AArch64 has feature predicates for NEON, FP and CRYPTO instructions.
This allows the compiler to generate code without using FP, NEON
or CRYPTO instructions.
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into a helper function. I plan to re-use it for doing incremental
DFS-based updates to the SCCs when we mutate the call graph.
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the Callee list. This is going to be quite important to prevent removal
from going quadratic. No functionality changed at this point, this is
one of the refactoring patches I've broken out of my initial work toward
mutation updates of the call graph.
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The 'CHECK: add' line was occasionally matching against the filename,
breaking the subsequent CHECK-NOT. Also use CHECK-LABEL.
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This prompted me to push references through most of DwarfDebug. Sorry
for the churn.
Honestly it's a bit silly that we're passing around units all over the
place like that anyway and I think it's mostly due to the DIE attribute
adding utility functions being utilities in DwarfUnit. I should have
another go at moving them out of DwarfUnit...
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Added note to docs/README.txt on how to check the reachibility of
external links in the documentation.
Patch by Dan Liew!
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from places like MCCodeEmitter() in the MC backend when the
MCContext is const.
I was going to use this in my change for r206669 but Jim convinced
me to use an assert there. But this still is a good tweak.
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So Chandler - how about those range algorithms? (would really love a
dereferencing range adapter for this sort of stuff)
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r206916 was not logically the same as the previous code because the
goto statements did not create loop. This should be the same as the
previous code.
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Goto statements jumping into previous inner blocks are pretty confusing
to read even though in this case they are valid. No reason to not use
while loops there.
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In the case where the constant comes from a cloned cast instruction, the
materialization code has to go before the cloned cast instruction.
This commit fixes the method that finds the materialization insertion point
by making it aware of this case.
This fixes <rdar://problem/15532441>
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diagnostic that includes location information.
Currently if one has this assembly:
.quad (0x1234 + (4 * SOME_VALUE))
where SOME_VALUE is undefined ones gets the less than
useful error message with no location information:
% clang -c x.s
clang -cc1as: fatal error: error in backend: expected relocatable expression
With this fix one now gets a more useful error message
with location information:
% clang -c x.s
x.s:5:8: error: expected relocatable expression
.quad (0x1234 + (4 * SOME_VALUE))
^
To do this I plumbed the SMLoc through the MCObjectStreamer
EmitValue() and EmitValueImpl() interfaces so it could be used
when creating the MCFixup.
rdar://12391022
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Evidently tablegen doesn't infer this from the HasBMI2 predicate on the BZHI
instructions. This should fix the recent bot failures.
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The point of these calls is to allow Thumb-1 code to make use of the VFP unit
to perform its operations. This is not desirable with -msoft-float, since most
of the reasons you'd want that apply equally to the runtime library.
rdar://problem/13766161
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This reverts commit r206780.
This commit was regressing gdb.opt/inline-locals.exp in the GDB 7.5 test
suite. Reverting until I can fix the issue.
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Don't introduce new operations on an illegal sub 32-bit type.
Do the operations on a 32-bit value, and then use a truncating store.
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The branch that skips irreducible backedges was only active when
propagating mass at the top-level. In particular, when propagating mass
through a loop recognized by `LoopInfo` with irreducible control flow
inside, irreducible backedges would not be skipped.
Not sure where that idea came from, but the result was that mass was
lost until after loop exit. Added a testcase that covers this case.
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Store pointers directly to loops inside the nodes. This could have been
done without changing the type stored in `std::vector<>`. However,
rather than computing the number of loops before constructing them
(which `LoopInfo` doesn't provide directly), I've switched to a
`vector<unique_ptr<LoopData>>`.
This adds some heap overhead, but the number of loops is typically
small.
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This was implicitly with copy assignment before, which fails to actually
clear `std::vector<>`'s heap storage. Move assignment would work, but
since MSVC can't imply those anyway, explicitly `clear()`-ing members
makes more sense.
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