"If a re-materializable instruction has a register
operand, the spiller will change the register operand's
spill weight to HUGE_VAL to avoid it being spilled.
However, if the operand is already in the queue ready
to be spilled, avoid re-materializing it".
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56837 91177308-0d34-0410-b5e6-96231b3b80d8
its size). Adjust various lowering functions to
pass this info through from CallInst. Use it to
implement sseregparm returns on X86. Remove
X86_ssecall calling convention.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56677 91177308-0d34-0410-b5e6-96231b3b80d8
information is in an unreachable block, then it's possible that the high/low pc
values won't be set for the dwarf information. E.g., this function:
void abort(void) __attribute__((__noreturn__));
void dead_beef(void) __attribute__ ((noreturn));
int *b;
void dead_beef(void) {
*b=0xdeadbeef;
abort();
}
has a call to "@llvm.dbg.region.end" only in the unreachable block:
define void @dead_beef() noreturn nounwind {
entry:
call void @llvm.dbg.func.start(...)
call void @llvm.dbg.stoppoint(...)
...
call void @abort( ) noreturn nounwind
unreachable
return: ; No predecessors!
call void @llvm.dbg.stoppoint(...)
call void @llvm.dbg.region.end(...)
ret void
}
The dwarf information emitted is something like:
0x00000084: TAG_subprogram [5]
AT_name( "dead_beef" )
AT_external( 0x01 )
AT_prototyped( 0x01 )
AT_decl_file( 0x01 )
AT_decl_line( 0x08 )
Note that this is *not* the best fix for this problem, but a band-aid for an
gaping wound. This code needs to be changed when we revamp our debugging
information.
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s/ParamAttr/Attribute/g
s/PAList/AttrList/g
s/FnAttributeWithIndex/AttributeWithIndex/g
s/FnAttr/Attribute/g
This sets the stage
- to implement function notes as function attributes and
- to distinguish between function attributes and return value attributes.
This requires corresponding changes in llvm-gcc and clang.
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meaning sse_regparm (i.e. float/double values go
in XMM0 instead of ST0). Update documentation
to reflect reality.
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a separate function, eliminating duplication between the
add-passes-for-file and add-passes-for-machine-code code.
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the SelectionDAG and DAGCombiner code. The only functionality change is that now
the DAG combiner is performing the constant folding for these operations instead
of being a no-op.
This is *not* in response to a bug, so there isn't a testcase.
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RA problem by expanding the live interval of an
earlyclobber def back one slot. Remove
overlap-earlyclobber throughout. Remove
earlyclobber bits and their handling from
live internals.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56539 91177308-0d34-0410-b5e6-96231b3b80d8
just use LI::MergeValueAsValue, as its behavior in the presence of overlapping ranges
isn't what StrongPHIElimination wants.
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(srl x, (trunc (and y, c))) -> (srl x, (and (trunc y), c))
etc. when both "trunc" and "and" have single uses.
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Handle{Virt,Phys}Reg{Def,Use}. Remove a redundant check
for register zero, and redundant checks for isPhysicalRegister.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56412 91177308-0d34-0410-b5e6-96231b3b80d8
copy of the BURRList scheduler, but with several parts ripped
out, such as backtracking, online topological sort maintenance
(needed by backtracking), the priority queue, and Sethi-Ullman
number computation and maintenance (needed by the priority
queue). As a result of all this, it generates somewhat lower
quality code, but that's its tradeoff for running about 30%
faster than list-burr in -fast mode in many cases.
This is somewhat experimental. Moving forward, major pieces of
this can be refactored with pieces in common with
ScheduleDAGRRList.cpp.
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with an earlyclobber operand elsewhere. Propagate
this bit and the earlyclobber bit through SDISel.
Change linear-scan RA not to allocate regs in a way
that conflicts with an earlyclobber. See also comments.
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ConstantPoolSDNode, using the target's preferred alignment for the
constant type.
In LegalizeDAG, when performing loads from the constant pool, the
ConstantPoolSDNode's alignment is used in the calls to getLoad and
getExtLoad.
This change prevents SelectionDAG::getLoad/getExtLoad from incorrectly
choosing the ABI alignment for constant pool loads when Alignment == 0.
The incorrect alignment is only a performance issue when ABI alignment
does not equal preferred alignment (i.e., on x86 it was generating
MOVUPS instead of MOVAPS for v4f32 constant loads when the default ABI
alignment for 128bit vectors is forced to 1 byte.)
Patch by Paul Redmond!
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- Add linkage to SymbolSDNode (default to external).
- Change ISD::ExternalSymbol to ISD::Symbol.
- Change ISD::TargetExternalSymbol to ISD::TargetSymbol
These changes pave the way to allowing SymbolSDNodes with non-external linkage.
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instruction. Also, their valno's should have an unknown def. This has no effect currently, but was
causing issues when StrongPHIElimination was enabled.
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isImmediate(), isRegister(), and friends, to avoid confusion
about having two different names with the same meaning. I'm
not attached to the longer names, and would be ok with
changing to the shorter names if others prefer it.
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Currently it just holds the calling convention and flags
for isVarArgs and isTailCall.
And it has several utility methods, which eliminate magic
5+2*i and similar index computations in several places.
CallSDNodes are not CSE'd. Teach UpdateNodeOperands to handle
nodes that are not CSE'd gracefully.
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vr2 = OR vr0, vr1
=>
vr2 = OR vr1, vr1 // after coalescing vr0 with vr1
Update the value# of the destination register with the copy instruction if that happens.
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ConstantFP* instead of APInt and APFloat directly.
This reduces the amount of time to create ConstantSDNode
and ConstantFPSDNode nodes when ConstantInt* and ConstantFP*
respectively are already available, as is the case in
SelectionDAGBuild.cpp. Also, it reduces the amount of time
to legalize constants into constant pools, and the amount of
time to add ConstantFP operands to MachineInstrs, due to
eliminating ConstantInt::get and ConstantFP::get calls.
It increases the amount of work needed to create new constants
in cases where the client doesn't already have a ConstantInt*
or ConstantFP*, such as legalize expanding 64-bit integer constants
to 32-bit constants. And it adds a layer of indirection for the
accessor methods. But these appear to be outweight by the benefits
in most cases.
It will also make it easier to make ConstantSDNode and
ConstantFPNode more consistent with ConstantInt and ConstantFP.
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with ConstantInt. This led to fixing a bug in TargetLowering.cpp
using getValue instead of getAPIntValue.
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vr1024 = extract_subreg vr1025, 1
...
vr1024 = mov8rr AH
If vr1024 is coalesced with AH, the extract_subreg is now illegal since AH does not have a super-reg whose sub-register 1 is AH.
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