32-bit symbols have "_" as global prefix, but when forming the name of
COMDAT sections this prefix is ignored. The current behavior assumes that
this prefix is always present which is not the case for 64-bit and names
are truncated.
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If no other operation is specified, 's' becomes an operation instead of an
modifier. The s operation just creates a symbol table. It is the same as
running ranlib.
We assume the archive was created by a sane ar (like llvm-ar or gnu ar) and
if the symbol table is present, then it is current. We use that to optimize
the most common case: a broken build system that thinks it has to run ranlib.
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Single-slash encoded entries do not require a terminating null. This bumps
the maximum table size from ~1MB to ~9.5MB.
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infrastructure to do promotion without a domtree the same smarts about
looking through GEPs, bitcasts, etc., that I just taught mem2reg about.
This way, if SROA chooses to promote an alloca which still has some
noisy instructions this code can cope with them.
I've not used as principled of an approach here for two reasons:
1) This code doesn't really need it as we were already set up to zip
through the instructions used by the alloca.
2) I view the code here as more of a hack, and hopefully a temporary one.
The SSAUpdater path in SROA is a real sore point for me. It doesn't make
a lot of architectural sense for many reasons:
- We're likely to end up needing the domtree anyways in a subsequent
pass, so why not compute it earlier and use it.
- In the future we'll likely end up needing the domtree for parts of the
inliner itself.
- If we need to we could teach the inliner to preserve the domtree. Part
of the re-work of the pass manager will allow this to be very powerful
even in large SCCs with many functions.
- Ultimately, computing a domtree has gotten significantly faster since
the original SSAUpdater-using code went into ScalarRepl. We no longer
use domfrontiers, and much of domtree is lazily done based on queries
rather than eagerly.
- At this point keeping the SSAUpdater-based promotion saves a total of
0.7% on a build of the 'opt' tool for me. That's not a lot of
performance given the complexity!
So I'm leaving this a bit ugly in the hope that eventually we just
remove all of this nonsense.
I can't even readily test this because this code isn't reachable except
through SROA. When I re-instate the patch that fast-tracks allocas
already suitable for promotion, I'll add a testcase there that failed
before this change. Before that, SROA will fix any test case I give it.
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standards for LLVM. Remove duplicated comments on the interface from the
implementation file (implementation comments are left there of course).
Also clean up, re-word, and fix a few typos and errors in the commenst
spotted along the way.
This is in preparation for changes to these files and to keep the
uninteresting tidying in a separate commit.
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uses of an alloca, we can pre-compute promotability while analyzing an
alloca for splitting in SROA. That lets us short-circuit the common case
of a bunch of trivially promotable allocas. This cuts 20% to 30% off the
run time of SROA for typical frontend-generated IR sequneces I'm seeing.
It gets the new SROA to within 20% of ScalarRepl for such code. My
current benchmark for these numbers is PR15412, but it fits the general
pattern of IR emitted by Clang so it should be widely applicable.
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useful in a subsequent patch, but causes an unfortunate amount of noise,
so I pulled it out into a separate patch.
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The tests !defined(__ppc__) && !defined(__powerpc__) are not needed
or helpful when verifying that code is being compiled for a 64-bit
target. The simpler test provided by this revision is sufficient to
tell if the target is 64-bit.
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IEEE-754R 1.4 Exclusions states that IEEE-754R does not specify the
interpretation of the sign of NaNs. In order to remove an irrelevant
variable that most floating point implementations do not use,
standardize add, sub, mul, div, mod so that operating anything with
NaN always yields a positive NaN.
In a later commit I am going to update the APIs for creating NaNs so
that one can not even create a negative NaN.
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Zeroing the significand of a floating point number does not necessarily cause a
floating point number to become finite non zero. For instance, if one has a NaN,
zeroing the significand will cause it to become +/- infinity.
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do in the SDag when lowering references to the GOT: use
ARMConstantPoolSymbol rather than creating a dummy global variable. The
computation of the alignment still feels weird (it uses IR types and
datalayout) but it preserves the exact previous behavior. This change
fixes the memory leak of the global variable detected on the valgrind
leak checking bot.
Thanks to Benjamin Kramer for pointing me at ARMConstantPoolSymbol to
handle this use case.
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me) should start watching this bot more as its catching lots of bugs.
The fix here is to not construct the global if we aren't going to need
it. That's cheaper anyways, and globals have highly predictable types in
practice. I've added an assert to catch skew between our manual testing
of the type and the actual type just for paranoia's sake.
Note that this pattern is actually fine in most globals because when you
build a global with a module it automatically is moved to be owned by
that module. But here, we're in isel and don't really want to do that.
The solution of not creating a global is simpler anyways.
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There doesn't appear to be any reason to put this variable on the heap.
I'm suspicious of the LexicalScope above that we stuff in a map and then
delete afterward, but I'm just trying to get the valgrind bot clean.
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than once, and the second time through we leaked memory. Found thanks to
the vg-leak bot, but I can't locally reproduce it with valgrind. The
debugger confirms that it is in fact leaking here.
This whole code is totally gross. Why is initialize being called on each
runOnFunction??? Why aren't these OwningPtr<>s, and why aren't their
lifetimes better defined? Anyways, this is just a surgical change to
help out the leak checking bots.
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their being optimized out in debug mode. Realistically, this just isn't
going to be the slow part anyways. This also fixes unused variable
warnings that are breaking LLD build bots. =/ I didn't see these at
first, and kept losing track of the fact that they were broken.
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analysis of the alloca. We don't need to visit all the users twice for
this. We build up a kill list during the analysis and then just process
it afterward. This recovers the tiny bit of performance lost by moving
to the visitor based analysis system as it removes one entire use-list
walk from mem2reg. In some cases, this is now faster than mem2reg was
previously.
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