The scheduler will sometimes check the implicit-def list on instructions
to properly handle pre-colored DAG edges.
Also check any register mask operands for physreg clobbers.
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instruction lower optimization" in the pre-RA scheduler.
The optimization, rather the hack, was done before MI use-list was available.
Now we should be able to implement it in a better way, perhaps in the
two-address pass until a MI scheduler is available.
Now that the scheduler has to backtrack to handle call sequences. Adding
artificial scheduling constraints is just not safe. Furthermore, the hack
is not taking all the other scheduling decisions into consideration so it's just
as likely to pessimize code. So I view disabling this optimization goodness
regardless of PR11314.
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dragonegg self-host buildbot will recover (it is complaining about object
files differing between different build stages). Original commit message:
Add a hack to the scheduler to disable pseudo-two-address dependencies in
basic blocks containing calls. This works around a problem in which
these artificial dependencies can get tied up in calling seqeunce
scheduling in a way that makes the graph unschedulable with the current
approach of using artificial physical register dependencies for calling
sequences. This fixes PR11314.
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basic blocks containing calls. This works around a problem in which
these artificial dependencies can get tied up in calling seqeunce
scheduling in a way that makes the graph unschedulable with the current
approach of using artificial physical register dependencies for calling
sequences. This fixes PR11314.
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fixes: Use a separate register, instead of SP, as the
calling-convention resource, to avoid spurious conflicts with
actual uses of SP. Also, fix unscheduling of calling sequences,
which can be triggered by pseudo-two-address dependencies.
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it fixes the dragonegg self-host (it looks like gcc is miscompiled).
Original commit messages:
Eliminate LegalizeOps' LegalizedNodes map and have it just call RAUW
on every node as it legalizes them. This makes it easier to use
hasOneUse() heuristics, since unneeded nodes can be removed from the
DAG earlier.
Make LegalizeOps visit the DAG in an operands-last order. It previously
used operands-first, because LegalizeTypes has to go operands-first, and
LegalizeTypes used to be part of LegalizeOps, but they're now split.
The operands-last order is more natural for several legalization tasks.
For example, it allows lowering code for nodes with floating-point or
vector constants to see those constants directly instead of seeing the
lowered form (often constant-pool loads). This makes some things
somewhat more complicated today, though it ought to allow things to be
simpler in the future. It also fixes some bugs exposed by Legalizing
using RAUW aggressively.
Remove the part of LegalizeOps that attempted to patch up invalid chain
operands on libcalls generated by LegalizeTypes, since it doesn't work
with the new LegalizeOps traversal order. Instead, define what
LegalizeTypes is doing to be correct, and transfer the responsibility
of keeping calls from having overlapping calling sequences into the
scheduler.
Teach the scheduler to model callseq_begin/end pairs as having a
physical register definition/use to prevent calls from having
overlapping calling sequences. This is also somewhat complicated, though
there are ways it might be simplified in the future.
This addresses rdar://9816668, rdar://10043614, rdar://8434668, and others.
Please direct high-level questions about this patch to management.
Delete #if 0 code accidentally left in.
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on every node as it legalizes them. This makes it easier to use
hasOneUse() heuristics, since unneeded nodes can be removed from the
DAG earlier.
Make LegalizeOps visit the DAG in an operands-last order. It previously
used operands-first, because LegalizeTypes has to go operands-first, and
LegalizeTypes used to be part of LegalizeOps, but they're now split.
The operands-last order is more natural for several legalization tasks.
For example, it allows lowering code for nodes with floating-point or
vector constants to see those constants directly instead of seeing the
lowered form (often constant-pool loads). This makes some things
somewhat more complicated today, though it ought to allow things to be
simpler in the future. It also fixes some bugs exposed by Legalizing
using RAUW aggressively.
Remove the part of LegalizeOps that attempted to patch up invalid chain
operands on libcalls generated by LegalizeTypes, since it doesn't work
with the new LegalizeOps traversal order. Instead, define what
LegalizeTypes is doing to be correct, and transfer the responsibility
of keeping calls from having overlapping calling sequences into the
scheduler.
Teach the scheduler to model callseq_begin/end pairs as having a
physical register definition/use to prevent calls from having
overlapping calling sequences. This is also somewhat complicated, though
there are ways it might be simplified in the future.
