We already have an ARMISD node. Create an intrinsic to map to it so we can
add support for the frontend __rbit() intrinsic.
rdar://9283021
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This intrinsic permits the emission of platform specific undefined sequences.
ARM has reserved the 0xde opcode which takes a single integer parameter (ignored
by the CPU). This permits the operating system to implement custom behaviour on
this trap. The llvm.arm.undefined intrinsic is meant to provide a means for
generating the target specific behaviour from the frontend. This is
particularly useful for Windows on ARM which has made use of a series of these
special opcodes.
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This intrinsic is no longer needed with the new @llvm.arm.hint(i32) intrinsic
which provides a generic, extensible manner for adding hint instructions. This
functionality can now be represented as @llvm.arm.hint(i32 5).
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Introduce the llvm.arm.hint(i32) intrinsic that can be used to inject hints into
the instruction stream. This is particularly useful for generating IR from a
compiler where the user may inject an intrinsic (e.g. __yield). These are then
pattern substituted into the correct instruction which already existed.
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These are used in the ARM backends to aid type-checking on patterns involving
intrinsics. By making sure one argument is an extended/truncated version of
another.
However, there's no reason to limit them to just vectors types. For example
AArch64 has the instruction "uqshrn sD, dN, #imm" which would naturally use an
intrinsic taking an i64 and returning an i32.
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We've already got versions without the barriers, so this just adds IR-level
support for generating the new v8 ones.
rdar://problem/16227836
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Similarly to the vshrn instructions, these are simple zext/sext + trunc
operations. Using normal LLVM IR should allow for better code, and more sharing
with the AArch64 backend.
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vshrn is just the combination of a right shift and a truncate (and the limits
on the immediate value actually mean the signedness of the shift doesn't
matter). Using that representation allows us to get rid of an ARM-specific
intrinsic, share more code with AArch64 and hopefully get better code out of
the mid-end optimisers.
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There was an extremely confusing proliferation of LLVM intrinsics to implement
the vacge & vacgt instructions. This combines them all into two polymorphic
intrinsics, shared across both backends.
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Some of the SHA instructions take a scalar i32 as one argument (largely because
they work on 160-bit hash fragments). This wasn't reflected in the IR
previously, with ARM and AArch64 choosing different types (<4 x i32> and <1 x
i32> respectively) which was ugly.
This makes all the affected intrinsics take a uniform "i32", allowing them to
become non-polymorphic at the same time.
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Clang is now generating cleaner IR, so this removes the old variants which
should be completely unused.
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This adds a new class for non-predicable NEON instructions and a
new DecoderNamespace for v8 NEON instructions.
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Intrinsics already existed for the 64-bit variants, so these support operations
of size at most 32-bits.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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