instruction. Also, their valno's should have an unknown def. This has no effect currently, but was
causing issues when StrongPHIElimination was enabled.
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cases. See the comment above OptimizeSMax for the full story, and
the testcase for an example. This cancels out a pessimization
commonly attributed to indvars, and will allow us to lift some of
the artificial throttles in indvars, rather than add new ones.
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its callers to emit a space character before calling it when a
space is needed.
This fixes several spurious whitespace issues in
ScalarEvolution's debug dumps. See the test changes for
examples.
This also fixes odd space-after-tab indentation in the output
for switch statements, and changes calls from being printed like
this:
call void @foo( i32 %x )
to this:
call void @foo(i32 %x)
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isImmediate(), isRegister(), and friends, to avoid confusion
about having two different names with the same meaning. I'm
not attached to the longer names, and would be ok with
changing to the shorter names if others prefer it.
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Currently it just holds the calling convention and flags
for isVarArgs and isTailCall.
And it has several utility methods, which eliminate magic
5+2*i and similar index computations in several places.
CallSDNodes are not CSE'd. Teach UpdateNodeOperands to handle
nodes that are not CSE'd gracefully.
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vr2 = OR vr0, vr1
=>
vr2 = OR vr1, vr1 // after coalescing vr0 with vr1
Update the value# of the destination register with the copy instruction if that happens.
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ConstantFP* instead of APInt and APFloat directly.
This reduces the amount of time to create ConstantSDNode
and ConstantFPSDNode nodes when ConstantInt* and ConstantFP*
respectively are already available, as is the case in
SelectionDAGBuild.cpp. Also, it reduces the amount of time
to legalize constants into constant pools, and the amount of
time to add ConstantFP operands to MachineInstrs, due to
eliminating ConstantInt::get and ConstantFP::get calls.
It increases the amount of work needed to create new constants
in cases where the client doesn't already have a ConstantInt*
or ConstantFP*, such as legalize expanding 64-bit integer constants
to 32-bit constants. And it adds a layer of indirection for the
accessor methods. But these appear to be outweight by the benefits
in most cases.
It will also make it easier to make ConstantSDNode and
ConstantFPNode more consistent with ConstantInt and ConstantFP.
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with ConstantInt. This led to fixing a bug in TargetLowering.cpp
using getValue instead of getAPIntValue.
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I placed it just before GVN because that it is the
pass most likely to benefit from it. Some quick
and dirty testing confirms that this is a decent
place for it.
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when a readonly declaration is called, set a
flag. This is faster and uses less memory.
In theory it is less accurate, because before
only those internal globals that were read
by someone were being marked "Ref", but now
all are. But in practice, thanks to other
passes, all internal globals of the kind
considered here will be both read and stored
to: those only read will have been turned
into constants, and those only stored to will
have been deleted.
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getelementptr indices, inserting an explicit cast if necessary.
This helps expose the sign-extension operation to other optimizations.
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vr1024 = extract_subreg vr1025, 1
...
vr1024 = mov8rr AH
If vr1024 is coalesced with AH, the extract_subreg is now illegal since AH does not have a super-reg whose sub-register 1 is AH.
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by its first field, but TableGen doesn't actually enforce creating it that
way. TableGen sorts the records that will be used to create it by the names
of the records, not the Name field of those records.
This patch corrects the sort to use the "Name" field of the record as the
sort key.
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