http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel
In a silly microbenchmark on a 65 nm core2 this is 1.5x faster than the old
code in 32 bit mode and about 2x faster in 64 bit mode. It's also a lot shorter,
especially when counting 64 bit population on a 32 bit target.
I hope this is fast enough to replace Kernighan-style counting loops even when
the input is rather sparse.
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disabled in this checkin. Sorry for the large diffs due to
refactoring. New functionality is all guarded by EnableSchedCycles.
Scheduling the isel DAG is inherently imprecise, but we give it a best
effort:
- Added MayReduceRegPressure to allow stalled nodes in the queue only
if there is a regpressure need.
- Added BUHasStall to allow checking for either dependence stalls due to
latency or resource stalls due to pipeline hazards.
- Added BUCompareLatency to encapsulate and standardize the heuristics
for minimizing stall cycles (vs. reducing register pressure).
- Modified the bottom-up heuristic (now in BUCompareLatency) to
prioritize nodes by their depth rather than height. As long as it
doesn't stall, height is irrelevant. Depth represents the critical
path to the DAG root.
- Added hybrid_ls_rr_sort::isReady to filter stalled nodes before
adding them to the available queue.
Related Cleanup: most of the register reduction routines do not need
to be templates.
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It will still return an iterator that points to the first terminator or end(),
but there may be DBG_VALUE instructions following the first terminator.
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For one, MachineBasicBlock::getFirstTerminator() doesn't understand what is
happening, and it also makes sense to have all control flow run through the
DBG_VALUE.
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There's an inherent tension in DAGCombine between assuming
that things will be put in canonical form, and the Depth
mechanism that disables transformations when recursion gets
too deep. It would not surprise me if there's a lot of little
bugs like this one waiting to be discovered. The mechanism
seems fragile and I'd suggest looking at it from a design viewpoint.
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These functions not longer assert when passed 0, but simply return false instead.
No functional change intended.
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when no virtual registers have been allocated.
It was only used to resize IndexedMaps, so provide an IndexedMap::resize()
method such that
Map.grow(MRI.getLastVirtReg());
can be replaced with the simpler
Map.resize(MRI.getNumVirtRegs());
This works correctly when no virtuals are allocated, and it bypasses the to/from
index conversions.
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physical register numbers.
This makes the hack used in LiveInterval official, and lets LiveInterval be
oblivious of stack slots.
The isPhysicalRegister() and isVirtualRegister() predicates don't know about
this, so when a variable may contain a stack slot, isStackSlot() should always
be tested first.
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of using a Location class with the same information.
When making a copy of a MachineOperand that was already stored in a
MachineInstr, it is necessary to clear the parent pointer on the copy. Otherwise
the register use-def lists become inconsistent.
Add MachineOperand::clearParent() to do that. An alternative would be a custom
MachineOperand copy constructor that cleared ParentMI. I didn't want to do that
because of the performance impact.
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Print virtual registers numbered from 0 instead of the arbitrary
FirstVirtualRegister. The first virtual register is printed as %vreg0.
TRI::NoRegister is printed as %noreg.
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depending on TRI::FirstVirtualRegister.
Also use TRI::printReg instead of printing virtual registers directly.
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Provide MRI::getNumVirtRegs() and TRI::index2VirtReg() functions to allow
iteration over virtual registers without depending on the representation of
virtual register numbers.
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