Darwin. This is a hack of course, but it does
at least look at the right thing: gotpcrel means
that this is already an offset, so an explicit
offset is not needed (and wrong). I think this
is good enough for the moment: Anton is working
on something better.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@50850 91177308-0d34-0410-b5e6-96231b3b80d8
on x86-64 linux. This causes no regressions on
32 bit linux and 32 bit ppc. More tests pass
on 64 bit ppc with no regressions. I didn't
turn on eh on 64 bit linux because the intrinsics
needed to compile the eh runtime aren't done
yet. But if you turn it on and link with the
mainline runtime then eh seems to work fine
on x86-64 linux with this patch. Thanks to
Dale for testing. The main point of the patch
is that if you output that some object is
encoded using 4 bytes you had better not output
8 bytes for it: the patch makes everything
consistent.
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stack tracebacks on Darwin x86-64 won't work by default;
nevertheless, everybody but me thinks this is a good idea.
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review feedback.
-enable-eh is still accepted but doesn't do anything.
EH intrinsics use Dwarf EH if the target supports that,
and are handled by LowerInvoke otherwise.
The separation of the EH table and frame move data is,
I think, logically figured out, but either one still
causes full EH info to be generated (not sure how to
split the metadata correctly).
MachineModuleInfo::needsFrameInfo is no longer used and
is removed.
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not marked nounwind, or for all functions when -enable-eh
is set, provided the target supports Dwarf EH.
llvm-gcc generates nounwind in the right places; other FEs
will need to do so also. Given such a FE, -enable-eh should
no longer be needed.
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Replace getLocation() with getFrameIndexOffset() which returns the delta from frame pointer to stack slot. Dwarf writer can then use the information for whatever it wants.
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ShortenEHDataFor64Bits as a not-very-accurate
abstraction to cover all the changes in DwarfWriter.
Some cosmetic changes to Darwin assembly code for
gcc testsuite compatibility.
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that it is cheap and efficient to get.
Move a variety of predicates from TargetInstrInfo into
TargetInstrDescriptor, which makes it much easier to query a predicate
when you don't have TII around. Now you can use MI->getDesc()->isBranch()
instead of going through TII, and this is much more efficient anyway. Not
all of the predicates have been moved over yet.
Update old code that used MI->getInstrDescriptor()->Flags to use the
new predicates in many places.
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to know about calls that cannot throw ('nounwind'):
if such a call does throw for some reason then the
personality will terminate the program. The distinction
between an ordinary call and a nounwind call is that
an ordinary call gets an entry in the exception table
but a nounwind call does not. This patch sets up the
exception table appropriately. One oddity is that
I've chosen to bracket nounwind calls with labels (like
invokes) - the other choice would have been to bracket
ordinary calls with labels. While bracketing
ordinary calls is more natural (because bracketing
by labels would then correspond exactly to getting an
entry in the exception table), I didn't do it because
introducing labels impedes some optimizations and I'm
guessing that ordinary calls occur more often than
nounwind calls. This fixes the gcc filter2 eh test,
at least at -O0 (the inliner needs some tweaking at
higher optimization levels).
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to use different mappings for EH and debug info;
no functional change yet.
Fix warning in X86CodeEmitter.
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other than PPC64. Instead of fixing it, just remove it and fix all the
places that use it to use TargetData::getPointerSize() instead, as there
aren't very many. Most of the references were in DwarfWriter.cpp.
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"_-[NSString(local) isNullOrNil]".eh = 0
.no_dead_strip "_-[NSString(local) isNullOrNil]".eh
The ".eh" should be inside the quotes.
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Add a new DenseMapInfo::isEqual method to allow clients to redefine
the equality predicate used when probing the hash table.
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may be the same as the first label for the following
invoke. Remove a micro-optimization which was wrong
in this case.
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labels are generated bracketing each call (not just
invokes). This is used to generate entries in
the exception table required by the C++ personality.
However it gets in the way of tail-merging. This
patch solves the problem by no longer placing labels
around ordinary calls. Instead we generate entries
in the exception table that cover every instruction
in the function that wasn't covered by an invoke
range (the range given by the labels around the invoke).
As an optimization, such entries are only generated for
parts of the function that contain a call, since for
the moment those are the only instructions that can
throw an exception [1]. As a happy consequence, we
now get a smaller exception table, since the same
region can cover many calls. While there, I also
implemented folding of invoke ranges - successive
ranges are merged when safe to do so. Finally, if
a selector contains only a cleanup, there's a special
shorthand for it - place a 0 in the call-site entry.
I implemented this while there. As a result, the
exception table output (excluding filters) is now
optimal - it cannot be made smaller [2]. The
problem with throw filters is that folding them
optimally is hard, and the benefit of folding them is
minimal.
[1] I tested that having trapping instructions (eg
divide by zero) in such a region doesn't cause trouble.
[2] It could be made smaller with the help of higher
layers, eg by having branch folding reorder basic blocks
ending in invokes with the same landing pad so they
follow each other. I don't know if this is worth doing.
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directly: they need to be turned into byte offsets
(often the same, but may not be if there are many
type infos).
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