- Eliminate TargetInstrInfo::isIdentical and replace it with produceSameValue. In the default case, produceSameValue just checks whether two machine instructions are identical (except for virtual register defs). But targets may override it to check for unusual cases (e.g. ARM pic loads from constant pools).
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into TargetOpcodes.h. #include the new TargetOpcodes.h
into MachineInstr. Add new inline accessors (like isPHI())
to MachineInstr, and start using them throughout the
codebase.
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An instruction like this:
%reg1097:1<def> = VMOVSR %R3<kill>, 14, %reg0
Must be replaced with this when substituting physical registers:
%S0<def> = VMOVSR %R3<kill>, 14, %reg0, %D0<imp-def>
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is trivially rematerializable and integrate it into
TargetInstrInfo::isTriviallyReMaterializable. This way, all places that
need to know whether an instruction is rematerializable will get the
same answer.
This enables the useful parts of the aggressive-remat option by
default -- using AliasAnalysis to determine whether a memory location
is invariant, and removes the questionable parts -- rematting operations
with virtual register inputs that may not be live everywhere.
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implementations with a new MachineInstr::isInvariantLoad, which uses
MachineMemOperands and is target-independent. This brings MachineLICM
and other functionality to targets which previously lacked an
isInvariantLoad implementation.
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- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
This eliminates MachineInstr's std::list member and allows the data to be
created by isel and live for the remainder of codegen, avoiding a lot of
copying and unnecessary translation. This also shrinks MemSDNode.
- Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
fields for MachineMemOperands.
- Change MemSDNode to have a MachineMemOperand member instead of its own
fields with the same information. This introduces some redundancy, but
it's more consistent with what MachineInstr will eventually want.
- Ignore alignment when searching for redundant loads for CSE, but remember
the greatest alignment.
Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.
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MachineInstr and MachineOperand. This required eliminating a
bunch of stuff that was using DOUT, I hope that bill doesn't
mind me stealing his fun. ;-)
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register destinations that are tied to source operands. The
TargetInstrDescr::findTiedToSrcOperand method silently fails for inline
assembly. The existing MachineInstr::isRegReDefinedByTwoAddr was very
close to doing what is needed, so this revision makes a few changes to
that method and also renames it to isRegTiedToUseOperand (for consistency
with the very similar isRegTiedToDefOperand and because it handles both
two-address instructions and inline assembly with tied registers).
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a new ilist_node class, and remove them. Unlike alist_node,
ilist_node doesn't attempt to manage storage itself, so it avoids
the associated problems, including being opaque in gdb.
Adjust the Recycler class so that it doesn't depend on alist_node.
Also, change it to use explicit Size and Align parameters, allowing
it to work when the largest-sized node doesn't have the greatest
alignment requirement.
Change MachineInstr's MachineMemOperand list from a pool-backed
alist to a std::list for now.
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- Change local register allocator to use the new isRegReDefinedByTwoAddr instead of reinventing the wheel.
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MachineMemOperands. The pools are owned by MachineFunctions.
This drastically reduces the number of calls to malloc/free made
during the "Emit" phase of scheduling, as well as later phases
in CodeGen. Combined with other changes, this speeds up the
"instruction selection" phase of CodeGen by 10% in some cases.
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- Also remove LiveVariables::instructionChanged, etc. Replace all calls with cheaper calls which update VarInfo kill list.
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the need for a flavor operand, and add a new SDNode subclass,
LabelSDNode, for use with them to eliminate the need for a label id
operand.
Change instruction selection to let these label nodes through
unmodified instead of creating copies of them. Teach the MachineInstr
emitter how to emit a MachineInstr directly from an ISD label node.
This avoids the need for allocating SDNodes for the label id and
flavor value, as well as SDNodes for each of the post-isel label,
label id, and label flavor.
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initializer problem, a minor tweak to the way the
DAGISelEmitter finds load/store nodes, and a renaming of the
new PseudoSourceValue objects.
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