memcpy to match the alignment of the destination. It isn't necessary
for making loads and stores handled like the SSE loadu/storeu
intrinsics, and it was causing a performance regression in
MultiSource/Applications/JM/lencod.
The problem appears to have been a memcpy that copies from some
highly aligned array into an alloca; the alloca was then being
assigned a large alignment, which required codegen to perform
dynamic stack-pointer re-alignment, which forced the enclosing
function to have a frame pointer, which led to increased spilling.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@65289 91177308-0d34-0410-b5e6-96231b3b80d8
Now we're using one gross, but quite robust hack :) (previous ones
did not work, for example, when ext_weak symbol was used deep inside
constant expression in the initializer).
The proper fix of this problem will require some quite huge asmprinter
changes and that's why was postponed. This fixes PR3629 by the way :)
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as legality. Make load sinking and gep sinking more careful: we only
do it when it won't pessimize loads from the stack. This has the added
benefit of not producing code that is unanalyzable to SROA.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@65209 91177308-0d34-0410-b5e6-96231b3b80d8
* Linters now return their information instead of printing it, to
enable easier unittesting
* Added support for finding tabs in files, added to C++ linter
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@65202 91177308-0d34-0410-b5e6-96231b3b80d8
that checks whether it's safe to transform a store of a bitcast
value into a store of the original value.
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function. Emitting another label after the prologue messes up the debugging. We
are doing that because the first DebugLoc object it sees is different from the
previous, which was nothing. Check for this situation, and don't emit one if
it's the first.
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addresses, part 1. This fixes an obvious logic bug. Previously if the only
in-loop use is a PHI, it would return AllUsesAreAddresses as true.
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Currently this pass will delete the variable declaration info,
and keep the line number info. But the kept line number info is not updated,
and some is redundant or not correct, this patch just updates those info.
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Ideally these would never get created in the first place, but until we enhance the spiller to have a more
global picture of what's happening, this is necessary for code quality in some circumstances.
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reduction of address calculations down to basic pointer arithmetic.
This is currently off by default, as it needs a few other features
before it becomes generally useful. And even when enabled, full
strength reduction is only performed when it doesn't increase
register pressure, and when several other conditions are true.
This also factors out a bunch of exisiting LSR code out of
StrengthReduceStridedIVUsers into separate functions, and tidies
up IV insertion. This actually decreases register pressure even
in non-superhero mode. The change in iv-users-in-other-loops.ll
is an example of this; there are two more adds because there are
two fewer leas, and there is less spilling.
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