add i32 %x, %y" to be equal because the operands are equal and the
result of the instructions only depends on the values of the operands.
This has almost no effect (it removes 4 instructions from gcc-as-one-file),
and perhaps slows down compilation: I measured a 0.4% slowdown on the large
gcc-as-one-file testcase, but it wasn't statistically significant.
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the original instruction, half the cases were missed (making it not
wrong but suboptimal). Also correct a typo (A <-> B) in the second
chunk.
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not assume this (for example in case more transforms get added below
it). Suggested by Frits van Bommel.
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quite often, but don't make much difference in practice presumably because
instcombine also knows them and more.
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a couple of existing transforms. This fires surprisingly often, for
example when compiling gcc "(X+(-1))+1->X" fires quite a lot as well
as various "and" simplifications (usually with a phi node operand).
Most of the time this doesn't make a real difference since the same
thing would have been done elsewhere anyway, eg: by instcombine, but
there are a few places where this results in simplifications that we
were not doing before.
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(they had just been forgotten before). Adding Xor causes "main" in the
existing testcase 2010-11-01-lshr-mask.ll to be hugely more simplified.
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it to be replaced by undef rather than not replaced at all, the idea being that
this may reduce the amount of work done by whoever called InstructionSimplify.
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uninitialized. The warning is terrible, has incorrect source locations, and has
a huge false positive rate such as *all* of these.
If anyone has a better solution, please let me know. Alternatively, I'll
happily add -Wno-uninitialized to the -Werror build mode. Maybe I can even do
it *only* when building with GCC instead of Clang.
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folding improvements: if P points to a type of size zero, turn "gep P, N" into "P".
More generally, if a gep index type has size zero, instcombine could replace the
index with zero, but that is not done here.
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instructions out of InstCombine and into InstructionSimplify. While
there, introduce an m_AllOnes pattern to simplify matching with integers
and vectors with all bits equal to one.
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simplified to itself (this can only happen in unreachable blocks).
Change it to return null instead. Hopefully this will fix some
buildbot failures.
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class, uses DominatorTree which is an analysis. This change moves all of
the tricky hasConstantValue logic to SimplifyInstruction, and replaces it
with a very simple literal implementation. I already taught users of
hasConstantValue that need tricky stuff to use SimplifyInstruction instead.
I didn't update InlineFunction because the IR looks like it might be in a
funky state at the point it calls hasConstantValue, which makes calling
SimplifyInstruction dangerous since it can in theory do a lot of tricky
reasoning. This may be a pessimization, for example in the case where
all phi node operands are either undef or a fixed constant.
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over a phi node by applying it to each operand may be wrong if the
operation and the phi node are mutually interdependent (the testcase
has a simple example of this). So only do this transform if it would
be correct to perform the operation in each predecessor of the block
containing the phi, i.e. if the other operands all dominate the phi.
This should fix the FFMPEG snow.c regression reported by İsmail Dönmez.
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