1. There is now a "PAListPtr" class, which is a smart pointer around
the underlying uniqued parameter attribute list object, and manages
its refcount. It is now impossible to mess up the refcount.
2. PAListPtr is now the main interface to the underlying object, and
the underlying object is now completely opaque.
3. Implementation details like SmallVector and FoldingSet are now no
longer part of the interface.
4. You can create a PAListPtr with an arbitrary sequence of
ParamAttrsWithIndex's, no need to make a SmallVector of a specific
size (you can just use an array or scalar or vector if you wish).
5. All the client code that had to check for a null pointer before
dereferencing the pointer is simplified to just access the
PAListPtr directly.
6. The interfaces for adding attrs to a list and removing them is a
bit simpler.
Phase #2 will rename some stuff (e.g. PAListPtr) and do other less
invasive changes.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@48289 91177308-0d34-0410-b5e6-96231b3b80d8
for adding alignment info, not there yet). Clean up
interfaces to reference ParameterAttributes consistently.
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regions of memory that have a target specific relationship, as described in the
Embedded C Technical Report.
This also implements the 2007-12-11-AddressSpaces test,
which demonstrates how address space attributes can be used in LLVM IR.
In addition, this patch changes the bitcode signature for stores (in a backwards
compatible manner), such that the pointer type, rather than the pointee type, is
encoded. This permits type information in the pointer (e.g. address space) to be
preserved for stores.
LangRef updates are forthcoming.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@44858 91177308-0d34-0410-b5e6-96231b3b80d8
methods are new to Function:
bool hasCollector() const;
const std::string &getCollector() const;
void setCollector(const std::string &);
void clearCollector();
The assembly representation is as such:
define void @f() gc "shadow-stack" { ...
The implementation uses an on-the-side table to map Functions to
collector names, such that there is no overhead. A StringPool is
further used to unique collector names, which are extremely
likely to be unique per process.
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the function type, instead they belong to functions
and function calls. This is an updated and slightly
corrected version of Reid Spencer's original patch.
The only known problem is that auto-upgrading of
bitcode files doesn't seem to work properly (see
test/Bitcode/AutoUpgradeIntrinsics.ll). Hopefully
a bitcode guru (who might that be? :) ) will fix it.
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No compile-time support for constant operations yet,
just format transformations. Make readers and
writers work. Split constants into 2 doubles in
Legalize.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@42865 91177308-0d34-0410-b5e6-96231b3b80d8
Use APFloat in UpgradeParser and AsmParser.
Change all references to ConstantFP to use the
APFloat interface rather than double. Remove
the ConstantFP double interfaces.
Use APFloat functions for constant folding arithmetic
and comparisons.
(There are still way too many places APFloat is
just a wrapper around host float/double, but we're
getting there.)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@41747 91177308-0d34-0410-b5e6-96231b3b80d8
that decodes the escape sequences, thus breaking all cases that use them.
This fixes test/Assembler/2007-05-21-Escape.ll
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1. Always use % for local and @ for global.
2. Replace NameNeedsQuotes with QuoteNameIfNeeded so that any adjustments
to the name can be done in one pass.
3. Implement generation of hex escapes so we don't get "wonky" characters
in the output.
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Due to darwin gcc bug, one version of darwin linker coalesces
static const int, which defauts PassID based pass identification.
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Make ParamAttrsList objects unique. You can no longer directly create or
destroy them but instead must go through the ParamAttrsList::get()
interface.
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Put the parameter attributes in their own ParamAttr name space. Adjust the
rest of llvm as a result.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35877 91177308-0d34-0410-b5e6-96231b3b80d8
Radically simplify the SlotMachine. There is no need to keep Value planes
around any more. This change causes slot numbering to number all un-named,
non-void values starting at 0 and incrementing monotonically through the
function, regardless of type (including BasicBlocks). Getting slot numbers
is now a single lookup operation instead of a double lookup.
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