There can be multiple defs for a single virtual register when they are defining
sub-registers.
The missing <dead> flag was stopping the inline spiller from eliminating dead
code after rematerialization.
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This allows us to always keep the smaller slot for an instruction which is what
we want when a register has early clobber defines.
Drop the UsingInstrs set and the UsingBlocks map. They are no longer needed.
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inlined path for the common case.
Most basic blocks don't contain a call that may throw, so the last split point
os simply the first terminator.
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It needed to be moved closer to the setjmp statement, because the code directly
after the setjmp needs to know about values that are on the stack. Also, the
'bitcast' of the function context was causing a dead load. This wouldn't be too
horrible, except that at -O0 it wasn't optimized out, and because it wasn't
using the correct base pointer (if there is a VLA), it would try to access a
value from a garbage address.
<rdar://problem/9130540>
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When a virtual register has a single value that is defined as a copy of a
reserved register, permit that copy to be joined. These virtual register are
usually copies of the stack pointer:
%vreg75<def> = COPY %ESP; GR32:%vreg75
MOV32mr %vreg75, 1, %noreg, 0, %noreg, %vreg74<kill>
MOV32mi %vreg75, 1, %noreg, 8, %noreg, 0
MOV32mi %vreg75<kill>, 1, %noreg, 4, %noreg, 0
CALLpcrel32 ...
Coalescing these virtual registers early decreases register pressure.
Previously, they were coalesced by RALinScan::attemptTrivialCoalescing after
register allocation was completed.
The lower register pressure causes the mcinst-lowering-cmp0.ll test case to fail
because it depends on linear scan spilling a particular register.
I am deleting 2008-08-05-SpillerBug.ll because it is counting the number of
instructions emitted, and its revision history shows the 'correct' count being
edited many times.
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When the greedy register allocator is splitting multiple global live ranges, it
tends to look at the same interference data many times. The InterferenceCache
class caches queries for unaltered LiveIntervalUnions.
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transformations in target-specific DAG combines without causing DAGCombiner to
delete the same node twice. If you know of a better way to avoid this (see my
next patch for an example), please let me know.
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It is using a trivial rewriter that doesn't know how to insert spill code
requested by the standard spiller.
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Turn them into noop KILL instructions instead. This lets the scavenger know when
super-registers are killed and defined.
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This way, shrinkToUses() will ignore the instruction that is about to be
deleted, and we avoid leaving invalid live ranges that SplitKit doesn't like.
Fix a misunderstanding in MachineVerifier about <def,undef> operands. The
<undef> flag is valid on def operands where it has the same meaning as <undef>
on a use operand. It only applies to sub-register defines which also read the
full register.
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We don't expect the real "powf()" on some hosts (and powf() would be available on other hosts).
For consistency, std::pow(double,double) may be called instead.
Or, precision issue might attack us, to see unstable regalloc and stack coloring.
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The rematerialized instruction may require a more constrained register class
than the register being spilled. In the test case, the spilled register has been
inflated to the DPR register class, but we are rematerializing a load of the
ssub_0 sub-register which only exists for DPR_VFP2 registers.
The register class is reinflated after spilling, so the conservative choice is
only temporary.
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The rewriter can keep track of multiple stack slots in the same register if they
happen to have the same value. When an instruction modifies a stack slot by
defining a register that is mapped to a stack slot, other stack slots in that
register are no longer valid.
This is a very rare problem, and I don't have a simple test case. I get the
impression that VirtRegRewriter knows it is about to be deleted, inventing a
last opaque problem.
<rdar://problem/9204040>
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When DCE clones a live range because it separates into connected components,
make sure that the clones enter the same register allocator stage as the
register they were cloned from.
For instance, clones may be split even when they where created during spilling.
Other registers created during spilling are not candidates for splitting or even
(re-)spilling.
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the FailBB dominator is correctly calculated. Believe it or not, there isn't a
functionality change here.
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The instruction to be rematerialized may not be the one defining the register
that is being spilled. The traceSiblingValue() function sees through sibling
copies to find the remat candidate.
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becomes reachable when before it wasn't). Check to make sure that it's not null
before trying to use it.
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The reassignment phase was able to move interference with a higher spill weight,
but it didn't happen very often and it was fairly expensive.
The existing interference eviction picks up the slack.
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