This addresses rdar://9816668, rdar://10043614, rdar://8434668, and others.
Please direct high-level questions about this patch to management.
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Added canClobberReachingPhysRegUse() to handle a particular pattern in
which a two-address instruction could be forced to interfere with
EFLAGS, causing a compare to be unnecessarilly cloned.
Fixes rdar://problem/5875261
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sink them into MC layer.
- Added MCInstrInfo, which captures the tablegen generated static data. Chang
TargetInstrInfo so it's based off MCInstrInfo.
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Removed the check that peeks past EXTRA_SUBREG, which I don't think
makes sense any more. Intead treat it as a normal register def. No
significant affect on x86 or ARM benchmarks.
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Both become <earlyclobber> defs on the INLINEASM MachineInstr, but we
now use two different asm operand kinds.
The new Kind_Clobber is treated identically to the old
Kind_RegDefEarlyClobber for now, but x87 floating point stack inline
assembly does care about the difference.
This will pop a register off the stack:
asm("fstp %st" : : "t"(x) : "st");
While this will pop the input and push an output:
asm("fst %st" : "=&t"(r) : "t"(x));
We need to know if ST0 was a clobber or an output operand, and we can't
depend on <dead> flags for that.
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I've been sitting on this long enough trying to find a test case. I
think the fix should go in now, but I'll keep working on the test case.
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more callee-saved registers and introduce copies. Only allows it if scheduling
a node above calls would end up lessen register pressure.
Call operands also has added ABI restrictions for register allocation, so be
extra careful with hoisting them above calls.
rdar://9329627
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This is done by pushing physical register definitions close to their
use, which happens to handle flag definitions if they're not glued to
the branch. This seems to be generally a good thing though, so I
didn't need to add a target hook yet.
The primary motivation is to generate code closer to what people
expect and rule out missed opportunity from enabling macro-op
fusion. As a side benefit, we get several 2-5% gains on x86
benchmarks. There is one regression:
SingleSource/Benchmarks/Shootout/lists slows down be -10%. But this is
an independent scheduler bug that will be tracked separately.
See rdar://problem/9283108.
Incidentally, pre-RA scheduling is only half the solution. Fixing the
later passes is tracked by:
<rdar://problem/8932804> [pre-RA-sched] on x86, attempt to schedule CMP/TEST adjacent with condition jump
Fixes:
<rdar://problem/9262453> Scheduler unnecessary break of cmp/jump fusion
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Additional fixes:
Do something reasonable for subtargets with generic
itineraries by handle node latency the same as for an empty
itinerary. Now nodes default to unit latency unless an itinerary
explicitly specifies a zero cycle stage or it is a TokenFactor chain.
Original fixes:
UnitsSharePred was a source of randomness in the scheduler: node
priority depended on the queue data structure. I rewrote the recent
VRegCycle heuristics to completely replace the old heuristic without
any randomness. To make the ndoe latency adjustments work, I also
needed to do something a little more reasonable with TokenFactor. I
gave it zero latency to its consumers and always schedule it as low as
possible.
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UnitsSharePred was a source of randomness in the scheduler: node
priority depended on the queue data structure. I rewrote the recent
VRegCycle heuristics to completely replace the old heuristic without
any randomness. To make these heuristic adjustments to node latency work,
I also needed to do something a little more reasonable with TokenFactor. I
gave it zero latency to its consumers and always schedule it as low as
possible.
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induction variable. The preRA scheduler is unaware of induction vars,
so we look for potential "virtual register cycles" instead.
Fixes <rdar://problem/8946719> Bad scheduling prevents coalescing
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so the scheduler can't create new interferences on the copies
themselves. Prior to this fix the scheduler could get stuck in a loop
creating copies.
Fixes PR9509.
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flexible.
If it returns a register class that's different from the input, then that's the
register class used for cross-register class copies.
If it returns a register class that's the same as the input, then no cross-
register class copies are needed (normal copies would do).
If it returns null, then it's not at all possible to copy registers of the
specified register class.
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with this before since none of the register tracking or nightly tests
had unschedulable nodes.
This should probably be refixed with a special default Node that just
returns some "don't touch me" values.
Fixes PR9427
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This change uses the MaxReorderWindow for both height and depth, which
tends to limit the negative effects of high register pressure.
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