aliases installed and working. They now work when the
matched pattern and the result instruction have exactly
the same operand list.
This is now enough for us to define proper aliases for
movzx and movsx, implementing rdar://8017633 and PR7459.
Note that we do not accept instructions like:
movzx 0(%rsp), %rsi
GAS accepts this instruction, but it doesn't make any
sense because we don't know the size of the memory
operand. It could be 8/16/32 bits.
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in their asmstring. Fix the two x86 "NOREX" instructions that have them.
If these comments are important, the instlowering stuff can print them.
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sense, when the instruction takes the 16-bit ax register or m16 memory
location. These changes to llvm-mc matches what the darwin assembler
allows for these instructions. Done differently than in r117031 that
caused a valgrind error which was later reverted.
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will accept versions that the darwin assembler allows. Forms ending in "pi" and
forms without all the operands.
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It doesn't look like anything is wrong with the checkin,
but the new test cases expose a mem bug in AsmParser.
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sense, when the instruction takes the 16-bit ax register or m16 memory
location. These changes to llvm-mc matches what the darwin assembler allows
for these instructions. Also added the missing flex (without the wait prefix)
and ud2a as an alias to ud2 (still to add ud2b).
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word forms and suffixed versions to match the darwin assembler in 32-bit and
64-bit modes. This is again for use just with assembly source for llvm-mc .
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be more complete. These are only expected to be used by llvm-mc with assembly
source so there is no pattern, [], in the .td files. Most are being added to
X86InstrInfo.td as Chris suggested and only comments about register uses are
added. Suggestions welcome on the .td changes as I'm not sure on every detail
of the x86 records. More missing instructions will be coming.
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else in X86), and add support for pavgusb. This is apparently the
only instruction (other than movsx) that is preventing ffmpeg from building
with clang.
If someone else is interested in banging out the rest of the 3DNow!
instructions, it should be quite easy now.
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