Those new constructors make it more natural to construct an object for a function. For example, previously to build a LoopInfo for a function, we need four statements:
DominatorTree DT;
LoopInfo LI;
DT.recalculate(F);
LI.analyze(DT);
Now we only need one statement:
LoopInfo LI(DominatorTree(F));
http://reviews.llvm.org/D11274
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This is a C++11 feature that both GCC and MSVC have supported as ane extension
long before C++11 was approved.
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The patch is generated using this command:
tools/clang/tools/extra/clang-tidy/tool/run-clang-tidy.py -fix \
-checks=-*,llvm-namespace-comment -header-filter='llvm/.*|clang/.*' \
llvm/lib/
Thanks to Eugene Kosov for the original patch!
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pass and a LoopPrinterPass with the expected associated wiring.
I've added a RUN line to the only test case (!!!) we have that actually
prints loops. Everything seems to be working.
This is somewhat exciting as this is the first analysis using another
analysis to go in for the new pass manager. =D I also believe it is the
last analysis necessary for porting instcombine, but of course I may yet
discover more.
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cleaner to derive from the generic base.
Thise removes a ton of boiler plate code and somewhat strange and
pointless indirections. It also remove a bunch of the previously needed
friend declarations. To fully remove these, I also lifted the verify
logic into the generic LoopInfoBase, which seems good anyways -- it is
generic and useful logic even for the machine side.
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a LoopInfoWrapperPass to wire the object up to the legacy pass manager.
This switches all the clients of LoopInfo over and paves the way to port
LoopInfo to the new pass manager. No functionality change is intended
with this iteration.
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Summary:
This calls emitOptimizationRemark from the loop unroller and vectorizer
at the point where they make a positive transformation. For the
vectorizer, it reports vectorization and interleave factors. For the
loop unroller, it reports all the different supported types of
unrolling.
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D3456
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subsequent changes are easier to review. About to fix some layering
issues, and wanted to separate out the necessary churn.
Also comment and sink the include of "Windows.h" in three .inc files to
match the usage in Memory.inc.
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We already have a method for returning one loop latch but for some
reason no one has committed one for returning loop latches in the case
where there are multiple latches.
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- llvm.loop.parallel metadata has been renamed to llvm.loop to be more generic
by making the root of additional loop metadata.
- Loop::isAnnotatedParallel now looks for llvm.loop and associated
llvm.mem.parallel_loop_access
- document llvm.loop and update llvm.mem.parallel_loop_access
- add support for llvm.vectorizer.width and llvm.vectorizer.unroll
- document llvm.vectorizer.* metadata
- add utility class LoopVectorizerHints for getting/setting loop metadata
- use llvm.vectorizer.width=1 to indicate already vectorized instead of
already_vectorized
- update existing tests that used llvm.loop.parallel and
llvm.vectorizer.already_vectorized
Reviewed by: Nadav Rotem
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AKA: Recompile *ALL* the source code!
This one went much better. No manual edits here. I spot-checked for
silliness and grep-checked for really broken edits and everything seemed
good. It all still compiles. Yell if you see something that looks goofy.
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The primary advantage is that loop optimizations will be applied in a
stable order. This helps debugging and unit test creation. It is also
a better overall implementation without pathologically bad performance
on deep functions.
On large functions (llvm-stress --size=200000 | opt -loops)
Before: 0.1263s
After: 0.0225s
On deep functions (after tweaking llvm-stress, thanks Nadav):
Before: 0.2281s
After: 0.0227s
See r158790 for more comments.
The loop tree is now consistently generated in forward order, but loop
passes are applied in reverse order over the program. If we have a
loop optimization that prefers forward order, that can easily be
achieved by adding a different type of LoopPassManager.
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This is supported by gcc and clang, but guarded by a macro for MSVC 2008.
The extern template declaration is not necessary but generally good
form. It can avoid extra instantiations of the template methods
defined inline.
The EXTERN_TEMPLATE_INSTANTIATION macro could probably be generalized to
handle multiple template parameters if someone thinks it's worthwhile.
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There is a pretty staggering amount of this in LLVM's header files, this
is not all of the instances I'm afraid. These include all of the
functions that (in my build) are used by a non-static inline (or
external) function. Specifically, these issues were caught by the new
'-Winternal-linkage-in-inline' warning.
I'll try to just clean up the remainder of the clearly redundant "static
inline" cases on functions (not methods!) defined within headers if
I can do so in a reliable way.
There were even several cases of a missing 'inline' altogether, or my
personal favorite "static bool inline". Go figure. ;]
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-stable-loops enables a new algorithm for generating the Loop
forest. It differs from the original algorithm in a few respects:
- Not determined by use-list order.
- Initially guarantees RPO order of block and subloops.
- Linear in the number of CFG edges.
- Nonrecursive.
I didn't want to change the LoopInfo API yet, so the block lists are
still inclusive. This seems strange to me, and it means that building
LoopInfo is not strictly linear, but it may not be a problem in
practice. At least the block lists start out in RPO order now. In the
future we may add an attribute or wrapper analysis that allows other
passes to assume RPO order.
The primary motivation of this work was not to optimize LoopInfo, but
to allow reproducing performance issues by decomposing the compilation
stages. I'm often unable to do this with the current LoopInfo, because
the loop tree order determines Loop pass order. Serializing the IR
tends to invert the order, which reverses the optimization order. This
makes it nearly impossible to debug interdependent loop optimizations
such as LSR.
I also believe this will provide more stable performance results across time.
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The implementation only needs inclusion from LoopInfo.cpp and
MachineLoopInfo.cpp. Clients of the interface should only include the
interface. This makes the interface readable and speeds up rebuilds
after modifying the implementation.
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Take this opportunity to generalize the indirectbr bailout logic for
loop transformations. CFG transformations will never get indirectbr
right, and there's no point trying.
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An algorithm for incrementally updating LoopInfo within a
LoopPassManager. The incremental update should be extremely cheap in
most cases and can be used in places where it's not feasible to
regenerate the entire loop forest.
- "Unloop" is a node in the loop tree whose last backedge has been removed.
- Perform reverse dataflow on the block inside Unloop to propagate the
nearest loop from the block's successors.
- For reducible CFG, each block in unloop is visited exactly
once. This is because unloop no longer has a backedge and blocks
within subloops don't change parents.
- Immediate subloops are summarized by the nearest loop reachable from
their exits or exits within nested subloops.
- At completion the unloop blocks each have a new parent loop, and
each immediate subloop has a new parent.
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These are not individual bug fixes. I had to rewrite a good chunk of
the unroller to make it sane. I think it was getting lucky on trivial
completely unrolled loops with no early exits. I included some fairly
simple unit tests for partial unrolling. I didn't do much stress
testing, so it may not be perfect, but should be usable now.
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LoopPassManager. The incremental update should be extremely cheap in
most cases and can be used in places where it's not feasible to
regenerate the entire loop forest.
- "Unloop" is a node in the loop tree whose last backedge has been removed.
- Perform reverse dataflow on the block inside Unloop to propagate the
nearest loop from the block's successors.
- For reducible CFG, each block in unloop is visited exactly
once. This is because unloop no longer has a backedge and blocks
within subloops don't change parents.
- Immediate subloops are summarized by the nearest loop reachable from
their exits or exits within nested subloops.
- At completion the unloop blocks each have a new parent loop, and
each immediate subloop has a new parent.
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